Make overlays of timers toggleable #494

This commit is contained in:
Daniel van Noord
2021-01-30 13:57:15 +01:00
parent ac457ed8dc
commit 33d0478ca9
3 changed files with 26 additions and 14 deletions

View File

@@ -1003,7 +1003,7 @@ CM.ConfigGroupsNotification = {
CM.ConfigData.BotBar = {type: 'bool', group: 'BarsColors', label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.BotBar = {type: 'bool', group: 'BarsColors', label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {type: 'bool', group: 'BarsColors', label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBar = {type: 'bool', group: 'BarsColors', label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.TimerBarOverlay = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Overlay OFF', 'Timer Bar Overlay Only Seconds', 'Timer Bar Overlay Full'], desc: 'Overlay on timers displaying seconds and/or percentage left', toggle: false}; CM.ConfigData.TimerBarOverlay = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Overlay OFF', 'Timer Bar Overlay Only Seconds', 'Timer Bar Overlay Full'], desc: 'Overlay on timers displaying seconds and/or percentage left', toggle: true};
CM.ConfigData.SortBuildings = {type: 'bool', group: 'BarsColors', label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}}; CM.ConfigData.SortBuildings = {type: 'bool', group: 'BarsColors', label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {type: 'bool', group: 'BarsColors', label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}}; CM.ConfigData.SortUpgrades = {type: 'bool', group: 'BarsColors', label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
CM.ConfigData.BuildColor = {type: 'bool', group: 'BarsColors', label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {type: 'bool', group: 'BarsColors', label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
@@ -1477,7 +1477,7 @@ CM.Disp.UpdateAscendState = function() {
if (Game.OnAscend) { if (Game.OnAscend) {
l('game').style.bottom = '0px'; l('game').style.bottom = '0px';
if (CM.Options.BotBar == 1) CM.Disp.BotBar.style.display = 'none'; if (CM.Options.BotBar == 1) CM.Disp.BotBar.style.display = 'none';
if (CM.Options.TimerBar == 1) CM.Disp.TimerBar.style.display = 'none'; if (CM.Options.TimerBar == 1) CM.Disp.f.style.display = 'none';
} }
else { else {
CM.Disp.ToggleBotBar(); CM.Disp.ToggleBotBar();
@@ -1766,7 +1766,8 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBars['CMTimerBarGC'].style.display = ''; CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps) if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
else l('CMTimerBarGCMinBar').textContent = "";
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) { if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
@@ -1776,7 +1777,8 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
else l('CMTimerBarGCBar').textContent = "";
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -1786,9 +1788,11 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) { if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBars['CMTimerBarRen'].style.display = ''; CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps) if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
else l('CMTimerBarRenMinBar').textContent = "";
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
else l('CMTimerBarRenBar').textContent = "";
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -1812,7 +1816,9 @@ CM.Disp.UpdateTimerBar = function() {
} }
else classColor = CM.Disp.colorPurple; else classColor = CM.Disp.colorPurple;
timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor; timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%"; timer.lastChild.children[1].style.color = "black";
if (CM.Options.TimerBarOverlay == 2) timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
else timer.lastChild.children[1].textContent = "";
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px'; timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps); timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++; numberOfTimers++;

View File

@@ -119,7 +119,7 @@ CM.ConfigGroupsNotification = {
CM.ConfigData.BotBar = {type: 'bool', group: 'BarsColors', label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.BotBar = {type: 'bool', group: 'BarsColors', label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {type: 'bool', group: 'BarsColors', label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBar = {type: 'bool', group: 'BarsColors', label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.TimerBarOverlay = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Overlay OFF', 'Timer Bar Overlay Only Seconds', 'Timer Bar Overlay Full'], desc: 'Overlay on timers displaying seconds and/or percentage left', toggle: false}; CM.ConfigData.TimerBarOverlay = {type: 'bool', group: 'BarsColors', label: ['Timer Bar Overlay OFF', 'Timer Bar Overlay Only Seconds', 'Timer Bar Overlay Full'], desc: 'Overlay on timers displaying seconds and/or percentage left', toggle: true};
CM.ConfigData.SortBuildings = {type: 'bool', group: 'BarsColors', label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}}; CM.ConfigData.SortBuildings = {type: 'bool', group: 'BarsColors', label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {type: 'bool', group: 'BarsColors', label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}}; CM.ConfigData.SortUpgrades = {type: 'bool', group: 'BarsColors', label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
CM.ConfigData.BuildColor = {type: 'bool', group: 'BarsColors', label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {type: 'bool', group: 'BarsColors', label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};

View File

@@ -263,7 +263,7 @@ CM.Disp.UpdateAscendState = function() {
if (Game.OnAscend) { if (Game.OnAscend) {
l('game').style.bottom = '0px'; l('game').style.bottom = '0px';
if (CM.Options.BotBar == 1) CM.Disp.BotBar.style.display = 'none'; if (CM.Options.BotBar == 1) CM.Disp.BotBar.style.display = 'none';
if (CM.Options.TimerBar == 1) CM.Disp.TimerBar.style.display = 'none'; if (CM.Options.TimerBar == 1) CM.Disp.f.style.display = 'none';
} }
else { else {
CM.Disp.ToggleBotBar(); CM.Disp.ToggleBotBar();
@@ -552,7 +552,8 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBars['CMTimerBarGC'].style.display = ''; CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps) if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
else l('CMTimerBarGCMinBar').textContent = "";
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) { if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
@@ -562,7 +563,8 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px'; l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
else l('CMTimerBarGCBar').textContent = "";
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -572,9 +574,11 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) { if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBars['CMTimerBarRen'].style.display = ''; CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps) if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
else l('CMTimerBarRenMinBar').textContent = "";
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px'; l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
else l('CMTimerBarRenBar').textContent = "";
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
numberOfTimers++; numberOfTimers++;
} }
@@ -598,7 +602,9 @@ CM.Disp.UpdateTimerBar = function() {
} }
else classColor = CM.Disp.colorPurple; else classColor = CM.Disp.colorPurple;
timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor; timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%"; timer.lastChild.children[1].style.color = "black";
if (CM.Options.TimerBarOverlay == 2) timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
else timer.lastChild.children[1].textContent = "";
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px'; timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps); timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++; numberOfTimers++;