Moved most replace tooltip funcs to Main.js
This commit is contained in:
132
CookieMonster.js
132
CookieMonster.js
@@ -2352,31 +2352,10 @@ CM.Disp.CreateSimpleTooltip = function(placeholder, text, minWidth) {
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CM.Disp[placeholder].appendChild(desc);
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CM.Disp[placeholder].appendChild(desc);
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}
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}
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/**
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* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'b'
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* It is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipBuild = function() {
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CM.Disp.TooltipBuildBackup = [];
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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if (l('product' + me.id).onmouseover != null) {
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CM.Disp.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
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eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
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}
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}
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}
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/**
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/**
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* This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip()
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* This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'u'
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* CM.Disp.Tooltip() sets the tooltip type to 'u'
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* It is called by CM.ReplaceNative()
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* It is called by Game.RebuildUpgrades() through CM.ReplaceNative() and is therefore not permanent like the other ReplaceTooltip functions
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*
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*/
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*/
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CM.Disp.ReplaceTooltipUpgrade = function() {
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CM.Disp.ReplaceTooltipUpgrade = function() {
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CM.Disp.TooltipUpgradeBackup = [];
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CM.Disp.TooltipUpgradeBackup = [];
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@@ -2389,39 +2368,6 @@ CM.Disp.ReplaceTooltipUpgrade = function() {
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}
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of the Grimoire minigame so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'g'
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* The function is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipGrimoire = function() {
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if (Game.Objects['Wizard tower'].minigameLoaded) {
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CM.Disp.TooltipGrimoireBackup = [];
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for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
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if (l('grimoireSpell' + i).onmouseover != null) {
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CM.Disp.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
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eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
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}
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 's'
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* The function is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipLump = function() {
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if (Game.canLumps()) {
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CM.Disp.TooltipLumpBackup = l('lumps').onmouseover;
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eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
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}
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};
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/**
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/**
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* This function enhance the standard tooltips by creating and changing l('tooltip')
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* This function enhance the standard tooltips by creating and changing l('tooltip')
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* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip()
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* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip()
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@@ -4094,12 +4040,10 @@ CM.ReplaceNative = function() {
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Backup.scriptLoaded(who, script);
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CM.Disp.ReplaceTooltipGrimoire()
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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CM.ReplaceNativeGrimoire();
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}
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}
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// TODO: Move this ReplaceTooltip function too other ReplaceTooltip functions
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// OR: Move all other into this function
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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Game.RebuildUpgrades = function() {
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Game.RebuildUpgrades = function() {
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CM.Backup.RebuildUpgrades();
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CM.Backup.RebuildUpgrades();
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@@ -4107,7 +4051,6 @@ CM.ReplaceNative = function() {
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Game.CalculateGains();
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Game.CalculateGains();
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}
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}
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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/**
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/**
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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@@ -4171,7 +4114,7 @@ CM.ReplaceNativeGrimoireLaunch = function() {
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eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
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eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
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Game.Objects['Wizard tower'].minigame.launch = function() {
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Game.Objects['Wizard tower'].minigame.launch = function() {
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CM.Backup.GrimoireLaunchMod();
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CM.Backup.GrimoireLaunchMod();
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CM.Disp.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipGrimoire();
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CM.HasReplaceNativeGrimoireDraw = false;
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CM.HasReplaceNativeGrimoireDraw = false;
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CM.ReplaceNativeGrimoireDraw();
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CM.ReplaceNativeGrimoireDraw();
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}
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}
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@@ -4286,9 +4229,7 @@ CM.DelayInit = function() {
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CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
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CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
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}
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}
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CM.Disp.CreateWrinklerButtons();
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CM.Disp.CreateWrinklerButtons();
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CM.Disp.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltips();
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CM.Disp.ReplaceTooltipGrimoire();
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CM.Disp.ReplaceTooltipLump();
