Merge branch 'cache' into dev

This commit is contained in:
Daniël van Noord
2021-02-10 20:34:35 +01:00
committed by GitHub
6 changed files with 139 additions and 154 deletions

View File

@@ -15,6 +15,7 @@ module.exports = {
"jscolor": "readonly",
"BeautifyAll": "readonly",
"CM": "writable",
"unsafeWindow": "readonly",
},
"extends": "eslint:recommended",
"parserOptions": {

View File

@@ -15,6 +15,7 @@ CM.Cache.InitCache = function() {
CM.Cache.CacheDragonAuras();
CM.Cache.CacheWrinklers();
CM.Cache.CacheStats();
CM.Cache.RemakeChain();
CM.Cache.CacheMissingUpgrades();
};
@@ -86,25 +87,22 @@ CM.Cache.CacheWrinklers = function() {
* @global {string} CM.Cache.EdificeBuilding Name of most expensive building possible with Spontaneous Edifice
*/
CM.Cache.CacheStats = function() {
var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
let cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) CM.Cache.Lucky /= cpsBuffMult;
else CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyReward = CM.Cache.GoldenCookiesMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = CM.Cache.WrathCookiesMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyRewardFrenzy = CM.Cache.GoldenCookiesMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = CM.Cache.WrathCookiesMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.Conjure = CM.Cache.Lucky * 2;
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
CM.Cache.Edifice = 0;
var max = 0;
var n = 0;
let max = 0;
let n = 0;
for (let i of Object.keys(Game.Objects)) {
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
if (Game.Objects[i].amount > 0) n++;
@@ -119,6 +117,56 @@ CM.Cache.CacheStats = function() {
}
};
/**
* This functions calculates the max possible payout
* It is called by CM.Disp.CreateStatsChainSection() and CM.Cache.RemakeChain()
* @param {number} digit
* @param {number} maxPayout
* @param {number} mult
* @returns {number} moni Cookies to be earned with Cookie Chain
*/
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
}
return [moni, nextMoni];
};
/**
* This functions caches data related to Chain Cookies reward from Golden Cookioes
* It is called by CM.Loop() upon changes to cps and CM.Cache.InitCache()
* TODO: Fairly sure this is incorrect..
* @global {number} CM.Cache.Chain Cookies required for max Cookie Chain normal
*/
CM.Cache.RemakeChain = function() {
let maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6 * CM.Cache.DragonsFortuneMultAdjustment;
// Removes effect of Frenzy etc.
let cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
else maxPayout = 0;
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, CM.Cache.GoldenCookiesMult);
CM.Cache.ChainRequired = CM.Cache.ChainReward[0] * 2;
CM.Cache.ChainRequiredNext = CM.Cache.ChainReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, CM.Cache.WrathCookiesMult);
CM.Cache.ChainWrathRequired = CM.Cache.ChainWrathReward[0] * 2;
CM.Cache.ChainWrathRequiredNext = CM.Cache.ChainWrathReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, CM.Cache.GoldenCookiesMult);
CM.Cache.ChainFrenzyRequired = CM.Cache.ChainFrenzyReward[0] * 2;
CM.Cache.ChainFrenzyRequiredNext = CM.Cache.ChainFrenzyReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, CM.Cache.WrathCookiesMult);
CM.Cache.ChainFrenzyWrathRequired = CM.Cache.ChainFrenzyReward[0] * 2;
CM.Cache.ChainFrenzyWrathRequiredNext = CM.Cache.ChainFrenzyReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
};
/**
* This functions caches variables related to missing upgrades
* It is called by CM.Loop() and CM.Cache.InitCache()
@@ -348,19 +396,14 @@ CM.Cache.CacheDragonCost = function() {
};
/********
* Section: UNSORTED */
* Section: ? */
CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count = CM.Cache.NextNumber(count);
}
return (base + count);
};
/********
* Section: UNSORTED */
CM.Cache.RemakeBuildingsPrices = function() {
for (let i of Object.keys(Game.Objects)) {
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
CM.Cache.Objects1[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
@@ -368,7 +411,7 @@ CM.Cache.RemakeBuildingsPrices = function() {
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects');
CM.Sim.BuyBuildings(1, 'Objects1');
// Simulate Upgrade Buys
CM.Sim.BuyUpgrades();
@@ -386,24 +429,24 @@ CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.mid = -1;
// Calculate PP and colors when compared to purchase of single optimal building
if (CM.Options.ColorPPBulkMode == 0) {
for (let i of Object.keys(CM.Cache.Objects)) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
for (let i of Object.keys(CM.Cache.Objects1)) {
//CM.Cache.Objects1[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
if (CM.Cache.min == -1 || CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Objects1[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects1[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects1[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
CM.Cache.Objects1[i].color = color;
}
// Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
@@ -414,30 +457,30 @@ CM.Cache.RemakeBuildingsPP = function() {
// Calculate PP and colors when compared to purchase of selected bulk mode
else {
if (Game.buyBulk == 1) {
for (let i of Object.keys(CM.Cache.Objects)) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
for (let i of Object.keys(CM.Cache.Objects1)) {
//CM.Cache.Objects1[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
if (CM.Cache.min == -1 || CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Objects1[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects1[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects1[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
CM.Cache.Objects1[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 10) {
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
if (Game.cookiesPs) {
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
} else {
@@ -447,7 +490,7 @@ CM.Cache.RemakeBuildingsPP = function() {
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -459,7 +502,7 @@ CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 100) {
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
if (Game.cookiesPs) {
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
} else {
@@ -469,7 +512,7 @@ CM.Cache.RemakeBuildingsPP = function() {
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -560,66 +603,6 @@ CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
}
};
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
}
return moni;
};
CM.Cache.RemakeChain = function() {
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
maxPayout /= cpsBuffMult;
} else {
maxPayout = 0;
}
var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainWrath = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
}
};
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
var val = Game.cookiesPs * 60;

