ESLint compliant
This commit is contained in:
@@ -102,7 +102,7 @@ CM.Cache.CacheStats = function() {
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CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.Conjure = CM.Cache.Lucky * 2;
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CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
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CM.Cache.Edifice = 0;
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var max = 0;
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var n = 0;
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@@ -305,7 +305,7 @@ CM.Cache.CacheDragonCost = function() {
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var target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1];
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var amount = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/sacrifice\((.*?)\)/)[1];
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if (target != "i") {
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target = target.replaceAll("\'", "");
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target = target.replaceAll("'", "");
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if (Game.Objects[target].amount < amount) {
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CM.Cache.CostDragonUpgrade = "Not enough buildings to sell";
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}
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@@ -347,7 +347,7 @@ CM.Cache.CacheDragonCost = function() {
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CM.Cache.lastDragonLevel = Game.dragonLevel;
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}
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};
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/********
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* Section: UNSORTED */
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@@ -671,4 +671,3 @@ CM.Cache.HadBuildAura = false;
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CM.Cache.RealCookiesEarned = -1;
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CM.Cache.goldenShimmersByID = {};
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CM.Cache.spawnedGoldenShimmer = 0;
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14
src/Data.js
14
src/Data.js
@@ -154,7 +154,7 @@ CM.ConfigData.GCNotification = {type: 'bool', group: 'NotificationGC', label: ['
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CM.ConfigData.GCFlash = {type: 'bool', group: 'NotificationGC', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
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CM.ConfigData.GCSound = {type: 'bool', group: 'NotificationGC', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
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CM.ConfigData.GCVolume = {type: 'vol', group: 'NotificationGC', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.GCVolume.label[i] = i + '%';
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}
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CM.ConfigData.GCSoundURL = {type: 'url', group: 'NotificationGC', label: 'Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
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@@ -162,7 +162,7 @@ CM.ConfigData.FortuneNotification = {type: 'bool', group: 'NotificationFC', labe
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CM.ConfigData.FortuneFlash = {type: 'bool', group: 'NotificationFC', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
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CM.ConfigData.FortuneSound = {type: 'bool', group: 'NotificationFC', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
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CM.ConfigData.FortuneVolume = {type: 'vol', group: 'NotificationFC', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.FortuneVolume.label[i] = i + '%';
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}
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CM.ConfigData.FortuneSoundURL = {type: 'url', group: 'NotificationFC', label: 'Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
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@@ -170,14 +170,14 @@ CM.ConfigData.SeaNotification = {type: 'bool', group: 'NotificationSea', label:
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CM.ConfigData.SeaFlash = {type: 'bool', group: 'NotificationSea', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
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CM.ConfigData.SeaSound = {type: 'bool', group: 'NotificationSea', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
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CM.ConfigData.SeaVolume = {type: 'vol', group: 'NotificationSea', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.SeaVolume.label[i] = i + '%';
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}
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CM.ConfigData.SeaSoundURL = {type: 'url', group: 'NotificationSea', label: 'Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
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CM.ConfigData.GardFlash = {type: 'bool', group: 'NotificationGard', label: ['Garden Tick Flash OFF', 'Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
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CM.ConfigData.GardSound = {type: 'bool', group: 'NotificationGard', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
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CM.ConfigData.GardVolume = {type: 'vol', group: 'NotificationGard', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.GardVolume.label[i] = i + '%';
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}
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CM.ConfigData.GardSoundURL = {type: 'url', group: 'NotificationGard', label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
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@@ -185,7 +185,7 @@ CM.ConfigData.MagicNotification = {type: 'bool', group: 'NotificationMagi', labe
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CM.ConfigData.MagicFlash = {type: 'bool', group: 'NotificationMagi', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
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CM.ConfigData.MagicSound = {type: 'bool', group: 'NotificationMagi', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
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CM.ConfigData.MagicVolume = {type: 'vol', group: 'NotificationMagi', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.MagicVolume.label[i] = i + '%';
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}
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CM.ConfigData.MagicSoundURL = {type: 'url', group: 'NotificationMagi', label: 'Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
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@@ -193,7 +193,7 @@ CM.ConfigData.WrinklerNotification = {type: 'bool', group: 'NotificationWrink',
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CM.ConfigData.WrinklerFlash = {type: 'bool', group: 'NotificationWrink', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
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CM.ConfigData.WrinklerSound = {type: 'bool', group: 'NotificationWrink', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
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CM.ConfigData.WrinklerVolume = {type: 'vol', group: 'NotificationWrink', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.WrinklerVolume.label[i] = i + '%';
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}
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CM.ConfigData.WrinklerSoundURL = {type: 'url', group: 'NotificationWrink', label: 'Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
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@@ -201,7 +201,7 @@ CM.ConfigData.WrinklerMaxNotification = {type: 'bool', group: 'NotificationWrink
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CM.ConfigData.WrinklerMaxFlash = {type: 'bool', group: 'NotificationWrinkMax', label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
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CM.ConfigData.WrinklerMaxSound = {type: 'bool', group: 'NotificationWrinkMax', label: ['Sound OFF', 'Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
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CM.ConfigData.WrinklerMaxVolume = {type: 'vol', group: 'NotificationWrinkMax', label: [], desc: 'Volume'};
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for (var i = 0; i < 101; i++) {
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for (let i = 0; i < 101; i++) {
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CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
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}
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CM.ConfigData.WrinklerMaxSoundURL = {type: 'url', group: 'NotificationWrinkMax', label: 'Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
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263
src/Disp.js
263
src/Disp.js
@@ -137,7 +137,7 @@ CM.Disp.FormatTime = function(time, longFormat) {
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var h = Math.floor(time % 86400 / 3600);
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var m = Math.floor(time % 3600 / 60);
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var s = Math.floor(time % 60);
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var str = '';
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let str = '';
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if (CM.Options.TimeFormat) {
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if (time > 3155760000) return 'XX:XX:XX:XX:XX';
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str += (y < 10 ? '0' : '') + y + ':';
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@@ -424,11 +424,11 @@ CM.Disp.CreateBotBarBuildingColumn = function(buildingName) {
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var pp = CM.Disp.BotBar.firstChild.firstChild.childNodes[2];
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var time = CM.Disp.BotBar.firstChild.firstChild.childNodes[3];
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var i = buildingName;
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let i = buildingName;
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var header = type.appendChild(document.createElement('td'));
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header.appendChild(document.createTextNode((i.indexOf(' ') != -1 ? i.substring(0, i.indexOf(' ')) : i) + ' ('));
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var span = header.appendChild(document.createElement('span'));
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let span = header.appendChild(document.createElement('span'));
