Fixed to work with beta
This commit is contained in:
@@ -305,7 +305,7 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
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CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
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CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
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CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
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CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
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CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
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CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
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@@ -709,6 +709,10 @@ CM.Disp.UpdateTimerBar = function() {
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}
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}
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CM.Disp.UpdateBotTimerBarDisplay = function() {
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CM.Disp.UpdateBotTimerBarDisplay = function() {
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if (Game.OnAscend) {
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l('game').style.bottom = '0px';
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}
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else {
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if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
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if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
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CM.Disp.BotBar.style.bottom = '48px';
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CM.Disp.BotBar.style.bottom = '48px';
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l('game').style.bottom = '104px';
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l('game').style.bottom = '104px';
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@@ -723,6 +727,7 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
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else { // No bars
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else { // No bars
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l('game').style.bottom = '0px';
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l('game').style.bottom = '0px';
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}
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}
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}
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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l('sectionLeft').style.top = '48px';
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l('sectionLeft').style.top = '48px';
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@@ -840,8 +845,8 @@ CM.Disp.UpdateUpgrades = function() {
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}
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}
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else {
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else {
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.style.width = '17px';
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div.style.width = '12px';
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div.style.height = '17px';
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div.style.height = '12px';
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div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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l('upgrade' + i).appendChild(div);
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l('upgrade' + i).appendChild(div);
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}
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}
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@@ -1255,22 +1260,17 @@ CM.Disp.AddMenuStats = function(title) {
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stats.appendChild(header('Heavenly Chips', 'HC'));
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stats.appendChild(header('Heavenly Chips', 'HC'));
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if (CM.Config.StatsPref.HC) {
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if (CM.Config.StatsPref.HC) {
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var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
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var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
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var neededCook = CM.Sim.CookNeedPrest(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
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var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
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var hcMaxFrag = document.createDocumentFragment();
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var hcMaxFrag = document.createDocumentFragment();
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hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
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hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
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var hcMaxSmall = document.createElement('small');
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hcMaxSmall.textContent = ' (' + Beautify((possibleHC * 2)) + '%)';
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hcMaxFrag.appendChild(hcMaxSmall);
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stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
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stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
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var hcCurFrag = document.createDocumentFragment();
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var hcCurFrag = document.createDocumentFragment();
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hcCurFrag.appendChild(document.createTextNode(Beautify(Game.prestige['Heavenly chips'])));
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hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned)));
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var hcCurSmall = document.createElement('small');
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hcCurSmall.textContent = ' (' + Beautify((Game.prestige['Heavenly chips'] * 2)) + '%)';
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hcCurFrag.appendChild(hcCurSmall);
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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// Unneeded?
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var resetTitleFrag = document.createDocumentFragment();
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var resetTitleFrag = document.createDocumentFragment();
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resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
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resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
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var resetTitleSpan = document.createElement('span');
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var resetTitleSpan = document.createElement('span');
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@@ -1297,7 +1297,7 @@ CM.Disp.AddMenuStats = function(title) {
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetFrag.appendChild(resetSmall);
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resetFrag.appendChild(resetSmall);
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}
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}
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stats.appendChild(listing(resetTitleFrag, resetFrag));
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//stats.appendChild(listing(resetTitleFrag, resetFrag));
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}
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}
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if (Game.cpsSucked > 0) {
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if (Game.cpsSucked > 0) {
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@@ -1307,7 +1307,9 @@ CM.Disp.AddMenuStats = function(title) {
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for (var i in Game.wrinklers) {
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for (var i in Game.wrinklers) {
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sucked += Game.wrinklers[i].sucked;
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sucked += Game.wrinklers[i].sucked;
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}
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}
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sucked *= 1.1;
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var toSuck = 1.1;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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stats.appendChild(listing('Rewards of Popping', document.createTextNode(Beautify(sucked))));
