Added prettier to master (#662)

* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 19:08:36 +01:00
committed by GitHub
parent 5dda8cac55
commit 3e07541fd5
131 changed files with 7141 additions and 4892 deletions

View File

@@ -4,8 +4,8 @@
* @returns {Object} you The static object
*/
export default function InitAchievement(achievementName) {
const me = Game.Achievements[achievementName];
const you = {};
you.name = me.name;
return you;
const me = Game.Achievements[achievementName];
const you = {};
you.name = me.name;
return you;
}

View File

@@ -10,22 +10,22 @@ import InitUpgrade from './InitUpgrade';
* This function creates static objects for Buildings, Upgrades and Achievements
*/
export default function InitData() {
// Buildings
SimObjects = [];
for (const i of Object.keys(Game.Objects)) {
SimObjects[i] = InitialBuildingData(i);
}
// Buildings
SimObjects = [];
for (const i of Object.keys(Game.Objects)) {
SimObjects[i] = InitialBuildingData(i);
}
// Upgrades
SimUpgrades = [];
for (const i of Object.keys(Game.Upgrades)) {
SimUpgrades[i] = InitUpgrade(i);
}
// Upgrades
SimUpgrades = [];
for (const i of Object.keys(Game.Upgrades)) {
SimUpgrades[i] = InitUpgrade(i);
}
// Achievements
SimAchievements = [];
for (const i of Object.keys(Game.Achievements)) {
SimAchievements[i] = InitAchievement(i);
}
CopyData();
// Achievements
SimAchievements = [];
for (const i of Object.keys(Game.Achievements)) {
SimAchievements[i] = InitAchievement(i);
}
CopyData();
}

View File

@@ -8,33 +8,33 @@ import { SimObjects } from '../VariablesAndData';
* @returns {Object} you The static object
*/
export default function InitUpgrade(upgradeName) {
const me = Game.Upgrades[upgradeName];
const you = {};
// Some upgrades have a function for .power (notably the valentine cookies)
you.power = me.power;
if (typeof (me.power) === 'function') {
if (me.name === 'Sugar crystal cookies') {
me.power = function () {
let n = 5;
for (const i in SimObjects) {
if (SimObjects[i].level >= 10) n += 1;
}
return n;
};
}
me.power = function () {
let pow = 2;
if (SimHas('Starlove')) pow = 3;
if (Game.hasGod) {
const godLvl = SimHasGod('seasons');
if (godLvl === 1) pow *= 1.3;
else if (godLvl === 2) pow *= 1.2;
else if (godLvl === 3) pow *= 1.1;
}
return pow;
};
}
you.pool = me.pool;
you.name = me.name;
return you;
const me = Game.Upgrades[upgradeName];
const you = {};
// Some upgrades have a function for .power (notably the valentine cookies)
you.power = me.power;
if (typeof me.power === 'function') {
if (me.name === 'Sugar crystal cookies') {
me.power = function () {
let n = 5;
for (const i in SimObjects) {
if (SimObjects[i].level >= 10) n += 1;
}
return n;
};
}
me.power = function () {
let pow = 2;
if (SimHas('Starlove')) pow = 3;
if (Game.hasGod) {
const godLvl = SimHasGod('seasons');
if (godLvl === 1) pow *= 1.3;
else if (godLvl === 2) pow *= 1.2;
else if (godLvl === 3) pow *= 1.1;
}
return pow;
};
}
you.pool = me.pool;
you.name = me.name;
return you;
}