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span.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
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header.appendChild(document.createTextNode(')'));
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@@ -488,7 +488,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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timerBar.style.margin = '0px 10px';
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timerBar.style.position = 'relative';
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var div = document.createElement('div');
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let div = document.createElement('div');
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div.style.width = '100%';
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div.style.height = '10px';
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div.style.margin = 'auto';
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@@ -508,7 +508,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
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type.textContent = name;
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div.appendChild(type);
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for (var i = 0; i < bars.length; i++) {
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for (let i = 0; i < bars.length; i++) {
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var colorBar = document.createElement('span');
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colorBar.id = bars[i].id;
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colorBar.style.display = 'inline-block';
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@@ -696,11 +696,10 @@ CM.Disp.UpdateBotTimerBarPosition = function() {
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* And by changes in CM.Options.BuildColor, CM.Options.SortBuild & CM.ConfigData.BulkBuildColor
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*/
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CM.Disp.UpdateBuildings = function() {
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let target = 'Objects';
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if (Game.buyBulk == 10 && CM.Options.BulkBuildColor == 1) target = 'Objects10';
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else if (Game.buyBulk == 100 && CM.Options.BulkBuildColor == 1) target = 'Objects100';
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if (Game.buyMode == 1) {
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var target = '';
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if (Game.buyBulk == 10 && CM.Options.BulkBuildColor == 1) target = 'Objects10';
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else if (Game.buyBulk == 100 && CM.Options.BulkBuildColor == 1) target = 'Objects100';
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else target = 'Objects';
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if (CM.Options.BuildColor == 1) {
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for (let i of Object.keys(CM.Cache[target])) {
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l('productPrice' + Game.Objects[i].id).style.color = CM.Options.Colors[CM.Cache[target][i].color];
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@@ -731,7 +730,7 @@ CM.Disp.UpdateBuildings = function() {
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// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
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// This regulates sorting of buildings
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if (Game.buyMode == 1 && CM.Options.SortBuildings) {
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var arr = Object.keys(CM.Cache[target]).map(k =>
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let arr = Object.keys(CM.Cache[target]).map(k =>
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{
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var o = CM.Cache[target][k];
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o.name = k;
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@@ -741,11 +740,11 @@ CM.Disp.UpdateBuildings = function() {
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arr.sort(function(a, b){ return (a.pp > b.pp ? 1 : (a.pp < b.pp ? -1 : 0)); });
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for (var x = 0; x < arr.length; x++) {
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for (let x = 0; x < arr.length; x++) {
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Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
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}
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} else {
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var arr = Object.keys(CM.Cache.Objects).map(k =>
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let arr = Object.keys(CM.Cache.Objects).map(k =>
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{
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var o = CM.Cache.Objects[k];
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o.name = k;
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@@ -753,7 +752,7 @@ CM.Disp.UpdateBuildings = function() {
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return o;
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});
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arr.sort((a, b) => a.id - b.id);
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for (var x = 0; x < arr.length; x++) {
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for (let x = 0; x < arr.length; x++) {
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Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
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}
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}
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@@ -779,7 +778,7 @@ CM.Disp.UpdateUpgrades = function() {
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for (let i of Object.keys(Game.UpgradesInStore)) {
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var me = Game.UpgradesInStore[i];
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var addedColor = false;
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for (var j = 0; j < l('upgrade' + i).childNodes.length; j++) {
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for (let j = 0; j < l('upgrade' + i).childNodes.length; j++) {
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if (l('upgrade' + i).childNodes[j].className.indexOf(CM.Disp.colorBackPre) != -1) {
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l('upgrade' + i).childNodes[j].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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addedColor = true;
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@@ -787,7 +786,7 @@ CM.Disp.UpdateUpgrades = function() {
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}
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}
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if (!addedColor) {
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var div = document.createElement('div');
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let div = document.createElement('div');
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div.style.width = '10px';
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div.style.height = '10px';
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div.className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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@@ -813,8 +812,8 @@ CM.Disp.UpdateUpgrades = function() {
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// Build array of pointers, sort by pp, set flex positions
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// This regulates sorting of upgrades
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var arr = [];
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for (var x = 0; x < Game.UpgradesInStore.length; x++){
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let arr = [];
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for (let x = 0; x < Game.UpgradesInStore.length; x++){
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var o = {};
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o.name = Game.UpgradesInStore[x].name;
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o.price = Game.UpgradesInStore[x].basePrice;
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@@ -828,9 +827,12 @@ CM.Disp.UpdateUpgrades = function() {
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else {
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arr.sort((a, b) => a.price - b.price);
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}
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for (var x = 0; x < Game.UpgradesInStore.length; x++){
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l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1;
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let nameChecker = function(arr, upgrade) {
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return arr.findIndex(e => e.name === upgrade.name);
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};
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for (let x = 0; x < Game.UpgradesInStore.length; x++){
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l("upgrade" + x).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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}
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};
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@@ -882,7 +884,7 @@ CM.Disp.CreateUpgradeBar = function() {
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CM.Disp.UpgradeBar.style.textAlign = 'center';
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CM.Disp.UpgradeBar.style.fontWeight = 'bold';
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CM.Disp.UpgradeBar.style.display = 'none';
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CM.Disp.UpgradeBar.style.zIndex = '21';
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CM.Disp.UpgradeBar.style.zIndex = '21';
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CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
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var placeholder = document.createElement('div');
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@@ -890,7 +892,7 @@ CM.Disp.CreateUpgradeBar = function() {
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CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
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var upgradeNumber = function(id, color) {
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var span = document.createElement('span');
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let span = document.createElement('span');
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span.id = id;