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stats.appendChild(listing('Rewards of Popping', document.createTextNode(Beautify(sucked))));
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}
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}
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@@ -1422,7 +1424,7 @@ CM.Disp.AddMenu = function() {
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}
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}
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CM.Disp.RefreshMenu = function() {
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CM.Disp.RefreshMenu = function() {
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if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 3) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
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if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
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}
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}
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CM.Disp.UpdateTooltipLocation = function() {
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CM.Disp.UpdateTooltipLocation = function() {
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@@ -1743,7 +1745,9 @@ CM.Disp.CheckWrinklerTooltip = function() {
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CM.Disp.UpdateWrinklerTooltip = function() {
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CM.Disp.UpdateWrinklerTooltip = function() {
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if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
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if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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sucked *= 1.1;
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var toSuck = 1.1;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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l('CMTooltipWrinkler').textContent = Beautify(sucked);
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l('CMTooltipWrinkler').textContent = Beautify(sucked);
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}
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}
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@@ -1779,6 +1783,7 @@ CM.Disp.colorRed = 'red';
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CM.Disp.colorPurple = 'magenta';
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CM.Disp.colorPurple = 'magenta';
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CM.Disp.colorGray = '#b3b3b3';
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CM.Disp.colorGray = '#b3b3b3';
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CM.Disp.lastGoldenCookieState = 'none';
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CM.Disp.lastGoldenCookieState = 'none';
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CM.Disp.lastAscendState = -1;
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CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
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CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
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CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
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CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
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@@ -1857,6 +1862,11 @@ CM.ReplaceNative = function() {
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}
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}
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CM.Loop = function() {
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CM.Loop = function() {
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if (CM.Disp.lastAscendState != Game.OnAscend) {
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CM.Disp.lastAscendState = Game.OnAscend;
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CM.Disp.UpdateBotTimerBarDisplay();
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}
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if (!Game.OnAscend && Game.AscendTimer == 0) {
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if (CM.Sim.DoSims) {
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if (CM.Sim.DoSims) {
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CM.Cache.RemakeIncome();
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CM.Cache.RemakeIncome();
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CM.Cache.RemakeBCI();
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CM.Cache.RemakeBCI();
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@@ -1891,6 +1901,7 @@ CM.Loop = function() {
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// Change menu refresh interval
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// Change menu refresh interval
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CM.Disp.RefreshMenu();
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CM.Disp.RefreshMenu();
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}
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}
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}
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CM.Init = function() {
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CM.Init = function() {
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var proceed = true;
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var proceed = true;
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@@ -1911,6 +1922,7 @@ CM.Init = function() {
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CM.ReplaceNative();
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CM.ReplaceNative();
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Game.CalculateGains();
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Game.CalculateGains();
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CM.LoadConfig(); // Must be after all things are created!
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CM.LoadConfig(); // Must be after all things are created!
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CM.Disp.lastAscendState = Game.OnAscend;
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if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
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if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
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else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
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else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
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@@ -1957,14 +1969,8 @@ CM.Sim.Win = function(what) {
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eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
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eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
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CM.Sim.CookNeedPrest = function(prestige) {
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return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
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}
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CM.Sim.CopyData = function() {
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CM.Sim.CopyData = function() {
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// Other variables
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// Other variables
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CM.Sim.heavenlyCookies = Game.heavenlyCookies;
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CM.Sim.prestige = Game.prestige['Heavenly chips'];
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CM.Sim.UpgradesOwned = Game.UpgradesOwned;
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CM.Sim.UpgradesOwned = Game.UpgradesOwned;
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CM.Sim.pledges = Game.pledges;
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CM.Sim.pledges = Game.pledges;
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CM.Sim.AchievementsOwned = Game.AchievementsOwned;
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CM.Sim.AchievementsOwned = Game.AchievementsOwned;
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@@ -1977,7 +1983,9 @@ CM.Sim.CopyData = function() {
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var you = CM.Sim.Objects[i];
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var you = CM.Sim.Objects[i];
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you.amount = me.amount;
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you.amount = me.amount;
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eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
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eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
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you.name = me.name; // Needed for above eval!
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// Below is needed for above eval!
