Show buildings left till achievement in tooltip #4
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@@ -0,0 +1,26 @@
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import { CacheObjectsNextAchievement } from '../VariablesAndData';
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import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement';
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export default function AllAmountTillNextAchievement() {
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const result = {};
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Object.keys(Game.Objects).forEach((i) => {
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if (
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Object.keys(CacheObjectsNextAchievement).length !== 0 &&
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CacheObjectsNextAchievement[i].TotalNeeded > Game.Objects[i].amount
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) {
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result[i] = {
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AmountNeeded:
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CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
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TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded,
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};
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} else {
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const tillNext = IndividualAmountTillNextAchievement(i);
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result[i] = {
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AmountNeeded: tillNext,
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TotalNeeded: Game.Objects[i].amount + tillNext,
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};
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}
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});
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CacheObjectsNextAchievement = result; // eslint-disable-line no-unused-vars
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}
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@@ -0,0 +1,13 @@
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import BuyBuildingsBonusIncome from '../../Sim/SimulationEvents/BuyBuildingBonusIncome';
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import { SimAchievementsOwned } from '../../Sim/VariablesAndData';
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export default function IndividualAmountTillNextAchievement(building) {
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const AchievementsAtStart = Game.AchievementsOwned;
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for (let index = 0; index < 101; index++) {
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BuyBuildingsBonusIncome(building, index);
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if (SimAchievementsOwned > AchievementsAtStart) {
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return index;
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}
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}
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return 101;
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}
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