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span.className = CM.Disp.colorTextPre + color;
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span.style.width = '14.28571428571429%';
|
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@@ -917,16 +919,16 @@ CM.Disp.CreateUpgradeBarLegend = function() {
|
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var legend = document.createElement('div');
|
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legend.style.minWidth = '330px';
|
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legend.style.marginBottom = '4px';
|
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var title = document.createElement('div');
|
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let title = document.createElement('div');
|
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title.className = 'name';
|
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title.style.marginBottom = '4px';
|
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title.textContent = 'Legend';
|
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legend.appendChild(title);
|
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|
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var legendLine = function(color, text) {
|
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var div = document.createElement('div');
|
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let div = document.createElement('div');
|
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div.style.verticalAlign = 'middle';
|
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var span = document.createElement('span');
|
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let span = document.createElement('span');
|
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span.className = CM.Disp.colorBackPre + color;
|
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span.style.display = 'inline-block';
|
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span.style.height = '10px';
|
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@@ -975,7 +977,7 @@ CM.Disp.CreateWhiteScreen = function() {
|
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*/
|
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CM.Disp.Flash = function(mode, config) {
|
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// The arguments check makes the sound not play upon initialization of the mod
|
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if ((CM.Options[config] == 1 && mode == 3 && arguments.callee.caller.caller.caller.caller == null) || mode == 1) {
|
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if ((CM.Options[config] == 1 && mode == 3 && CM.Disp.Flash.caller.caller.caller.caller == null) || mode == 1) {
|
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CM.Disp.WhiteScreen.style.opacity = '0.5';
|
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if (mode == 3) {
|
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CM.Disp.WhiteScreen.style.display = 'inline';
|
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@@ -1001,7 +1003,7 @@ CM.Disp.Flash = function(mode, config) {
|
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*/
|
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CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
|
||||
// The arguments check makes the sound not play upon initialization of the mod
|
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if (CM.Options[sndConfig] == 1 && arguments.callee.caller.caller.caller.caller == null) {
|
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if (CM.Options[sndConfig] == 1 && CM.Disp.PlaySound.caller.caller.caller.caller == null) {
|
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var sound = new realAudio(url);
|
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sound.volume = (CM.Options[volConfig] / 100) * (Game.volume / 100);
|
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sound.play();
|
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@@ -1017,7 +1019,7 @@ CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
|
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*/
|
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CM.Disp.Notification = function(notifyConfig, title, message) {
|
||||
// The arguments check makes the sound not play upon initialization of the mod
|
||||
if (CM.Options[notifyConfig] == 1 && document.visibilityState == 'hidden' && arguments.callee.caller.caller.caller.caller == null) {
|
||||
if (CM.Options[notifyConfig] == 1 && document.visibilityState == 'hidden' && CM.Disp.Notification.caller.caller.caller.caller == null) {
|
||||
var CookieIcon = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
|
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notification = new Notification(title, {body: message, badge: CookieIcon});
|
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}
|
||||
@@ -1059,11 +1061,11 @@ CM.Disp.UpdateTitle = function() {
|
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document.title = CM.Cache.Title;
|
||||
}
|
||||
else if (CM.Options.Title == 1) {
|
||||
var addFC = false;
|
||||
var addSP = false;
|
||||
var titleGC;
|
||||
var titleFC;
|
||||
var titleSP;
|
||||
let addFC = false;
|
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let addSP = false;
|
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let titleGC;
|
||||
let titleFC;
|
||||
let titleSP;
|
||||
|
||||
if (CM.Cache.spawnedGoldenShimmer) {
|
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if (CM.Cache.spawnedGoldenShimmer.wrath) titleGC = '[W ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
|
||||
@@ -1088,15 +1090,15 @@ CM.Disp.UpdateTitle = function() {
|
||||
}
|
||||
|
||||
// Remove previous timers and add current cookies
|
||||
var str = CM.Cache.Title;
|
||||
let str = CM.Cache.Title;
|
||||
if (str.charAt(0) == '[') {
|
||||
str = str.substring(str.lastIndexOf(']') + 1);
|
||||
}
|
||||
document.title = titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '') + ' ' + str;
|
||||
}
|
||||
else if (CM.Options.Title == 2) {
|
||||
var str = '';
|
||||
var spawn = false;
|
||||
let str = '';
|
||||
let spawn = false;
|
||||
if (CM.Cache.spawnedGoldenShimmer) {
|
||||
spawn = true;
|
||||
if (CM.Cache.spawnedGoldenShimmer.wrath) str += '[W ' + Math.ceil(CM.Cache.spawnedGoldenShimmer.life / Game.fps) + ']';
|
||||
@@ -1111,7 +1113,7 @@ CM.Disp.UpdateTitle = function() {
|
||||
spawn = true;
|
||||
}
|
||||
if (spawn) str += ' - ';
|
||||
var title = 'Cookie Clicker';
|
||||
let title = 'Cookie Clicker';
|
||||
if (Game.season == 'fools') title = 'Cookie Baker';
|
||||
str += title;
|
||||
document.title = str;
|
||||
@@ -1135,7 +1137,7 @@ CM.Disp.CreateGCTimer = function(cookie) {
|
||||
GCTimer.style.zIndex = '10000000001';
|
||||
GCTimer.style.textAlign = 'center';
|
||||
GCTimer.style.lineHeight = '96px';
|
||||
GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||
GCTimer.style.fontFamily = '"Kavoon", Georgia, serif';
|
||||
GCTimer.style.fontSize = '35px';
|
||||
GCTimer.style.cursor = 'pointer';
|
||||
GCTimer.style.display = 'block';
|
||||
@@ -1183,7 +1185,7 @@ CM.Disp.CreateSimpleTooltip = function(placeholder, text, minWidth) {
|
||||
var desc = document.createElement('div');
|
||||
desc.style.minWidth = minWidth;
|
||||
desc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = text;
|
||||
desc.appendChild(div);
|
||||
@@ -1198,10 +1200,9 @@ CM.Disp.CreateSimpleTooltip = function(placeholder, text, minWidth) {
|
||||
CM.Disp.ReplaceTooltipUpgrade = function() {
|
||||
CM.Disp.TooltipUpgradeBackup = [];
|
||||
for (let i of Object.keys(Game.UpgradesInStore)) {
|
||||
var me = Game.UpgradesInStore[i];
|
||||
if (l('upgrade' + i).onmouseover != null) {
|
||||
CM.Disp.TooltipUpgradeBackup[i] = l('upgrade' + i).onmouseover;
|
||||
eval('l(\'upgrade\' + i).onmouseover = function() {if (!Game.mouseDown) {Game.setOnCrate(this); Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'u\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}}');
|
||||
l('upgrade' + i).onmouseover = function() {if (!Game.mouseDown) {Game.setOnCrate(this); Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip('u', `${i}`);}, 'store'); Game.tooltip.wobble();}};
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1286,7 +1287,7 @@ CM.Disp.TooltipCreateTooltipBox = function() {
|
||||
* @returns {object} div An object containing the stylized header
|
||||
*/
|
||||
CM.Disp.TooltipCreateHeader = function(text) {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.style.fontWeight = 'bold';
|
||||
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||
div.textContent = text;
|
||||
@@ -1301,7 +1302,7 @@ CM.Disp.TooltipCreateHeader = function(text) {
|
||||
*/
|
||||
CM.Disp.TooltipCreateCalculationSection = function(tooltip) {
|
||||
tooltip.appendChild(CM.Disp.TooltipCreateHeader('Bonus Income'));
|
||||
var income = document.createElement('div');
|
||||
let income = document.createElement('div');
|
||||
income.style.marginBottom = '4px';
|
||||
income.style.color = 'white';
|
||||
income.id = 'CMTooltipIncome';
|
||||
@@ -1448,7 +1449,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
|
||||
|
||||
if (CM.Options.TooltipBuildUpgrade == 1 && Game.buyMode == 1) {
|
||||
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
|
||||
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
|
||||
let increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
|
||||
if (isFinite(increase) && increase != 0) {
|
||||
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
||||
}
|
||||
@@ -1465,22 +1466,19 @@ CM.Disp.UpdateTooltipBuilding = function() {
|
||||
}
|
||||
|
||||
// Add "production left till next achievement"-bar
|
||||
l('CMTooltipProductionHeader').style.display = "none";
|
||||
l('CMTooltipTime').style.marginBottom = '0px';
|
||||
for (let i of Object.keys(Game.Objects[CM.Disp.tooltipName].productionAchievs)) {
|
||||
if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
|
||||
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i];
|
||||
let nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i];
|
||||
l('CMTooltipTime').style.marginBottom = '4px';
|
||||
l('CMTooltipProductionHeader').style.display = "";
|
||||
l('CMTooltipProduction').className = "ProdAchievement" + CM.Disp.tooltipName;
|
||||
l('CMTooltipProduction').textContent = Beautify(nextProductionAchiev.pow - CM.Sim.Objects[CM.Disp.tooltipName].totalCookies, 15);
|
||||
l('CMTooltipProduction').style.color = "white";
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (typeof nextProductionAchiev != "undefined") {
|
||||
l('CMTooltipTime').style.marginBottom = '4px';
|
||||
l('CMTooltipProductionHeader').style.display = "";
|
||||
l('CMTooltipProduction').className = "ProdAchievement" + CM.Disp.tooltipName;
|
||||
l('CMTooltipProduction').textContent = Beautify(nextProductionAchiev.pow - CM.Sim.Objects[CM.Disp.tooltipName].totalCookies, 15);
