Changed CM.Config into CM.Options
This commit is contained in:
28
src/Main.js
28
src/Main.js
@@ -126,7 +126,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
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CM.Backup.GrimoireDraw = minigame.draw;
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Game.Objects['Wizard tower'].minigame.draw = function() {
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CM.Backup.GrimoireDraw();
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if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
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if (CM.Options.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
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minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
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}
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}
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@@ -314,7 +314,7 @@ CM.Main.CheckGoldenCookie = function() {
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if (CM.Main.lastGoldenCookieState) {
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if (CM.Main.lastSpawnedGoldenCookieState < CM.Main.currSpawnedGoldenCookieState) {
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CM.Disp.Flash(3, 'GCFlash');
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CM.Disp.PlaySound(CM.Config.GCSoundURL, 'GCSound', 'GCVolume');
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CM.Disp.PlaySound(CM.Options.GCSoundURL, 'GCSound', 'GCVolume');
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CM.Disp.Notification('GCNotification', "Golden Cookie Spawned", "A Golden Cookie has spawned. Click it now!")
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}
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@@ -328,7 +328,7 @@ CM.Main.CheckGoldenCookie = function() {
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CM.Main.lastSpawnedGoldenCookieState = CM.Main.currSpawnedGoldenCookieState;
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if (CM.Main.currSpawnedGoldenCookieState == 0) CM.Cache.spawnedGoldenShimmer = 0;
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}
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else if (CM.Config.GCTimer == 1 && CM.Main.lastGoldenCookieState) {
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else if (CM.Options.GCTimer == 1 && CM.Main.lastGoldenCookieState) {
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for (var i in CM.Disp.GCTimers) {
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CM.Disp.GCTimers[i].style.opacity = CM.Cache.goldenShimmersByID[i].l.style.opacity;
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CM.Disp.GCTimers[i].style.transform = CM.Cache.goldenShimmersByID[i].l.style.transform;
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@@ -351,7 +351,7 @@ CM.Main.CheckSeasonPopup = function() {
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}
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}
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CM.Disp.Flash(3, 'SeaFlash');
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CM.Disp.PlaySound(CM.Config.SeaSoundURL, 'SeaSound', 'SeaVolume');
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CM.Disp.PlaySound(CM.Options.SeaSoundURL, 'SeaSound', 'SeaVolume');
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CM.Disp.Notification('SeaNotification',"Reindeer sighted!", "A Reindeer has spawned. Click it now!")
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}
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}
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@@ -365,7 +365,7 @@ CM.Main.CheckTickerFortune = function() {
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CM.Main.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
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if (CM.Main.lastTickerFortuneState) {
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CM.Disp.Flash(3, 'FortuneFlash');
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CM.Disp.PlaySound(CM.Config.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
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CM.Disp.PlaySound(CM.Options.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
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CM.Disp.Notification('FortuneNotification', "Fortune Cookie found", "A Fortune Cookie has appeared on the Ticker.")
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}
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}
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@@ -379,7 +379,7 @@ CM.Main.CheckGardenTick = function() {
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if (Game.Objects['Farm'].minigameLoaded && CM.Main.lastGardenNextStep != Game.Objects['Farm'].minigame.nextStep) {
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if (CM.Main.lastGardenNextStep != 0 && CM.Main.lastGardenNextStep < Date.now()) {
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CM.Disp.Flash(3, 'GardFlash');
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CM.Disp.PlaySound(CM.Config.GardSoundURL, 'GardSound', 'GardVolume');
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CM.Disp.PlaySound(CM.Options.GardSoundURL, 'GardSound', 'GardVolume');
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}
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CM.Main.lastGardenNextStep = Game.Objects['Farm'].minigame.nextStep;
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}
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@@ -390,13 +390,13 @@ CM.Main.CheckGardenTick = function() {
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* It is called by CM.Loop
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*/
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CM.Main.CheckMagicMeter = function() {
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if (Game.Objects['Wizard tower'].minigameLoaded && CM.Config.GrimoireBar == 1) {
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if (Game.Objects['Wizard tower'].minigameLoaded && CM.Options.GrimoireBar == 1) {
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var minigame = Game.Objects['Wizard tower'].minigame;
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if (minigame.magic < minigame.magicM) CM.Main.lastMagicBarFull = false;
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else if (!CM.Main.lastMagicBarFull) {
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CM.Main.lastMagicBarFull = true;
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CM.Disp.Flash(3, 'MagicFlash');
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CM.Disp.PlaySound(CM.Config.MagicSoundURL, 'MagicSound', 'MagicVolume');
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CM.Disp.PlaySound(CM.Options.MagicSoundURL, 'MagicSound', 'MagicVolume');
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CM.Disp.Notification('MagicNotification', "Magic Meter full", "Your Magic Meter is full. Cast a spell!")
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}
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}
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@@ -414,17 +414,17 @@ CM.Main.CheckWrinklerCount = function() {
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}
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if (CurrentWrinklers > CM.Main.lastWrinklerCount) {
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CM.Main.lastWrinklerCount = CurrentWrinklers
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Config.WrinklerMaxFlash) {
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxFlash) {
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CM.Disp.Flash(3, 'WrinklerMaxFlash');
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} else {
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CM.Disp.Flash(3, 'WrinklerFlash');
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}
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Config.WrinklerMaxSound) {
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CM.Disp.PlaySound(CM.Config.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume');
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxSound) {
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CM.Disp.PlaySound(CM.Options.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume');
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} else {
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CM.Disp.PlaySound(CM.Config.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume');
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CM.Disp.PlaySound(CM.Options.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume');
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}
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Config.WrinklerMaxNotification) {
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxNotification) {
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CM.Disp.Notification('WrinklerMaxNotification', "Maximum Wrinklers Reached", "You have reached your maximum ammount of wrinklers")
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} else {
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CM.Disp.Notification('WrinklerNotification', "A Wrinkler appeared", "A new wrinkler has appeared")
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@@ -461,7 +461,7 @@ CM.Main.AddWrinklerAreaDetect = function() {
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* before execution of their actual function
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*/
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CM.Main.FixMouseY = function(target) {
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
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Game.mouseY -= timerBarHeight;
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target();
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