Added prettier to master (#662)

* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 19:08:36 +01:00
committed by GitHub
parent 5dda8cac55
commit 3e07541fd5
131 changed files with 7141 additions and 4892 deletions

View File

@@ -9,14 +9,21 @@ import { LastMagicBarFull } from '../VariablesAndData';
* It is called by CM.Main.Loop
*/
export default function CheckMagicMeter() {
if (Game.Objects['Wizard tower'].minigameLoaded && CMOptions.GrimoireBar === 1) {
const minigame = Game.Objects['Wizard tower'].minigame;
if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
else if (!LastMagicBarFull) {
LastMagicBarFull = true;
Flash(3, 'MagicFlash');
PlaySound(CMOptions.MagicSoundURL, 'MagicSound', 'MagicVolume');
Notification('MagicNotification', 'Magic Meter full', 'Your Magic Meter is full. Cast a spell!');
}
}
if (
Game.Objects['Wizard tower'].minigameLoaded &&
CMOptions.GrimoireBar === 1
) {
const minigame = Game.Objects['Wizard tower'].minigame;
if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
else if (!LastMagicBarFull) {
LastMagicBarFull = true;
Flash(3, 'MagicFlash');
PlaySound(CMOptions.MagicSoundURL, 'MagicSound', 'MagicVolume');
Notification(
'MagicNotification',
'Magic Meter full',
'Your Magic Meter is full. Cast a spell!',
);
}
}
}