View File

@@ -12,84 +12,97 @@ import { SimObjects } from '../VariablesAndData';
* @returns {Object} you The static object
*/
export default function InitialBuildingData(buildingName) {
const me = Game.Objects[buildingName];
const you = {};
if (me.name === 'Cursor') {
you.cps = function (it) {
let add = 0;
if (SimHas('Thousand fingers')) add += 0.1;
if (SimHas('Million fingers')) add *= 5;
if (SimHas('Billion fingers')) add *= 10;
if (SimHas('Trillion fingers')) add *= 20;
if (SimHas('Quadrillion fingers')) add *= 20;
if (SimHas('Quintillion fingers')) add *= 20;
if (SimHas('Sextillion fingers')) add *= 20;
if (SimHas('Septillion fingers')) add *= 20;
if (SimHas('Octillion fingers')) add *= 20;
if (SimHas('Nonillion fingers')) add *= 20;
let mult = 1;
let num = 0;
for (const i in SimObjects) { if (SimObjects[i].name !== 'Cursor') num += SimObjects[i].amount; }
add *= num;
mult *= SimGetTieredCpsMult(it);
mult *= Game.magicCpS('Cursor');
mult *= SimEff('cursorCps');
return Game.ComputeCps(0.1, SimHas('Reinforced index finger') + SimHas('Carpal tunnel prevention cream') + SimHas('Ambidextrous'), add) * mult;
};
} else if (me.name === 'Grandma') {
you.cps = function (it) {
let mult = 1;
for (const i in Game.GrandmaSynergies) {
if (SimHas(Game.GrandmaSynergies[i])) mult *= 2;
}
if (SimHas('Bingo center/Research facility')) mult *= 4;
if (SimHas('Ritual rolling pins')) mult *= 2;
if (SimHas('Naughty list')) mult *= 2;
const me = Game.Objects[buildingName];
const you = {};
if (me.name === 'Cursor') {
you.cps = function (it) {
let add = 0;
if (SimHas('Thousand fingers')) add += 0.1;
if (SimHas('Million fingers')) add *= 5;
if (SimHas('Billion fingers')) add *= 10;
if (SimHas('Trillion fingers')) add *= 20;
if (SimHas('Quadrillion fingers')) add *= 20;
if (SimHas('Quintillion fingers')) add *= 20;
if (SimHas('Sextillion fingers')) add *= 20;
if (SimHas('Septillion fingers')) add *= 20;
if (SimHas('Octillion fingers')) add *= 20;
if (SimHas('Nonillion fingers')) add *= 20;
let mult = 1;
let num = 0;
for (const i in SimObjects) {
if (SimObjects[i].name !== 'Cursor') num += SimObjects[i].amount;
}
add *= num;
mult *= SimGetTieredCpsMult(it);
mult *= Game.magicCpS('Cursor');
mult *= SimEff('cursorCps');
return (
Game.ComputeCps(
0.1,
SimHas('Reinforced index finger') +
SimHas('Carpal tunnel prevention cream') +
SimHas('Ambidextrous'),
add,
) * mult
);
};
} else if (me.name === 'Grandma') {
you.cps = function (it) {
let mult = 1;
for (const i in Game.GrandmaSynergies) {
if (SimHas(Game.GrandmaSynergies[i])) mult *= 2;
}
if (SimHas('Bingo center/Research facility')) mult *= 4;
if (SimHas('Ritual rolling pins')) mult *= 2;
if (SimHas('Naughty list')) mult *= 2;
if (SimHas('Elderwort biscuits')) mult *= 1.02;
if (SimHas('Elderwort biscuits')) mult *= 1.02;
mult *= SimEff('grandmaCps');
mult *= SimEff('grandmaCps');
if (SimHas('Cat ladies')) {
for (let i = 0; i < Game.UpgradesByPool.kitten.length; i++) {
if (SimHas(Game.UpgradesByPool.kitten[i].name)) mult *= 1.29;
}
}
if (SimHas('Cat ladies')) {
for (let i = 0; i < Game.UpgradesByPool.kitten.length; i++) {
if (SimHas(Game.UpgradesByPool.kitten[i].name)) mult *= 1.29;
}
}
mult *= SimGetTieredCpsMult(it);
mult *= SimGetTieredCpsMult(it);
let add = 0;
if (SimHas('One mind')) add += SimObjects.Grandma.amount * 0.02;
if (SimHas('Communal brainsweep')) add += SimObjects.Grandma.amount * 0.02;
if (SimHas('Elder Pact')) add += SimObjects.Portal.amount * 0.05;
let add = 0;
if (SimHas('One mind')) add += SimObjects.Grandma.amount * 0.02;
if (SimHas('Communal brainsweep'))
add += SimObjects.Grandma.amount * 0.02;
if (SimHas('Elder Pact')) add += SimObjects.Portal.amount * 0.05;
let num = 0;
for (const i in SimObjects) { if (SimObjects[i].name !== 'Grandma') num += SimObjects[i].amount; }
// if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
mult *= 1 + SimAuraMult('Elder Battalion') * 0.01 * num;
let num = 0;
for (const i in SimObjects) {
if (SimObjects[i].name !== 'Grandma') num += SimObjects[i].amount;
}
// if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
mult *= 1 + SimAuraMult('Elder Battalion') * 0.01 * num;
mult *= Game.magicCpS(me.name);
mult *= Game.magicCpS(me.name);
return (me.baseCps + add) * mult;
};
} else {
you.cps = function (it) {
let mult = 1;
mult *= SimGetTieredCpsMult(it);
mult *= Game.magicCpS(it.name);
return it.baseCPS * mult;
};
}
return (me.baseCps + add) * mult;
};
} else {
you.cps = function (it) {
let mult = 1;
mult *= SimGetTieredCpsMult(it);
mult *= Game.magicCpS(it.name);
return it.baseCPS * mult;
};
}
// Below is needed for above eval, specifically for the GetTieredCpsMult function
you.baseCps = me.baseCps;
you.name = me.name;
you.tieredUpgrades = me.tieredUpgrades;
you.synergies = me.synergies;
you.fortune = me.fortune;
you.grandma = me.grandma;
you.baseCPS = me.baseCps;
you.id = me.id;
you.vanilla = me.vanilla;
return you;
// Below is needed for above eval, specifically for the GetTieredCpsMult function
you.baseCps = me.baseCps;
you.name = me.name;
you.tieredUpgrades = me.tieredUpgrades;
you.synergies = me.synergies;
you.fortune = me.fortune;
you.grandma = me.grandma;
you.baseCPS = me.baseCps;
you.id = me.id;
you.vanilla = me.vanilla;
return you;
}