|
||||
l('CMTooltipProduction').style.color = "white";
|
||||
} else {
|
||||
l('CMTooltipProductionHeader').style.display = "none";
|
||||
l('CMTooltipTime').style.marginBottom = '0px';
|
||||
}
|
||||
}
|
||||
else l('CMTooltipArea').style.display = "none";
|
||||
};
|
||||
@@ -1499,7 +1497,7 @@ CM.Disp.UpdateTooltipUpgrade = function() {
|
||||
|
||||
if (CM.Options.TooltipBuildUpgrade == 1) {
|
||||
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
|
||||
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
|
||||
let increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
|
||||
if (isFinite(increase) && increase != 0) {
|
||||
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
||||
}
|
||||
@@ -1654,13 +1652,14 @@ CM.Disp.UpdateTooltipGardenPlots = function() {
|
||||
* It adds to the additional information to l('CMTooltipArea')
|
||||
*/
|
||||
CM.Disp.UpdateTooltipHarvestAll = function() {
|
||||
var minigame = Game.Objects.Farm.minigame;
|
||||
let minigame = Game.Objects.Farm.minigame;
|
||||
if (CM.Options.TooltipLump) {
|
||||
l('CMTooltipBorder').appendChild(CM.Disp.TooltipCreateHeader('Cookies gained from harvesting:'));
|
||||
var totalGain = 0;
|
||||
if (Game.keys[16] && Game.keys[17]) var mortal = 1;
|
||||
for (var y=0;y<6;y++) {
|
||||
for (var x=0;x<6;x++) {
|
||||
let totalGain = 0;
|
||||
let mortal = 0;
|
||||
if (Game.keys[16] && Game.keys[17]) mortal = 1;
|
||||
for (let y=0;y<6;y++) {
|
||||
for (let x=0; x<6; x++) {
|
||||
if (minigame.plot[y][x][0]>=1) {
|
||||
let tile = minigame.plot[y][x];
|
||||
let me = minigame.plantsById[tile[0] - 1];
|
||||
@@ -1819,7 +1818,7 @@ CM.Disp.CheckWrinklerTooltip = function() {
|
||||
var wrinkler = document.createElement('div');
|
||||
wrinkler.style.minWidth = '120px';
|
||||
wrinkler.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.style.textAlign = 'center';
|
||||
div.id = 'CMTooltipWrinkler';
|
||||
wrinkler.appendChild(div);
|
||||
@@ -1881,12 +1880,12 @@ CM.Disp.AddAuraInfo = function(aura) {
|
||||
l('dragonAuraInfo').style.minHeight = "60px";
|
||||
l('dragonAuraInfo').style.margin = "8px";
|
||||
l('dragonAuraInfo').appendChild(document.createElement("div")).className = "line";
|
||||
var div = document.createElement("div");
|
||||
let div = document.createElement("div");
|
||||
div.style.minWidth = "200px";
|
||||
div.style.textAlign = "center";
|
||||
div.textContent = "Picking this aura will change CPS by " + bonusCPS + " (" + bonusCPSPercentage + "% of current CPS).";
|
||||
l('dragonAuraInfo').appendChild(div);
|
||||
var div2 = document.createElement("div");
|
||||
let div2 = document.createElement("div");
|
||||
div2.style.minWidth = "200px";
|
||||
div2.style.textAlign = "center";
|
||||
div2.textContent = "It will take " + timeToRecover + " to recover the cost.";
|
||||
@@ -1918,8 +1917,8 @@ CM.Disp.AddDragonLevelUpTooltip = function() {
|
||||
* It is called by Game.UpdateMenu()
|
||||
*/
|
||||
CM.Disp.AddMenu = function() {
|
||||
var title = function() {
|
||||
var div = document.createElement('div');
|
||||
let title = function() {
|
||||
let div = document.createElement('div');
|
||||
div.className = 'title ' + CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||
div.textContent = 'Cookie Monster Goodies';
|
||||
return div;
|
||||
@@ -2000,13 +1999,13 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
* @returns {object} div The header object
|
||||
*/
|
||||
CM.Disp.CreatePrefHeader = function(config, text) {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'title';
|
||||
|
||||
div.style.opacity = '0.7';
|
||||
div.style.fontSize = '17px';
|
||||
div.appendChild(document.createTextNode(text + ' '));
|
||||
var span = document.createElement('span'); // Creates the +/- button
|
||||
let span = document.createElement('span'); // Creates the +/- button
|
||||
span.style.cursor = 'pointer';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '14px';
|
||||
@@ -2031,9 +2030,9 @@ CM.Disp.CreatePrefHeader = function(config, text) {
|
||||
*/
|
||||
CM.Disp.CreatePrefOption = function(config) {
|
||||
if (CM.ConfigData[config].type == "bool") {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var a = document.createElement('a');
|
||||
let a = document.createElement('a');
|
||||
if (CM.ConfigData[config].toggle && CM.Options[config] == 0) {
|
||||
a.className = 'option off';
|
||||
}
|
||||
@@ -2044,21 +2043,21 @@ CM.Disp.CreatePrefOption = function(config) {
|
||||
a.onclick = function() {CM.Config.ToggleConfig(config);};
|
||||
a.textContent = CM.ConfigData[config].label[CM.Options[config]];
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
let label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
}
|
||||
else if (CM.ConfigData[config].type == "vol") {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var volume = document.createElement('div');
|
||||
volume.className = 'sliderBox';
|
||||
var title = document.createElement('div');
|
||||
let title = document.createElement('div');
|
||||
title.style.float = "left";
|
||||
title.innerHTML = CM.ConfigData[config].desc;
|
||||
volume.appendChild(title);
|
||||
var percent = title = document.createElement('div');
|
||||
var percent = document.createElement('div');
|
||||
percent.id = "slider" + config + "right";
|
||||
percent.style.float = "right";
|
||||
percent.innerHTML = CM.Options[config] + "%";
|
||||
@@ -2079,13 +2078,13 @@ CM.Disp.CreatePrefOption = function(config) {
|
||||
return div;
|
||||
}
|
||||
else if (CM.ConfigData[config].type == "url") {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var span = document.createElement('span');
|
||||
let span = document.createElement('span');
|
||||
span.className = 'option';
|
||||
span.textContent = CM.ConfigData[config].label + ' ';
|
||||
div.appendChild(span);
|
||||
var input = document.createElement('input');
|
||||
let input = document.createElement('input');
|
||||
input.id = CM.ConfigPrefix + config;
|
||||
input.className = 'option';
|
||||
input.type = 'text';
|
||||
@@ -2094,34 +2093,34 @@ CM.Disp.CreatePrefOption = function(config) {
|
||||
input.style.width = '300px';
|
||||
div.appendChild(input);
|
||||
div.appendChild(document.createTextNode(' '));
|
||||
var inputPrompt = document.createElement('input');
|
||||
let inputPrompt = document.createElement('input');
|
||||
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
|
||||
inputPrompt.className = 'option';
|
||||
inputPrompt.type = 'text';
|
||||
inputPrompt.setAttribute('value', CM.Options[config]);
|
||||
var a = document.createElement('a');
|
||||
let a = document.createElement('a');
|
||||
a.className = 'option';
|
||||
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Options[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.Config.SaveConfig(); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
|
||||
a.textContent = 'Edit';
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
let label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
}
|
||||
else if (CM.ConfigData[config].type == "color") {
|
||||
var div = document.createElement('div');
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
var innerDiv = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
for (let i = 0; i < CM.Disp.colors.length; i++) {
|
||||
let innerDiv = document.createElement('div');
|
||||
innerDiv.className = 'listing';
|
||||
var input = document.createElement('input');
|
||||
let input = document.createElement('input');
|
||||
input.id = CM.Disp.colors[i];
|
||||
input.style.width = '65px';
|
||||
input.setAttribute('value', CM.Options.Colors[CM.Disp.colors[i]]);
|
||||
innerDiv.appendChild(input);
|
||||
let change = function() {CM.Options.Colors[this.targetElement.id] = this.toHEXString(); CM.Disp.UpdateColors(); CM.Config.SaveConfig(); Game.UpdateMenu();};
|
||||
let picker = new JSColor(input, {hash: true, position: "right", onInput: change});
|
||||
var label = document.createElement('label');
|
||||
let = new JSColor(input, {hash: true, position: "right", onInput: change});
|
||||
let label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData.Colors.desc[CM.Disp.colors[i]];
|
||||
innerDiv.appendChild(label);
|
||||
div.appendChild(innerDiv);
|
||||
@@ -2129,13 +2128,13 @@ CM.Disp.CreatePrefOption = function(config) {
|
||||
return div;
|
||||
}
|
||||
else if (CM.ConfigData[config].type == "numscale") {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var span = document.createElement('span');
|
||||
let span = document.createElement('span');
|
||||
span.className = 'option';
|
||||
span.textContent = CM.ConfigData[config].label + ' ';
|
||||
div.appendChild(span);
|
||||
var input = document.createElement('input');
|
||||
let input = document.createElement('input');
|
||||
input.id = CM.ConfigPrefix + config;
|
||||
input.className = 'option';
|
||||
input.type = 'number';
|
||||
@@ -2143,13 +2142,13 @@ CM.Disp.CreatePrefOption = function(config) {
|
||||
input.min = CM.ConfigData[config].min;
|
||||
input.max = CM.ConfigData[config].max;
|
||||
input.oninput = function() {if (this.value > this.max) console.log("TEST");
|
||||
CM.Options[config] = this.value;
|
||||
CM.Config.SaveConfig();
|
||||
CM.Disp.RefreshScale();
|
||||
};
|
||||
CM.Options[config] = this.value;
|
||||
CM.Config.SaveConfig();
|
||||
CM.Disp.RefreshScale();
|
||||
};
|
||||
div.appendChild(input);
|
||||
div.appendChild(document.createTextNode(' '));
|
||||
var label = document.createElement('label');
|
||||
let label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
@@ -2184,14 +2183,14 @@ CM.Disp.RefreshScale = function() {
|
||||
* The function is therefore called by a change in CM.Options.Colors
|
||||
*/
|
||||
CM.Disp.UpdateColors = function() {
|
||||
var str = '';
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
let str = '';
|
||||
for (let i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Options.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
for (let i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Options.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
for (let i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Options.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
CM.Disp.Css.textContent = str;
|
||||
@@ -2224,7 +2223,7 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
stats.appendChild(CM.Disp.CreateStatsHeader('Spells', 'Spells'));
|
||||
if (CM.Options.Header.Spells) {
|
||||
stats.appendChild(CM.Disp.CreateStatsSpellsSection());
|
||||
}
|
||||
}
|
||||
|
||||
stats.appendChild(CM.Disp.CreateStatsHeader('Prestige', 'Prestige'));
|
||||
if (CM.Options.Header.Prestige) {
|
||||
@@ -2360,14 +2359,14 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
* @returns {object} div The header object
|
||||
*/
|
||||
CM.Disp.CreateStatsHeader = function(text, config) {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
div.style.padding = '5px 16px';
|
||||
div.style.opacity = '0.7';
|
||||
div.style.fontSize = '17px';
|
||||