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CM.Main.AddWrinklerAreaDetect();
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CM.Main.AddWrinklerAreaDetect();
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CM.Cache.InitCookiesDiff();
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CM.Cache.InitCookiesDiff();
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CM.ReplaceNative();
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CM.ReplaceNative();
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@@ -4313,6 +4254,69 @@ CM.DelayInit = function() {
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Game.Win('Third-party');
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Game.Win('Third-party');
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}
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}
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/********
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* Section: Functions related to first initizalition of CM */
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/**
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* This function call all functions that replace Game-tooltips with CM-enhanced tooltips
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* It is called by CM.DelayInit()
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*/
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CM.Main.ReplaceTooltips = function() {
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CM.Main.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipLump();
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}
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/********
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* Section: Functions related to replacing tooltips */
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/**
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* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'b'
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* It is called by CM.Main.ReplaceTooltips()
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*/
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CM.Main.ReplaceTooltipBuild = function() {
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CM.Main.TooltipBuildBackup = [];
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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if (l('product' + me.id).onmouseover != null) {
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CM.Main.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
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eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of the Grimoire minigame so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'g'
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* It is called by CM.Main.ReplaceTooltips()
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*/
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CM.Main.ReplaceTooltipGrimoire = function() {
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if (Game.Objects['Wizard tower'].minigameLoaded) {
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CM.Main.TooltipGrimoireBackup = [];
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for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
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if (l('grimoireSpell' + i).onmouseover != null) {
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CM.Main.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
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eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
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}
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 's'
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* It is called by CM.Main.ReplaceTooltips()
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*/
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CM.Main.ReplaceTooltipLump = function() {
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if (Game.canLumps()) {
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CM.Main.TooltipLumpBackup = l('lumps').onmouseover;
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eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
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}
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};
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/********
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/********
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* Section: Functions related to checking for changes in Minigames/GC's/Ticker
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* Section: Functions related to checking for changes in Minigames/GC's/Ticker
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* TODO: Possibly move this section */
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* TODO: Possibly move this section */
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@@ -4478,7 +4482,7 @@ CM.Main.CheckWrinklerCount = function() {
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* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
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* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
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* It is called by CM.DelayInit
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* It is called by CM.DelayInit
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* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
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* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
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* Thus, writing a CM.Disp.ReplaceTooltipWrinkler function etc.
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* Thus, writing a CM.Main.ReplaceTooltipWrinkler function etc.
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*/
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*/
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CM.Main.AddWrinklerAreaDetect = function() {
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CM.Main.AddWrinklerAreaDetect = function() {
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l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
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l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
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56
src/Disp.js
56
src/Disp.js
@@ -1171,31 +1171,10 @@ CM.Disp.CreateSimpleTooltip = function(placeholder, text, minWidth) {
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CM.Disp[placeholder].appendChild(desc);
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CM.Disp[placeholder].appendChild(desc);
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}
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}
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/**
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* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'b'
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* It is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipBuild = function() {
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CM.Disp.TooltipBuildBackup = [];
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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if (l('product' + me.id).onmouseover != null) {
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CM.Disp.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
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eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
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}
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}
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}
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/**
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/**
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* This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip()
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* This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'u'
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* CM.Disp.Tooltip() sets the tooltip type to 'u'
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* It is called by CM.ReplaceNative()
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* It is called by Game.RebuildUpgrades() through CM.ReplaceNative() and is therefore not permanent like the other ReplaceTooltip functions
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*
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*/
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*/
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CM.Disp.ReplaceTooltipUpgrade = function() {
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CM.Disp.ReplaceTooltipUpgrade = function() {