View File

@@ -106,15 +106,15 @@ CM.Config.ToggleConfig = function(config) {
if (CM.Options[config] == CM.ConfigData[config].label.length) {
CM.Options[config] = 0;
if (CM.ConfigData[config].toggle) l(CM.ConfigPrefix + config).className = 'option off';
if (CM.ConfigData[config].toggle) l(CM.Config.ConfigPrefix + config).className = 'option off';
}
else l(CM.ConfigPrefix + config).className = 'option';
else l(CM.Config.ConfigPrefix + config).className = 'option';
if (typeof CM.ConfigData[config].func !== 'undefined') {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.ConfigData[config].label[CM.Options[config]];
l(CM.Config.ConfigPrefix + config).innerHTML = CM.ConfigData[config].label[CM.Options[config]];
CM.Config.SaveConfig();
};
@@ -176,4 +176,12 @@ CM.Config.CheckNotificationPermissions = function(ToggleOnOff) {
}
}
}
};
};
/********
* Section: Variables used in Config functions */
/**
* Used to name certain DOM elements and refer to them
*/
CM.Config.ConfigPrefix = 'CMConfig';

View File

@@ -405,12 +405,10 @@ CM.Disp.CreateBotBar = function() {
* It is called by CM.Loop()
*/
CM.Disp.UpdateBotBar = function() {
if (CM.Options.BotBar == 1 && CM.Cache.Objects) {
if (CM.Options.BotBar == 1 && CM.Cache.Objects1) {
var count = 0;
for (let i of Object.keys(CM.Cache.Objects)) {
var target = 'Objects';
if (Game.buyBulk == 10) {target = 'Objects10';}
if (Game.buyBulk == 100) {target = 'Objects100';}
for (let i of Object.keys(CM.Cache.Objects1)) {
let target = `Objects${Game.buyBulk}`
count++;
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
@@ -715,9 +713,7 @@ CM.Disp.UpdateBotTimerBarPosition = function() {
* And by changes in CM.Options.BuildColor, CM.Options.SortBuild & CM.ConfigData.BulkBuildColor
*/
CM.Disp.UpdateBuildings = function() {
let target = 'Objects';
if (Game.buyBulk == 10 && CM.Options.BulkBuildColor == 1) target = 'Objects10';
else if (Game.buyBulk == 100 && CM.Options.BulkBuildColor == 1) target = 'Objects100';
let target = `Objects${Game.buyBulk}`
if (Game.buyMode == 1) {
if (CM.Options.BuildColor == 1) {
for (let i of Object.keys(CM.Cache[target])) {
@@ -730,7 +726,7 @@ CM.Disp.UpdateBuildings = function() {
}
}
else if (Game.buyMode == -1) {
for (let i of Object.keys(CM.Cache.Objects)) {
for (let i of Object.keys(CM.Cache.Objects1)) {
var o = Game.Objects[i];
l('productPrice' + o.id).style.color = '';
/*
@@ -763,9 +759,9 @@ CM.Disp.UpdateBuildings = function() {
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
}
} else {
let arr = Object.keys(CM.Cache.Objects).map(k =>
let arr = Object.keys(CM.Cache.Objects1).map(k =>
{
var o = CM.Cache.Objects[k];
var o = CM.Cache.Objects1[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
@@ -1455,12 +1451,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
let tooltipBox = l('CMTooltipBorder');
CM.Disp.TooltipCreateCalculationSection(tooltipBox);
var target = '';
// TODO: Change the Cache code and variables to use Objects1, Objectes10, Objects100
// That would depreciate this target setting code
if (Game.buyMode == 1 && Game.buyBulk == 10) target = 'Objects10';
else if (Game.buyMode == 1 && Game.buyBulk == 100) target = 'Objects100';
else target = 'Objects';
let target = `Objects${Game.buyBulk}`
CM.Disp.TooltipPrice = Game.Objects[CM.Disp.tooltipName].bulkPrice;
CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
@@ -2058,7 +2049,7 @@ CM.Disp.CreatePrefOption = function(config) {
else {
a.className = 'option';
}
a.id = CM.ConfigPrefix + config;
a.id = CM.Config.ConfigPrefix + config;
a.onclick = function() {CM.Config.ToggleConfig(config);};
a.textContent = CM.ConfigData[config].label[CM.Options[config]];