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||
div.style.fontFamily = '"Kavoon", Georgia, serif';
|
||||
div.appendChild(document.createTextNode(text + ' '));
|
||||
var span = document.createElement('span');
|
||||
let span = document.createElement('span');
|
||||
span.style.cursor = 'pointer';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '14px';
|
||||
@@ -2394,7 +2393,7 @@ CM.Disp.CreateStatsHeader = function(text, config) {
|
||||
* @returns {object} div The option object
|
||||
*/
|
||||
CM.Disp.CreateStatsListing = function(type, name, text, placeholder) {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
|
||||
var listingName = document.createElement('b');
|
||||
@@ -2433,20 +2432,20 @@ CM.Disp.CreateStatsListing = function(type, name, text, placeholder) {
|
||||
CM.Disp.CreateStatsMissDisp = function(theMissDisp) {
|
||||
var frag = document.createDocumentFragment();
|
||||
frag.appendChild(document.createTextNode(theMissDisp.length + ' '));
|
||||
var span = document.createElement('span');
|
||||
let span = document.createElement('span');
|
||||
span.onmouseout = function() { Game.tooltip.hide(); };
|
||||
var placeholder = document.createElement('div');
|
||||
var missing = document.createElement('div');
|
||||
missing.style.minWidth = '140px';
|
||||
missing.style.marginBottom = '4px';
|
||||
var title = document.createElement('div');
|
||||
let title = document.createElement('div');
|
||||
title.className = 'name';
|
||||
title.style.marginBottom = '4px';
|
||||
title.style.textAlign = 'center';
|
||||
title.textContent = 'Missing';
|
||||
missing.appendChild(title);
|
||||
for (let i of Object.keys(theMissDisp)) {
|
||||
var div = document.createElement('div');
|
||||
let div = document.createElement('div');
|
||||
div.style.textAlign = 'center';
|
||||
div.appendChild(document.createTextNode(theMissDisp[i]));
|
||||
missing.appendChild(div);
|
||||
@@ -2492,7 +2491,7 @@ CM.Disp.CreateStatsLuckySection = function() {
|
||||
luckyReqSmall.textContent = ' (' + luckyTime + ')';
|
||||
luckyReqFrag.appendChild(luckyReqSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Lucky!\" Cookies Required', luckyReqFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Lucky!" Cookies Required', luckyReqFrag, goldCookTooltip));
|
||||
|
||||
|
||||
var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
@@ -2508,7 +2507,7 @@ CM.Disp.CreateStatsLuckySection = function() {
|
||||
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
|
||||
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Lucky!" Cookies Required (Frenzy)', luckyReqFrenFrag, goldCookTooltip));
|
||||
|
||||
var luckySplit = CM.Cache.LuckyReward != CM.Cache.LuckyWrathReward;
|
||||
|
||||
@@ -2516,20 +2515,20 @@ CM.Disp.CreateStatsLuckySection = function() {
|
||||
luckyRewardMaxSpan.style.fontWeight = 'bold';
|
||||
luckyRewardMaxSpan.className = CM.Disp.colorTextPre + CM.Cache.LuckyReward;
|
||||
luckyRewardMaxSpan.textContent = Beautify(CM.Cache.LuckyReward) + (luckySplit ? (' / ' + Beautify(CM.Cache.LuckyWrathReward)) : '');
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Lucky!\" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyRewardMaxSpan, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Lucky!" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyRewardMaxSpan, goldCookTooltip));
|
||||
|
||||
var luckyRewardFrenzyMaxSpan = document.createElement('span');
|
||||
luckyRewardFrenzyMaxSpan.style.fontWeight = 'bold';
|
||||
luckyRewardFrenzyMaxSpan.className = CM.Disp.colorTextPre + luckyRewardFrenzyMaxSpan;
|
||||
luckyRewardFrenzyMaxSpan.textContent = Beautify(CM.Cache.LuckyRewardFrenzy) + (luckySplit ? (' / ' + Beautify(CM.Cache.LuckyWrathRewardFrenzy)) : '');
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyRewardFrenzyMaxSpan , goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Lucky!" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyRewardFrenzyMaxSpan , goldCookTooltip));
|
||||
|
||||
var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * CM.Cache.DragonsFortuneMultAdjustment * 60 * 15) + 13;
|
||||
var luckyCurSpan = document.createElement('span');
|
||||
luckyCurSpan.style.fontWeight = 'bold';
|
||||
luckyCurSpan.className = CM.Disp.colorTextPre + luckyCurSpan;
|
||||
luckyCurSpan.textContent = Beautify(CM.Cache.GoldenCookiesMult * luckyCurBase) + (luckySplit ? (' / ' + Beautify(CM.Cache.WrathCookiesMult * luckyCurBase)) : '');
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyCurSpan, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Lucky!" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), luckyCurSpan, goldCookTooltip));
|
||||
return section;
|
||||
};
|
||||
|
||||
@@ -2557,7 +2556,7 @@ CM.Disp.CreateStatsChainSection = function() {
|
||||
chainReqSmall.textContent = ' (' + chainTime + ')';
|
||||
chainReqFrag.appendChild(chainReqSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Cookies Required', chainReqFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required', chainReqFrag, goldCookTooltip));
|
||||
|
||||
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
@@ -2572,7 +2571,7 @@ CM.Disp.CreateStatsChainSection = function() {
|
||||
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
|
||||
chainWrathReqFrag.appendChild(chainWrathReqSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Cookies Required (Wrath)', chainWrathReqFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Wrath)', chainWrathReqFrag, goldCookTooltip));
|
||||
|
||||
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
@@ -2587,7 +2586,7 @@ CM.Disp.CreateStatsChainSection = function() {
|
||||
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
|
||||
chainReqFrenFrag.appendChild(chainReqFrenSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Frenzy)', chainReqFrenFrag, goldCookTooltip));
|
||||
|
||||
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
@@ -2602,17 +2601,17 @@ CM.Disp.CreateStatsChainSection = function() {
|
||||
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
|
||||
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag, goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag, goldCookTooltip));
|
||||
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(CM.Cache.ChainReward) + ' / ' + Beautify(CM.Cache.ChainWrathReward)), goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(CM.Cache.ChainReward) + ' / ' + Beautify(CM.Cache.ChainWrathReward)), goldCookTooltip));
|
||||
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode((Beautify(CM.Cache.ChainFrenzyReward) + ' / ' + Beautify(CM.Cache.ChainFrenzyWrathReward))), goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode((Beautify(CM.Cache.ChainFrenzyReward) + ' / ' + Beautify(CM.Cache.ChainFrenzyWrathReward))), goldCookTooltip));
|
||||
|
||||
// TODO: Place MaxChainMoni function into CM.Cache.RemakeChain and create global variables to store it
|
||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * CM.Cache.DragonsFortuneMultAdjustment * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
|
||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax, CM.Cache.GoldenCookiesMult);
|
||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax, CM.Cache.WrathCookiesMult);
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Chain\" Reward (CUR) (Golden / Wrath)', document.createTextNode((Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))), goldCookTooltip));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (CUR) (Golden / Wrath)', document.createTextNode((Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))), goldCookTooltip));
|
||||
return section;
|
||||
};
|
||||
|
||||
@@ -2625,7 +2624,6 @@ CM.Disp.CreateStatsSpellsSection = function() {
|
||||
section.className = 'CMStatsSpellsSection';
|
||||
|
||||
var conjureColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Conjure) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var conjureCur = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 30);
|
||||
var conjureTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Conjure) ? CM.Disp.FormatTime((CM.Cache.Conjure - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
|
||||
var conjureReqFrag = document.createDocumentFragment();
|
||||
@@ -2639,8 +2637,8 @@ CM.Disp.CreateStatsSpellsSection = function() {
|
||||
conjureReqSmall.textContent = ' (' + conjureTime + ')';
|
||||
conjureReqFrag.appendChild(conjureReqSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Conjure Baked Goods\" Cookies Required', conjureReqFrag, 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Conjure Baked Goods\" Reward (MAX)', document.createTextNode(CM.Disp.Beautify(CM.Cache.ConjureReward)), 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Conjure Baked Goods" Cookies Required', conjureReqFrag, 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Conjure Baked Goods" Reward (MAX)', document.createTextNode(CM.Disp.Beautify(CM.Cache.ConjureReward)), 'GoldCookTooltipPlaceholder'));
|
||||
|
||||
var conjureFrenzyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Conjure * 7) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var conjureFrenzyCur = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 30);
|
||||
@@ -2657,11 +2655,11 @@ CM.Disp.CreateStatsSpellsSection = function() {
|
||||
conjureFrenzyReqSmall.textContent = ' (' + conjureFrenzyTime + ')';
|
||||
conjureFrenzyReqFrag.appendChild(conjureFrenzyReqSmall);
|
||||
}
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Conjure Baked Goods\" Cookies Required (Frenzy)', conjureFrenzyReqFrag, 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Conjure Baked Goods\" Reward (MAX) (Frenzy)', document.createTextNode(CM.Disp.Beautify(CM.Cache.ConjureReward * 7)), 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Conjure Baked Goods\" Reward (CUR)', document.createTextNode(CM.Disp.Beautify(conjureFrenzyCur)), 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Conjure Baked Goods" Cookies Required (Frenzy)', conjureFrenzyReqFrag, 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Conjure Baked Goods" Reward (MAX) (Frenzy)', document.createTextNode(CM.Disp.Beautify(CM.Cache.ConjureReward * 7)), 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Conjure Baked Goods" Reward (CUR)', document.createTextNode(CM.Disp.Beautify(conjureFrenzyCur)), 'GoldCookTooltipPlaceholder'));
|
||||
if (CM.Cache.Edifice) {
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '\"Spontaneous Edifice\" Cookies Required (most expensive building)', document.createTextNode(CM.Disp.Beautify(CM.Cache.Edifice) + ' (' + CM.Cache.EdificeBuilding + ")"), 'GoldCookTooltipPlaceholder'));
|
||||
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Spontaneous Edifice" Cookies Required (most expensive building)', document.createTextNode(CM.Disp.Beautify(CM.Cache.Edifice) + ' (' + CM.Cache.EdificeBuilding + ")"), 'GoldCookTooltipPlaceholder'));
|
||||
}
|
||||
return section;
|
||||
};
|
||||
@@ -2692,7 +2690,7 @@ CM.Disp.CreateStatsPrestigeSection = function() {
|
