Show buildings left till achievement in tooltip #4
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@@ -185,10 +185,18 @@ export function TooltipCreateCalculationSection(tooltip) {
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tooltip.appendChild(
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TooltipCreateHeader('Production left till next achievement'),
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);
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// Assign a id in order to hide when no achiev's are left
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tooltip.lastChild.id = 'CMTooltipProductionHeader'; // eslint-disable-line no-param-reassign
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tooltip.lastChild.id = 'CMTooltipProductionLeftHeader'; // eslint-disable-line no-param-reassign
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const production = document.createElement('div');
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production.id = 'CMTooltipProduction';
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production.id = 'CMTooltipProductionLeft';
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tooltip.appendChild(production);
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}
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if (TooltipType === 'b') {
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tooltip.appendChild(
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TooltipCreateHeader('Buildings left till next additional achievement'),
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);
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tooltip.lastChild.id = 'CMTooltipNextAchievementHeader'; // eslint-disable-line no-param-reassign
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const production = document.createElement('div');
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production.id = 'CMTooltipNextAchievement';
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tooltip.appendChild(production);
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}
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}
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@@ -2,6 +2,7 @@ import {
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CacheObjects1,
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CacheObjects10,
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CacheObjects100,
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CacheObjectsNextAchievement,
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} from '../../../Cache/VariablesAndData';
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import { CMOptions } from '../../../Config/VariablesAndData';
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import { SimObjects } from '../../../Sim/VariablesAndData';
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@@ -74,10 +75,9 @@ export default function Building() {
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}
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// Add "production left till next achievement"-bar
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l('CMTooltipProductionHeader').style.display = 'none';
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l('CMTooltipProductionLeftHeader').style.display = 'none';
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l('CMTooltipTime').style.marginBottom = '0px';
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// Can this ESLint error be solved while retaining the functionality of break?
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// eslint-disable-next-line no-restricted-syntax
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for (const i of Object.keys(Game.Objects[TooltipName].productionAchievs)) {
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if (
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@@ -88,15 +88,29 @@ export default function Building() {
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const nextProductionAchiev =
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Game.Objects[TooltipName].productionAchievs[i];
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l('CMTooltipTime').style.marginBottom = '4px';
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l('CMTooltipProductionHeader').style.display = '';
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l('CMTooltipProduction').className = `ProdAchievement${TooltipName}`;
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l('CMTooltipProduction').textContent = Beautify(
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l('CMTooltipProductionLeftHeader').style.display = '';
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l(
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'CMTooltipProductionLeft',
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).className = `ProdAchievement${TooltipName}`;
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l('CMTooltipProductionLeft').textContent = Beautify(
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nextProductionAchiev.pow - SimObjects[TooltipName].totalCookies,
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15,
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);
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l('CMTooltipProduction').style.color = 'white';
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l('CMTooltipProductionLeft').style.color = 'white';
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break;
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}
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}
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if (CacheObjectsNextAchievement[TooltipName].AmountNeeded < 101) {
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l('CMTooltipProductionLeft').style.marginBottom = '4px';
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l('CMTooltipNextAchievementHeader').style.display = '';
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l('CMTooltipNextAchievement').textContent = Beautify(
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CacheObjectsNextAchievement[TooltipName].AmountNeeded,
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);
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l('CMTooltipNextAchievement').style.color = 'white';
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} else {
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l('CMTooltipNextAchievementHeader').style.display = 'none';
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l('CMTooltipProductionLeft').style.marginBottom = '0px';
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}
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} else l('CMTooltipArea').style.display = 'none';
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}
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