div.appendChild(a);
@@ -2104,7 +2095,7 @@ CM.Disp.CreatePrefOption = function(config) {
span.textContent = CM.ConfigData[config].label + ' ';
div.appendChild(span);
let input = document.createElement('input');
input.id = CM.ConfigPrefix + config;
input.id = CM.Config.ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.readOnly = true;
@@ -2113,13 +2104,13 @@ CM.Disp.CreatePrefOption = function(config) {
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
let inputPrompt = document.createElement('input');
inputPrompt.id = CM.ConfigPrefix + config + 'Prompt';
inputPrompt.id = CM.Config.ConfigPrefix + config + 'Prompt';
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CM.Options[config]);
let a = document.createElement('a');
a.className = 'option';
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Options[\'' + config + '\'] = l(CM.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.Config.SaveConfig(); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.onclick = function() {Game.Prompt(inputPrompt.outerHTML, [['Save', 'CM.Options[\'' + config + '\'] = l(CM.Config.ConfigPrefix + \'' + config + '\' + \'Prompt\').value; CM.Config.SaveConfig(); Game.ClosePrompt(); Game.UpdateMenu();'], 'Cancel']);};
a.textContent = 'Edit';
div.appendChild(a);
let label = document.createElement('label');
@@ -2154,7 +2145,7 @@ CM.Disp.CreatePrefOption = function(config) {
span.textContent = CM.ConfigData[config].label + ' ';
div.appendChild(span);
let input = document.createElement('input');
input.id = CM.ConfigPrefix + config;
input.id = CM.Config.ConfigPrefix + config;
input.className = 'option';
input.type = 'number';
input.value = (CM.Options[config]);
@@ -2562,13 +2553,13 @@ CM.Disp.CreateStatsChainSection = function() {
var section = document.createElement('div');
section.className = 'CMStatsChainSection';
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainRequired) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainRequired) ? CM.Disp.FormatTime((CM.Cache.ChainRequired - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainReqFrag = document.createDocumentFragment();
var chainReqSpan = document.createElement('span');
chainReqSpan.style.fontWeight = 'bold';
chainReqSpan.className = CM.Disp.colorTextPre + chainColor;
chainReqSpan.textContent = Beautify(CM.Cache.Chain);
chainReqSpan.textContent = Beautify(CM.Cache.ChainRequired);
chainReqFrag.appendChild(chainReqSpan);
if (chainTime != '') {
var chainReqSmall = document.createElement('small');
@@ -2577,13 +2568,13 @@ CM.Disp.CreateStatsChainSection = function() {
}
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required', chainReqFrag, goldCookTooltip));
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrathRequired) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrathRequired) ? CM.Disp.FormatTime((CM.Cache.ChainWrathRequired - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathReqFrag = document.createDocumentFragment();
var chainWrathReqSpan = document.createElement('span');
chainWrathReqSpan.style.fontWeight = 'bold';
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrathRequired);
chainWrathReqFrag.appendChild(chainWrathReqSpan);
if (chainWrathTime != '') {
var chainWrathReqSmall = document.createElement('small');
@@ -2592,13 +2583,13 @@ CM.Disp.CreateStatsChainSection = function() {
}
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Wrath)', chainWrathReqFrag, goldCookTooltip));
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyRequired) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyRequired) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyRequired - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainReqFrenFrag = document.createDocumentFragment();