||||
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
|
||||
var resetFrag = document.createDocumentFragment();
|
||||
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
|
||||
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
let increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
if (isFinite(increase) && increase != 0) {
|
||||
var resetSmall = document.createElement('small');
|
||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||
@@ -2743,7 +2741,7 @@ CM.Disp.CreateStatsPrestigeSection = function() {
|
||||
CM.Disp.AddMissingUpgrades = function() {
|
||||
if (CM.Cache.MissingUpgradesPrestige) {
|
||||
var prestigeUpgradesOwned = Game.PrestigeUpgrades.length - l('menu').children[5].children[3].children.length;
|
||||
var title = document.createElement('div');
|
||||
let title = document.createElement('div');
|
||||
title.id = "CMMissingUpgradesPrestigeTitle";
|
||||
title.className = "listing";
|
||||
titlefrag = document.createElement('div');
|
||||
@@ -2756,10 +2754,9 @@ CM.Disp.AddMissingUpgrades = function() {
|
||||
l('menu').children[5].appendChild(upgrades);
|
||||
}
|
||||
if (CM.Cache.MissingUpgrades) {
|
||||
if (Game.UpgradesOwned) {
|
||||
var normalUpgradesOwned = Game.UpgradesByPool[""].length + Game.UpgradesByPool.tech.length - l('menu').children[6].childNodes[2].children.length;
|
||||
} else var normalUpgradesOwned = 0;
|
||||
var title = document.createElement('div');
|
||||
let normalUpgradesOwned = 0;
|
||||
if (Game.UpgradesOwned) normalUpgradesOwned = Game.UpgradesByPool[""].length + Game.UpgradesByPool.tech.length - l('menu').children[6].childNodes[2].children.length;
|
||||
let title = document.createElement('div');
|
||||
title.id = "CMMissingUpgradesTitle";
|
||||
title.className = "listing";
|
||||
titlefrag = document.createElement('div');
|
||||
@@ -2773,7 +2770,7 @@ CM.Disp.AddMissingUpgrades = function() {
|
||||
}
|
||||
if (CM.Cache.MissingUpgradesCookies) {
|
||||
var cookieUpgradesOwned = Game.UpgradesByPool.cookie.length - l('menu').children[6].lastChild.children.length;
|
||||
var title = document.createElement('div');
|
||||
let title = document.createElement('div');
|
||||
title.id = "CMMissingUpgradesCookiesTitle";
|
||||
title.className = "listing";
|
||||
titlefrag = document.createElement('div');
|
||||
@@ -2803,7 +2800,7 @@ CM.Disp.crateMissing = function(me) {
|
||||
if (!Game.prefs.crates) noFrame = 1;
|
||||
if (noFrame) classes += ' noFrame';
|
||||
|
||||
var icon = me.icon;
|
||||
let icon = me.icon;
|
||||
if (me.iconFunction) icon = me.iconFunction();
|
||||
tooltip = `function() {return Game.crateTooltip(Game.UpgradesById[${me.id}], 'stats');}`;
|
||||
return `<div class="${classes}"
|
||||
|
||||
24
src/Main.js
24
src/Main.js
@@ -221,7 +221,7 @@ CM.DelayInit = function() {
|
||||
CM.Disp.CreateUpgradeBar();
|
||||
CM.Disp.CreateWhiteScreen();
|
||||
CM.Disp.CreateFavicon();
|
||||
for (var i in CM.Disp.TooltipText) {
|
||||
for (let i of Object.keys(CM.Disp.TooltipText)) {
|
||||
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||
}
|
||||
CM.Disp.CreateWrinklerButtons();
|
||||
@@ -276,7 +276,6 @@ CM.Main.ReplaceTooltips = function() {
|
||||
/********
|
||||
* Section: Functions related to replacing tooltips */
|
||||
|
||||
|
||||
/**
|
||||
* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
|
||||
* CM.Disp.Tooltip() sets the tooltip type to 'b'
|
||||
@@ -284,7 +283,7 @@ CM.Main.ReplaceTooltips = function() {
|
||||
*/
|
||||
CM.Main.ReplaceTooltipBuild = function() {
|
||||
CM.Main.TooltipBuildBackup = [];
|
||||
for (var i in Game.Objects) {
|
||||
for (let i of Object.keys(Game.Objects)) {
|
||||
var me = Game.Objects[i];
|
||||
if (l('product' + me.id).onmouseover != null) {
|
||||
CM.Main.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
|
||||
@@ -301,7 +300,7 @@ CM.Main.ReplaceTooltipBuild = function() {
|
||||
CM.Main.ReplaceTooltipGrimoire = function() {
|
||||
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||
CM.Main.TooltipGrimoireBackup = [];
|
||||
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||
for (let i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||
CM.Main.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
|
||||
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||
@@ -330,7 +329,7 @@ CM.Main.ReplaceTooltipLump = function() {
|
||||
CM.Main.ReplaceTooltipGarden = function() {
|
||||
if (Game.Objects.Farm.minigameLoaded) {
|
||||
l('gardenTool-1').onmouseover = function() {Game.tooltip.dynamic=1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip('ha', 'HarvestAllButton');}, 'this'); Game.tooltip.wobble();};
|
||||
Array.from(l('gardenPlot').children).forEach((child, index) => {
|
||||
Array.from(l('gardenPlot').children).forEach((child) => {
|
||||
var coords = child.id.slice(-3,);
|
||||
child.onmouseover = function() {Game.tooltip.dynamic=1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip('p', [`${coords[0]}`,`${coords[2]}`]);}, 'this'); Game.tooltip.wobble();};
|
||||
});
|
||||
@@ -349,7 +348,7 @@ CM.Main.ReplaceTooltipGarden = function() {
|
||||
CM.Main.FindShimmer = function() {
|
||||
CM.Main.currSpawnedGoldenCookieState = 0;
|
||||
CM.Cache.goldenShimmersByID = {};
|
||||
for (var i in Game.shimmers) {
|
||||
for (let i of Object.keys(Game.shimmers)) {
|
||||
CM.Cache.goldenShimmersByID[Game.shimmers[i].id] = Game.shimmers[i];
|
||||
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
|
||||
CM.Cache.spawnedGoldenShimmer = Game.shimmers[i];
|
||||
@@ -365,7 +364,7 @@ CM.Main.FindShimmer = function() {
|
||||
*/
|
||||
CM.Main.CheckGoldenCookie = function() {
|
||||
CM.Main.FindShimmer();
|
||||
for (var i in CM.Disp.GCTimers) {
|
||||
for (let i of Object.keys(CM.Disp.GCTimers)) {
|
||||
if (typeof CM.Cache.goldenShimmersByID[i] == "undefined") {
|
||||
CM.Disp.GCTimers[i].parentNode.removeChild(CM.Disp.GCTimers[i]);
|
||||
// TODO remove delete here
|
||||
@@ -381,7 +380,7 @@ CM.Main.CheckGoldenCookie = function() {
|
||||
CM.Disp.Notification('GCNotification', "Golden Cookie Spawned", "A Golden Cookie has spawned. Click it now!");
|
||||
}
|
||||
|
||||
for (var i in Game.shimmers) {
|
||||
for (let i of Object.keys(Game.shimmers)) {
|
||||
if (typeof CM.Disp.GCTimers[Game.shimmers[i].id] == "undefined") {
|
||||
CM.Disp.CreateGCTimer(Game.shimmers[i]);
|
||||
}
|
||||
@@ -392,7 +391,7 @@ CM.Main.CheckGoldenCookie = function() {
|
||||
if (CM.Main.currSpawnedGoldenCookieState == 0) CM.Cache.spawnedGoldenShimmer = 0;
|
||||
}
|
||||
else if (CM.Options.GCTimer == 1 && CM.Main.lastGoldenCookieState) {
|
||||
for (var i in CM.Disp.GCTimers) {
|
||||
for (let i of Object.keys(CM.Disp.GCTimers)) {
|
||||
CM.Disp.GCTimers[i].style.opacity = CM.Cache.goldenShimmersByID[i].l.style.opacity;
|
||||
CM.Disp.GCTimers[i].style.transform = CM.Cache.goldenShimmersByID[i].l.style.transform;
|
||||
CM.Disp.GCTimers[i].textContent = Math.ceil(CM.Cache.goldenShimmersByID[i].life / Game.fps);
|
||||
@@ -407,7 +406,7 @@ CM.Main.CheckGoldenCookie = function() {
|
||||
CM.Main.CheckSeasonPopup = function() {
|
||||
if (CM.Main.lastSeasonPopupState != Game.shimmerTypes.reindeer.spawned) {
|
||||
CM.Main.lastSeasonPopupState = Game.shimmerTypes.reindeer.spawned;
|
||||
for (var i in Game.shimmers) {
|
||||
for (let i of Object.keys(Game.shimmers)) {
|
||||
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
|
||||
CM.Cache.seasonPopShimmer = Game.shimmers[i];
|
||||
break;
|
||||
@@ -472,7 +471,7 @@ CM.Main.CheckMagicMeter = function() {
|
||||
CM.Main.CheckWrinklerCount = function() {
|
||||
if (Game.elderWrath > 0) {
|
||||
var CurrentWrinklers = 0;
|
||||
for (var i in Game.wrinklers) {
|
||||
for (let i in Game.wrinklers) {
|
||||
if (Game.wrinklers[i].phase == 2) CurrentWrinklers++;
|
||||
}
|
||||
if (CurrentWrinklers > CM.Main.lastWrinklerCount) {
|
||||
@@ -509,7 +508,7 @@ CM.Main.AddWrinklerAreaDetect = function() {
|
||||
l('backgroundLeftCanvas').onmouseout = function() {
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
Game.tooltip.hide();
|
||||
for (var i in Game.wrinklers) {
|
||||
for (let i of Object.keys(Game.wrinklers)) {
|
||||
CM.Disp.TooltipWrinklerBeingShown[i] = 0;
|
||||
}
|
||||
};
|
||||
@@ -540,7 +539,6 @@ CM.HasReplaceNativeGrimoireDraw = false;
|
||||
|
||||
CM.Main.lastGoldenCookieState = 0;
|
||||
CM.Main.lastSpawnedGoldenCookieState = 0;
|
||||
CM.Main.currSpawnedGoldenCookieState;
|
||||
CM.Main.lastTickerFortuneState = 0;
|
||||
CM.Main.lastSeasonPopupState = 0;
|
||||
CM.Main.lastGardenNextStep = 0;
|
||||
|
||||
131
src/Sim.js
131
src/Sim.js
@@ -3,8 +3,8 @@
|
||||
*******/
|
||||
|
||||
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||
/*let price=0;
|
||||
for (let i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
@@ -15,8 +15,8 @@ CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
||||
return Math.ceil(price);*/
|
||||
|
||||
var moni = 0;
|
||||
for (var i = 0; i < increase; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
for (let i = 0; i < increase; i++) {
|
||||
let price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
price = Game.modifyBuildingPrice(build, price);
|
||||
price = Math.ceil(price);
|
||||
moni += price;
|
||||
@@ -26,8 +26,8 @@ CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
||||
};
|
||||
|
||||
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||
/*let price=0;
|
||||
for (let i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
if (Game.Has('Season savings')) price*=0.99;
|
||||
@@ -49,8 +49,8 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
|
||||
var moni = 0;
|
||||
if (amount == -1) amount = start;
|
||||
if (!amount) amount = Game.buyBulk;
|
||||
for (var i = 0; i < amount; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
for (let i = 0; i < amount; i++) {
|
||||
let price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
|
||||
price = Math.ceil(price);
|
||||
var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
|
||||
@@ -64,7 +64,7 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
|
||||
};
|
||||
|
||||
CM.Sim.Has = function(what) {
|
||||
var it = CM.Sim.Upgrades[what];
|
||||
let it = CM.Sim.Upgrades[what];
|
||||
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
|
||||
return (it ? it.bought : 0);
|
||||
};
|
||||
@@ -108,7 +108,7 @@ CM.Sim.hasGod=function(what) {
|
||||
}
|
||||
var possibleGods = CM.Sim.Objects.Temple.minigame.gods;
|
||||
var god=possibleGods[what];
|
||||
for (var i=0;i<3;i++)
|
||||
for (let i=0;i<3;i++)
|
||||
{
|
||||
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
|
||||
}
|
||||
@@ -139,7 +139,7 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
|
||||
|
||||
CM.Sim.getCPSBuffMult = function() {
|
||||
var mult = 1;
|
||||
for (var i in Game.buffs) {
|
||||
for (let i of Object.keys(Game.buffs)) {
|
||||
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||
}
|
||||
return mult;
|
||||
@@ -155,8 +155,8 @@ CM.Sim.getCPSBuffMult = function() {
|
||||
* are set by CM.Sim.CopyData.
