Show buildings left till achievement in tooltip #4
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
import { CacheObjectsNextAchievement } from '../VariablesAndData';
|
||||
import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement';
|
||||
|
||||
export default function AllAmountTillNextAchievement() {
|
||||
const result = {};
|
||||
|
||||
Object.keys(Game.Objects).forEach((i) => {
|
||||
if (
|
||||
Object.keys(CacheObjectsNextAchievement).length !== 0 &&
|
||||
CacheObjectsNextAchievement[i].TotalNeeded > Game.Objects[i].amount
|
||||
) {
|
||||
result[i] = {
|
||||
AmountNeeded:
|
||||
CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
|
||||
TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded,
|
||||
};
|
||||
} else {
|
||||
const tillNext = IndividualAmountTillNextAchievement(i);
|
||||
result[i] = {
|
||||
AmountNeeded: tillNext,
|
||||
TotalNeeded: Game.Objects[i].amount + tillNext,
|
||||
};
|
||||
}
|
||||
});
|
||||
CacheObjectsNextAchievement = result; // eslint-disable-line no-unused-vars
|
||||
}
|
||||
Reference in New Issue
Block a user