Added prettier to master (#662)

* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 19:08:36 +01:00
committed by GitHub
parent 5dda8cac55
commit 3e07541fd5
131 changed files with 7141 additions and 4892 deletions

View File

@@ -1,4 +1,7 @@
import { CacheHCPerSecond, CacheTimeTillNextPrestige } from '../../Cache/VariablesAndData';
import {
CacheHCPerSecond,
CacheTimeTillNextPrestige,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting';
@@ -8,21 +11,53 @@ import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting';
* @returns {object} div An object containing the stylized header
*/
export default function ReplaceAscendTooltip() {
const ascendNowToGet = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) - Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
const cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset);
const startDate = Game.sayTime(((Date.now() - Game.startDate) / 1000) * Game.fps, -1);
let str = '';
str += `You've been on this run for <b>${startDate === '' ? 'not very long' : (startDate)}</b>.<br>`;
str += '<div class="line"></div>';
if (Game.prestige > 0) {
str += `Your prestige level is currently <b>${Beautify(Game.prestige)}</b>.<br>(CpS +${Beautify(Game.prestige)}%)`;
str += '<div class="line"></div>';
}
if (ascendNowToGet < 1) str += 'Ascending now would grant you no prestige.';
else if (ascendNowToGet < 2) str += 'Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.';
else str += `Ascending now would grant you<br><b>${Beautify(ascendNowToGet)} prestige levels</b> (+${Beautify(ascendNowToGet)}% CpS)<br>and <b>${Beautify(ascendNowToGet)} heavenly chips</b> to spend.`;
str += '<div class="line"></div>';
str += `You need <b>${Beautify(cookiesToNext)} more cookies</b> for the next level.<br>`;
str += `${CMOptions.TooltipAscendButton ? `<div class='line'></div>It takes ${CacheTimeTillNextPrestige} to reach the next level and you are making ${Beautify(CacheHCPerSecond, 2)} chips on average in the last 5 seconds.<br>` : ''}`;
l('ascendTooltip').innerHTML = str;
const ascendNowToGet =
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) -
Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
const cookiesToNext =
Game.HowManyCookiesReset(
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) +
1,
) -
(Game.cookiesEarned + Game.cookiesReset);
const startDate = Game.sayTime(
((Date.now() - Game.startDate) / 1000) * Game.fps,
-1,
);
let str = '';
str += `You've been on this run for <b>${
startDate === '' ? 'not very long' : startDate
}</b>.<br>`;
str += '<div class="line"></div>';
if (Game.prestige > 0) {
str += `Your prestige level is currently <b>${Beautify(
Game.prestige,
)}</b>.<br>(CpS +${Beautify(Game.prestige)}%)`;
str += '<div class="line"></div>';
}
if (ascendNowToGet < 1) str += 'Ascending now would grant you no prestige.';
else if (ascendNowToGet < 2)
str +=
'Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.';
else
str += `Ascending now would grant you<br><b>${Beautify(
ascendNowToGet,
)} prestige levels</b> (+${Beautify(
ascendNowToGet,
)}% CpS)<br>and <b>${Beautify(
ascendNowToGet,
)} heavenly chips</b> to spend.`;
str += '<div class="line"></div>';
str += `You need <b>${Beautify(
cookiesToNext,
)} more cookies</b> for the next level.<br>`;
str += `${
CMOptions.TooltipAscendButton
? `<div class='line'></div>It takes ${CacheTimeTillNextPrestige} to reach the next level and you are making ${Beautify(
CacheHCPerSecond,
2,
)} chips on average in the last 5 seconds.<br>`
: ''
}`;
l('ascendTooltip').innerHTML = str;
}