|
||||
*/
|
||||
CM.Sim.InitialBuildingData = function(buildingName) {
|
||||
var me = Game.Objects[buildingName];
|
||||
var you = {};
|
||||
let me = Game.Objects[buildingName];
|
||||
let you = {};
|
||||
eval('you.cps = ' + me.cps.toString()
|
||||
.split('Game.Has').join('CM.Sim.Has')
|
||||
.split('Game.hasAura').join('CM.Sim.hasAura')
|
||||
@@ -176,8 +176,8 @@ CM.Sim.InitialBuildingData = function(buildingName) {
|
||||
* so this function just returns an empty object.
|
||||
*/
|
||||
CM.Sim.InitUpgrade = function(upgradeName) {
|
||||
var me = Game.Upgrades[upgradeName];
|
||||
var you = {};
|
||||
let me = Game.Upgrades[upgradeName];
|
||||
let you = {};
|
||||
you.pool = me.pool;
|
||||
you.name = me.name;
|
||||
return you;
|
||||
@@ -189,28 +189,31 @@ CM.Sim.InitUpgrade = function(upgradeName) {
|
||||
* so this function just returns an empty object.
|
||||
*/
|
||||
CM.Sim.InitAchievement = function(achievementName) {
|
||||
let me = Game.Achievements[achievementName];
|
||||
let you = {};
|
||||
you.name = me.name;
|
||||
return {};
|
||||
};
|
||||
|
||||
CM.Sim.InitData = function() {
|
||||
// Buildings
|
||||
CM.Sim.Objects = [];
|
||||
for (var i in Game.Objects) {
|
||||
for (let i of Object.keys(Game.Objects)) {
|
||||
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||
}
|
||||
|
||||
// Upgrades
|
||||
CM.Sim.Upgrades = [];
|
||||
for (var i in Game.Upgrades) {
|
||||
for (let i of Object.keys(Game.Upgrades)) {
|
||||
CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||
}
|
||||
|
||||
// Achievements
|
||||
CM.Sim.Achievements = [];
|
||||
for (var i in Game.Achievements) {
|
||||
for (let i of Object.keys(Game.Achievements)) {
|
||||
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||
}
|
||||
CM.Sim.CopyData;
|
||||
CM.Sim.CopyData();
|
||||
};
|
||||
|
||||
CM.Sim.CopyData = function() {
|
||||
@@ -222,9 +225,9 @@ CM.Sim.CopyData = function() {
|
||||
CM.Sim.prestige = Game.prestige;
|
||||
|
||||
// Buildings
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
var you = CM.Sim.Objects[i];
|
||||
for (let i of Object.keys(Game.Objects)) {
|
||||
let me = Game.Objects[i];
|
||||
let you = CM.Sim.Objects[i];
|
||||
if (you == undefined) { // New building!
|
||||
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
|
||||
@@ -238,9 +241,9 @@ CM.Sim.CopyData = function() {
|
||||
}
|
||||
|
||||
// Upgrades
|
||||
for (var i in Game.Upgrades) {
|
||||
var me = Game.Upgrades[i];
|
||||
var you = CM.Sim.Upgrades[i];
|
||||
for (let i of Object.keys(Game.Upgrades)) {
|
||||
let me = Game.Upgrades[i];
|
||||
let you = CM.Sim.Upgrades[i];
|
||||
if (you == undefined) {
|
||||
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||
}
|
||||
@@ -248,9 +251,9 @@ CM.Sim.CopyData = function() {
|
||||
}
|
||||
|
||||
// Achievements
|
||||
for (var i in Game.Achievements) {
|
||||
var me = Game.Achievements[i];
|
||||
var you = CM.Sim.Achievements[i];
|
||||
for (let i of Object.keys(Game.Achievements)) {
|
||||
let me = Game.Achievements[i];
|
||||
let you = CM.Sim.Achievements[i];
|
||||
if (you == undefined) {
|
||||
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||
}
|
||||
@@ -268,12 +271,12 @@ CM.Sim.CalculateGains = function() {
|
||||
var mult = 1;
|
||||
// Include minigame effects
|
||||
var effs={};
|
||||
for (var i in Game.Objects) {
|
||||
for (let i of Object.keys(Game.Objects)) {
|
||||
// TODO Store minigames and effects in Cache
|
||||
// Include possibility of new/modded building and new/modded minigames
|
||||
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
|
||||
var myEffs = CM.Sim.Objects[i].minigame.effs;
|
||||
for (var ii in myEffs) {
|
||||
for (let ii in myEffs) {
|
||||
if (effs[ii]) effs[ii]*=myEffs[ii];
|
||||
else effs[ii]=myEffs[ii];
|
||||
}
|
||||
@@ -289,8 +292,8 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
// TODO: Make function call cached function where Game.Has is replaced with CM.Has
|
||||
// Related to valentine cookies
|
||||
for (var i in Game.cookieUpgrades) {
|
||||
var me = Game.cookieUpgrades[i];
|
||||
for (let i of Object.keys(Game.cookieUpgrades)) {
|
||||
let me = Game.cookieUpgrades[i];
|
||||
if (CM.Sim.Has(me.name)) {
|
||||
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||
}
|
||||
@@ -316,28 +319,28 @@ CM.Sim.CalculateGains = function() {
|
||||
// Check effect of chosen Gods
|
||||
var buildMult = 1;
|
||||
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||
var godLvl = CM.Sim.hasGod('asceticism');
|
||||
let godLvl = CM.Sim.hasGod('asceticism');
|
||||
if (godLvl == 1) mult *= 1.15;
|
||||
else if (godLvl == 2) mult *= 1.1;
|
||||
else if (godLvl == 3) mult *= 1.05;
|
||||
|
||||
// TODO: What does DateAges do?
