Sorting fixes
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@@ -75,17 +75,6 @@ export default function UpdateBuildings() {
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o.id = Game.Objects[k].id;
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return o;
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});
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0,
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);
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} else if (CMOptions.SortBuildings === 2) {
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arr = Object.keys(target).map((k) => {
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const o = target[k];
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@@ -93,19 +82,13 @@ export default function UpdateBuildings() {
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o.id = Game.Objects[k].id;
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return o;
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});
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0,
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);
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}
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// Sort by pp colour group, then by pp.
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) === ColoursOrdering.indexOf(b.color)
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? a.pp - b.pp
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: ColoursOrdering.indexOf(a.color) - ColoursOrdering.indexOf(b.color)
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);
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for (let x = 0; x < arr.length; x++) {
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Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
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}
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