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CM.Disp.TooltipUpgradeBackup = [];
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CM.Disp.TooltipUpgradeBackup = [];
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@@ -1208,39 +1187,6 @@ CM.Disp.ReplaceTooltipUpgrade = function() {
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}
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of the Grimoire minigame so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'g'
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* The function is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipGrimoire = function() {
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if (Game.Objects['Wizard tower'].minigameLoaded) {
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CM.Disp.TooltipGrimoireBackup = [];
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for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
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if (l('grimoireSpell' + i).onmouseover != null) {
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CM.Disp.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
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eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
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}
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}
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}
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}
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/**
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* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 's'
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* The function is called by CM.DelayInit()
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* TODO: Place all ReplaceTooltip functions either under CM.DelayInit() or CM.ReplaceNative()
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* TODO: Move this code to Main.js file
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*/
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CM.Disp.ReplaceTooltipLump = function() {
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if (Game.canLumps()) {
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CM.Disp.TooltipLumpBackup = l('lumps').onmouseover;
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eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
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}
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};
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/**
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/**
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* This function enhance the standard tooltips by creating and changing l('tooltip')
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* This function enhance the standard tooltips by creating and changing l('tooltip')
|
||||||
* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip()
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* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip()
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76
src/Main.js
76
src/Main.js
@@ -45,12 +45,10 @@ CM.ReplaceNative = function() {
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Backup.scriptLoaded(who, script);
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CM.Disp.ReplaceTooltipGrimoire()
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CM.Main.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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CM.ReplaceNativeGrimoire();
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}
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}
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// TODO: Move this ReplaceTooltip function too other ReplaceTooltip functions
|
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// OR: Move all other into this function
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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Game.RebuildUpgrades = function() {
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Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
@@ -58,7 +56,6 @@ CM.ReplaceNative = function() {
|
|||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
|
CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
|
||||||
/**
|
/**
|
||||||
* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
|
* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
|
||||||
@@ -122,7 +119,7 @@ CM.ReplaceNativeGrimoireLaunch = function() {
|
|||||||
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
Game.Objects['Wizard tower'].minigame.launch = function() {
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
CM.Backup.GrimoireLaunchMod();
|
CM.Backup.GrimoireLaunchMod();
|
||||||
CM.Disp.ReplaceTooltipGrimoire();
|
CM.Main.ReplaceTooltipGrimoire();
|
||||||
CM.HasReplaceNativeGrimoireDraw = false;
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
CM.ReplaceNativeGrimoireDraw();
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
}
|
}
|
||||||
@@ -237,9 +234,7 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||||
}
|
}
|
||||||
CM.Disp.CreateWrinklerButtons();
|
CM.Disp.CreateWrinklerButtons();
|
||||||
CM.Disp.ReplaceTooltipBuild();
|
CM.Main.ReplaceTooltips();
|
||||||
CM.Disp.ReplaceTooltipGrimoire();
|
|
||||||
CM.Disp.ReplaceTooltipLump();
|
|
||||||
CM.Main.AddWrinklerAreaDetect();
|
CM.Main.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
@@ -264,6 +259,69 @@ CM.DelayInit = function() {
|
|||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to first initizalition of CM */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function call all functions that replace Game-tooltips with CM-enhanced tooltips
|
||||||
|
* It is called by CM.DelayInit()
|
||||||
|
*/
|
||||||
|
CM.Main.ReplaceTooltips = function() {
|
||||||
|
CM.Main.ReplaceTooltipBuild();
|
||||||
|
CM.Main.ReplaceTooltipGrimoire();
|
||||||
|
CM.Main.ReplaceTooltipLump();
|
||||||
|
}
|
||||||
|
|
||||||
|
/********
|
||||||
|
* Section: Functions related to replacing tooltips */
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function replaces the original .onmouseover functions of buildings so that it calls CM.Disp.Tooltip()
|
||||||
|
* CM.Disp.Tooltip() sets the tooltip type to 'b'
|
||||||
|
* It is called by CM.Main.ReplaceTooltips()
|
||||||
|
*/
|
||||||
|
CM.Main.ReplaceTooltipBuild = function() {
|
||||||
|
CM.Main.TooltipBuildBackup = [];
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
var me = Game.Objects[i];
|
||||||
|
if (l('product' + me.id).onmouseover != null) {
|
||||||
|
CM.Main.TooltipBuildBackup[i] = l('product' + me.id).onmouseover;
|
||||||
|
eval('l(\'product\' + me.id).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'b\', \'' + i + '\');}, \'store\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function replaces the original .onmouseover functions of the Grimoire minigame so that it calls CM.Disp.Tooltip()
|
||||||
|
* CM.Disp.Tooltip() sets the tooltip type to 'g'
|
||||||
|
* It is called by CM.Main.ReplaceTooltips()
|
||||||
|
*/
|
||||||
|
CM.Main.ReplaceTooltipGrimoire = function() {
|
||||||
|
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
CM.Main.TooltipGrimoireBackup = [];
|
||||||
|
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||||
|
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||||
|
CM.Main.TooltipGrimoireBackup[i] = l('grimoireSpell' + i).onmouseover;
|
||||||
|
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
|
||||||
|
* CM.Disp.Tooltip() sets the tooltip type to 's'
|
||||||
|
* It is called by CM.Main.ReplaceTooltips()
|
||||||
|
*/
|
||||||
|
CM.Main.ReplaceTooltipLump = function() {
|
||||||
|
if (Game.canLumps()) {
|
||||||
|
CM.Main.TooltipLumpBackup = l('lumps').onmouseover;
|
||||||
|
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/********
|
/********
|
||||||
* Section: Functions related to checking for changes in Minigames/GC's/Ticker
|
* Section: Functions related to checking for changes in Minigames/GC's/Ticker
|
||||||
* TODO: Possibly move this section */
|
* TODO: Possibly move this section */
|
||||||
@@ -429,7 +487,7 @@ CM.Main.CheckWrinklerCount = function() {
|
|||||||
* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
|
* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
|
||||||
* It is called by CM.DelayInit
|
* It is called by CM.DelayInit
|
||||||
* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
|
* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
|
||||||
* Thus, writing a CM.Disp.ReplaceTooltipWrinkler function etc.
|
* Thus, writing a CM.Main.ReplaceTooltipWrinkler function etc.
|
||||||
*/
|
*/
|
||||||
CM.Main.AddWrinklerAreaDetect = function() {
|
CM.Main.AddWrinklerAreaDetect = function() {
|
||||||
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
|
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
|
||||||
|
|||||||
Reference in New Issue
Block a user