|
||||
var godLvl = CM.Sim.hasGod('ages');
|
||||
godLvl = CM.Sim.hasGod('ages');
|
||||
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||
|
||||
var godLvl = CM.Sim.hasGod('decadence');
|
||||
godLvl = CM.Sim.hasGod('decadence');
|
||||
if (godLvl == 1) buildMult *= 0.93;
|
||||
else if (godLvl == 2) buildMult *= 0.95;
|
||||
else if (godLvl == 3) buildMult *= 0.98;
|
||||
|
||||
var godLvl = CM.Sim.hasGod('industry');
|
||||
godLvl = CM.Sim.hasGod('industry');
|
||||
if (godLvl == 1) buildMult *= 1.1;
|
||||
else if (godLvl == 2) buildMult *= 1.06;
|
||||
else if (godLvl == 3) buildMult *= 1.03;
|
||||
|
||||
var godLvl = CM.Sim.hasGod('labor');
|
||||
godLvl = CM.Sim.hasGod('labor');
|
||||
if (godLvl == 1) buildMult *= 0.97;
|
||||
else if (godLvl == 2) buildMult *= 0.98;
|
||||
else if (godLvl == 3) buildMult *= 0.99;
|
||||
@@ -351,7 +354,7 @@ CM.Sim.CalculateGains = function() {
|
||||
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
|
||||
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||
var godLvl = CM.Sim.hasGod('mother');
|
||||
let godLvl = CM.Sim.hasGod('mother');
|
||||
if (godLvl == 1) milkMult *= 1.1;
|
||||
else if (godLvl == 2) milkMult *= 1.05;
|
||||
else if (godLvl == 3) milkMult *= 1.03;
|
||||
@@ -377,8 +380,8 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
|
||||
|
||||
for (var i in CM.Sim.Objects) {
|
||||
var me = CM.Sim.Objects[i];
|
||||
for (let i of Object.keys(CM.Sim.Objects)) {
|
||||
let me = CM.Sim.Objects[i];
|
||||
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp® lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
|
||||
@@ -418,7 +421,7 @@ CM.Sim.CalculateGains = function() {
|
||||
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
|
||||
|
||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||
for (var i in Game.CpsAchievements) {
|
||||
for (let i of Object.keys(Game.CpsAchievements)) {
|
||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||
}
|
||||
|
||||
@@ -426,7 +429,7 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
var n = Game.shimmerTypes.golden.n;
|
||||
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
|
||||
for (var i = 0; i < n; i++){
|
||||
for (let i = 0; i < n; i++){
|
||||
mult *= 1 + auraMult * 1.23;
|
||||
}
|
||||
|
||||
@@ -442,7 +445,7 @@ CM.Sim.CalculateGains = function() {
|
||||
var goldenSwitchMult = 1.5;
|
||||
if (CM.Sim.Has('Residual luck')) {
|
||||
var upgrades = Game.goldenCookieUpgrades;
|
||||
for (var i in upgrades) {
|
||||
for (let i of Object.keys(upgrades)) {
|
||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||
}
|
||||
}
|
||||
@@ -468,7 +471,7 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
CM.Sim.CheckOtherAchiev = function() {
|
||||
var grandmas = 0;
|
||||
for (var i in Game.GrandmaSynergies) {
|
||||
for (let i of Object.keys(Game.GrandmaSynergies)) {
|
||||
if (CM.Sim.Has(Game.GrandmaSynergies[i])) grandmas++;
|
||||
}
|
||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||
@@ -478,7 +481,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
var mathematician = 1;
|
||||
var base10 = 1;
|
||||
var minAmount = 100000;
|
||||
for (var i in CM.Sim.Objects) {
|
||||
for (let i of Object.keys(CM.Sim.Objects)) {
|
||||
buildingsOwned += CM.Sim.Objects[i].amount;
|
||||
minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
|
||||
if (!CM.Sim.HasAchiev('Mathematician')) {
|
||||
@@ -523,13 +526,13 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Objects.Cursor.amount + CM.Sim.Objects.Grandma.amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||
|
||||
var hasAllHalloCook = true;
|
||||
for (var i in CM.Data.HalloCookies) {
|
||||
for (let i of Object.keys(CM.Data.HalloCookies)) {
|
||||
if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
|
||||
}
|
||||
if (hasAllHalloCook) CM.Sim.Win('Spooky cookies');
|
||||
|
||||
var hasAllChristCook = true;
|
||||
for (var i in CM.Data.ChristCookies) {
|
||||
for (let i of Object.keys(CM.Data.ChristCookies)) {
|
||||
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
|
||||
}
|
||||
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
||||
@@ -537,7 +540,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Has('Fortune cookies')) {
|
||||
var list = Game.Tiers.fortune.upgrades;
|
||||
var fortunes = 0;
|
||||
for (var i in list) {
|
||||
for (let i of Object.keys(list)) {
|
||||
if (CM.Sim.Has(list[i].name)) fortunes++;
|
||||
}
|
||||
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
|
||||
@@ -546,9 +549,9 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
|
||||
CM.Sim.BuyBuildings = function(amount, target) {
|
||||
CM.Cache[target] = [];
|
||||
for (var i in Game.Objects) {
|
||||
for (let i of Object.keys(Game.Objects)) {
|
||||
CM.Sim.CopyData();
|
||||
var me = CM.Sim.Objects[i];
|
||||
let me = CM.Sim.Objects[i];
|
||||
me.amount += amount;
|
||||
|
||||
if (i == 'Cursor') {
|
||||
@@ -591,10 +594,10 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
|
||||
CM.Sim.BuyUpgrades = function() {
|
||||
CM.Cache.Upgrades = [];
|
||||
for (var i in Game.Upgrades) {
|
||||
for (let i of Object.keys(Game.Upgrades)) {
|
||||
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
|
||||
CM.Sim.CopyData();
|
||||
var me = CM.Sim.Upgrades[i];
|
||||
let me = CM.Sim.Upgrades[i];
|
||||
me.bought = 1;
|
||||
if (Game.CountsAsUpgradeOwned(Game.Upgrades[i].pool)) CM.Sim.UpgradesOwned++;
|
||||
|
||||
@@ -647,20 +650,22 @@ CM.Sim.CalculateChangeAura = function(aura) {
|
||||
else CM.Sim.dragonAura = aura;
|
||||
|
||||
// Sell highest building but only if aura is different
|
||||
let price = 0;
|
||||
if (CM.Sim.dragonAura != CM.Cache.dragonAura || CM.Sim.dragonAura2 != CM.Cache.dragonAura2) {
|
||||
for (var i = Game.ObjectsById.length; i > -1, --i;) {
|
||||
for (let i = Game.ObjectsById.length; i > -1, --i;) {
|
||||
if (Game.ObjectsById[i].amount > 0) {
|
||||
var highestBuilding = CM.Sim.Objects[Game.ObjectsById[i].name].name;
|
||||
CM.Sim.Objects[highestBuilding].amount -=1;
|
||||
CM.Sim.buildingsOwned -= 1;
|
||||
price = CM.Sim.Objects[highestBuilding].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[highestBuilding].amount - 1 -CM.Sim.Objects[highestBuilding].free));
|
||||
price = Game.modifyBuildingPrice(CM.Sim.Objects[highestBuilding], price);
|
||||
price = Math.ceil(price);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// This calculates price of highest building
|
||||
var price = CM.Sim.Objects[highestBuilding].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[highestBuilding].amount - 1 -CM.Sim.Objects[highestBuilding].free));
|
||||
price = Game.modifyBuildingPrice(CM.Sim.Objects[highestBuilding], price);
|
||||
price = Math.ceil(price);
|
||||
} else var price = 0;
|
||||
|
||||
}
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
CM.Sim.CalculateGains();
|
||||
@@ -768,7 +773,7 @@ CM.Sim.modifyBuildingPrice = function(building,price) {
|
||||
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
|
||||
price *= CM.Sim.eff('buildingCost');
|
||||
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||
var godLvl = CM.Sim.hasGod('creation');
|
||||
let godLvl = CM.Sim.hasGod('creation');
|
||||
if (godLvl == 1) price *= 0.93;
|
||||
else if (godLvl == 2) price *= 0.95;
|
||||
else if (godLvl == 3) price *= 0.98;
|
||||
@@ -792,7 +797,7 @@ CM.Sim.SellBuildingsForChoEgg = function() {
|
||||
CM.Sim.dragonAura = 5;
|
||||
CM.Sim.dragonAura2 = 18;
|
||||
// Sacrifice highest buildings for the aura switch
|
||||
for (var i = 0; i < buildingsToSacrifice; ++i) {
|
||||
for (let i = 0; i < buildingsToSacrifice; ++i) {
|
||||
var highestBuilding = 0;
|
||||
for (var j in CM.Sim.Objects) {
|
||||
if (CM.Sim.Objects[j].amount > 0) {
|
||||
@@ -804,8 +809,8 @@ CM.Sim.SellBuildingsForChoEgg = function() {
|
||||
}
|
||||
|
||||
// Get money made by selling all remaining buildings
|
||||
for (var i in CM.Sim.Objects) {
|
||||
var me = CM.Sim.Objects[i];
|
||||
for (let i of Object.keys(CM.Sim.Objects)) {
|
||||
let me = CM.Sim.Objects[i];
|
||||
sellTotal += CM.Sim.BuildingSell(Game.Objects[me.name], Game.Objects[i].basePrice, me.amount, Game.Objects[i].free, me.amount);
|
||||
}
|
||||
|
||||
@@ -842,7 +847,7 @@ CM.Sim.mouseCps = function() {
|
||||
if (CM.Sim.Has('Octillion fingers')) add *= 20;
|
||||
if (CM.Sim.Has('Nonillion fingers')) add *= 20;
|
||||
var num=0;
|
||||
for (var i in CM.Sim.Objects) {num+=CM.Sim.Objects[i].amount;}
|
||||
for (let i of Object.keys(CM.Sim.Objects)) {num+=CM.Sim.Objects[i].amount;}
|
||||
num -= CM.Sim.Objects.Cursor.amount;
|
||||
add = add * num;
|
||||
|
||||
@@ -886,7 +891,7 @@ CM.Sim.mouseCps = function() {
|
||||
}
|
||||
}
|
||||
|
||||
for (var i in Game.buffs)
|
||||
for (let i of Object.keys(Game.buffs))
|
||||
{
|
||||
if (typeof Game.buffs[i].multClick != 'undefined') mult*=Game.buffs[i].multClick;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user