var chainReqFrenSpan = document.createElement('span');
chainReqFrenSpan.style.fontWeight = 'bold';
chainReqFrenSpan.className = CM.Disp.colorTextPre + chainColorFrenzy;
chainReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzy);
chainReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyRequired);
chainReqFrenFrag.appendChild(chainReqFrenSpan);
if (chainTimeFrenzy != '') {
var chainReqFrenSmall = document.createElement('small');
@@ -2607,13 +2598,13 @@ CM.Disp.CreateStatsChainSection = function() {
}
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Frenzy)', chainReqFrenFrag, goldCookTooltip));
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrathRequired) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrathRequired) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrathRequired - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathReqFrenFrag = document.createDocumentFragment();
var chainWrathReqFrenSpan = document.createElement('span');
chainWrathReqFrenSpan.style.fontWeight = 'bold';
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrathRequired);
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
if (chainWrathTimeFrenzy != '') {
var chainWrathReqFrenSmall = document.createElement('small');
@@ -2622,14 +2613,14 @@ CM.Disp.CreateStatsChainSection = function() {
}
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag, goldCookTooltip));
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(CM.Cache.ChainReward) + ' / ' + Beautify(CM.Cache.ChainWrathReward)), goldCookTooltip));
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(CM.Cache.ChainReward[0]) + ' / ' + Beautify(CM.Cache.ChainWrathReward[0])), goldCookTooltip));
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode((Beautify(CM.Cache.ChainFrenzyReward) + ' / ' + Beautify(CM.Cache.ChainFrenzyWrathReward))), goldCookTooltip));
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode((Beautify(CM.Cache.ChainFrenzyReward[0]) + ' / ' + Beautify(CM.Cache.ChainFrenzyWrathReward[0]))), goldCookTooltip));
// TODO: Place MaxChainMoni function into CM.Cache.RemakeChain and create global variables to store it
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * CM.Cache.DragonsFortuneMultAdjustment * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax, CM.Cache.GoldenCookiesMult);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax, CM.Cache.WrathCookiesMult);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax, CM.Cache.GoldenCookiesMult)[0];
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax, CM.Cache.WrathCookiesMult)[0];
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", '"Chain" Reward (CUR) (Golden / Wrath)', document.createTextNode((Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))), goldCookTooltip));
return section;
};

View File

@@ -15,4 +15,6 @@ const CM = {
Main: {},
Options: {},
Sim: {},
VersionMajor: '2.031',
VersionMinor: '3',
};

View File

@@ -516,9 +516,15 @@ CM.Main.FixMouseY = function(target) {
}
};
/********
* Section: Variables used in Main functions */
CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false;
/**
* TODO: See if these can me removed (probably)
*/
CM.Main.lastGoldenCookieState = 0;
CM.Main.lastSpawnedGoldenCookieState = 0;
CM.Main.lastTickerFortuneState = 0;
@@ -526,9 +532,3 @@ CM.Main.lastSeasonPopupState = 0;
CM.Main.lastGardenNextStep = 0;
CM.Main.lastMagicBarFull = 0;
CM.Main.lastWrinklerCount = 0;
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.031';
CM.VersionMinor = '3';