Make overlays of timers toggleable #494

This commit is contained in:
Daniel van Noord
2021-01-30 13:57:15 +01:00
parent ac457ed8dc
commit 33d0478ca9
3 changed files with 26 additions and 14 deletions

View File

@@ -263,7 +263,7 @@ CM.Disp.UpdateAscendState = function() {
if (Game.OnAscend) {
l('game').style.bottom = '0px';
if (CM.Options.BotBar == 1) CM.Disp.BotBar.style.display = 'none';
if (CM.Options.TimerBar == 1) CM.Disp.TimerBar.style.display = 'none';
if (CM.Options.TimerBar == 1) CM.Disp.f.style.display = 'none';
}
else {
CM.Disp.ToggleBotBar();
@@ -552,7 +552,8 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
else l('CMTimerBarGCMinBar').textContent = "";
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
@@ -562,7 +563,8 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidthTwoBar / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
else l('CMTimerBarGCBar').textContent = "";
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
numberOfTimers++;
}
@@ -572,9 +574,11 @@ CM.Disp.UpdateTimerBar = function() {
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
else l('CMTimerBarRenMinBar').textContent = "";
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidthTwoBar / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
if (CM.Options.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
else l('CMTimerBarRenBar').textContent = "";
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
numberOfTimers++;
}
@@ -598,7 +602,9 @@ CM.Disp.UpdateTimerBar = function() {
}
else classColor = CM.Disp.colorPurple;
timer.lastChild.children[1].className = CM.Disp.colorBackPre + classColor;
timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
timer.lastChild.children[1].style.color = "black";
if (CM.Options.TimerBarOverlay == 2) timer.lastChild.children[1].textContent = Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime)) + "%";
else timer.lastChild.children[1].textContent = "";
timer.lastChild.children[1].style.width = Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime) + 'px';
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++;