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you.baseCps = me.baseCps;
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you.name = me.name;
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}
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}
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// Upgrades
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// Upgrades
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@@ -2130,8 +2138,8 @@ CM.Sim.CheckOtherAchiev = function() {
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if (bicentennial == 1) CM.Sim.Win('Bicentennial');
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if (bicentennial == 1) CM.Sim.Win('Bicentennial');
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if (buildingsOwned >= 100) CM.Sim.Win('Builder');
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if (buildingsOwned >= 100) CM.Sim.Win('Builder');
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if (buildingsOwned >= 400) CM.Sim.Win('Architect');
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if (buildingsOwned >= 500) CM.Sim.Win('Architect');
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if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
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if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
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if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
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if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
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if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
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if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
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@@ -2183,6 +2191,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
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if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
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if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
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if (me.amount >= 200) CM.Sim.Win('Homegrown');
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if (me.amount >= 200) CM.Sim.Win('Homegrown');
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}
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}
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else if (i == 'Mine') {
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if (me.amount >= 1) CM.Sim.Win('You know the drill');
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if (me.amount >= 50) CM.Sim.Win('Excavation site');
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if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
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if (me.amount >= 150) CM.Sim.Win('Can you dig it');
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if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
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}
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else if (i == 'Factory') {
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else if (i == 'Factory') {
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if (me.amount >= 1) CM.Sim.Win('Production chain');
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if (me.amount >= 1) CM.Sim.Win('Production chain');
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if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
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if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
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@@ -2190,12 +2205,26 @@ CM.Sim.BuyBuildings = function(amount, target) {
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if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
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if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
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if (me.amount >= 200) CM.Sim.Win('Technocracy');
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if (me.amount >= 200) CM.Sim.Win('Technocracy');
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}
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}
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else if (i == 'Mine') {
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else if (i == 'Bank') {
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if (me.amount >= 1) CM.Sim.Win('You know the drill');
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if (me.amount >= 1) CM.Sim.Win('Pretty penny');
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if (me.amount >= 50) CM.Sim.Win('Excavation site');
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if (me.amount >= 50) CM.Sim.Win('Fit the bill');
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if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
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if (me.amount >= 100) CM.Sim.Win('A loan in the dark');
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if (me.amount >= 150) CM.Sim.Win('Can you dig it');
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if (me.amount >= 150) CM.Sim.Win('Need for greed');
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if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
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if (me.amount >= 200) CM.Sim.Win('It\'s the economy, stupid');
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}
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else if (i == 'Temple') {
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if (me.amount >= 1) CM.Sim.Win('Your time to shrine');
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if (me.amount >= 50) CM.Sim.Win('Shady sect');
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if (me.amount >= 100) CM.Sim.Win('New-age cult');
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if (me.amount >= 150) CM.Sim.Win('Organized religion');
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if (me.amount >= 200) CM.Sim.Win('Fanaticism');
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}
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else if (i == 'Wizard tower') {
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if (me.amount >= 1) CM.Sim.Win('Bewitched');
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if (me.amount >= 50) CM.Sim.Win('The sorcerer\'s apprentice');
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if (me.amount >= 100) CM.Sim.Win('Charms and enchantments');
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if (me.amount >= 150) CM.Sim.Win('Curses and maledictions');
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if (me.amount >= 200) CM.Sim.Win('Magic kingdom');
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}
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}
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else if (i == 'Shipment') {
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else if (i == 'Shipment') {
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if (me.amount >= 1) CM.Sim.Win('Expedition');
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if (me.amount >= 1) CM.Sim.Win('Expedition');
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@@ -2258,11 +2287,11 @@ CM.Sim.BuyBuildings = function(amount, target) {
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CM.Sim.BuyUpgrades = function() {
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CM.Sim.BuyUpgrades = function() {
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CM.Cache.Upgrades = [];
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CM.Cache.Upgrades = [];
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for (var i in Game.Upgrades) {
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for (var i in Game.Upgrades) {
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if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
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if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige') {
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CM.Sim.CopyData();
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CM.Sim.CopyData();
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||||||
var me = CM.Sim.Upgrades[i];
|
var me = CM.Sim.Upgrades[i];
|
||||||
me.bought = 1;
|
me.bought = 1;
|
||||||
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
|
if (Game.Upgrades[i].pool == '' || Game.Upgrades[i].pool == 'cookie') CM.Sim.UpgradesOwned++;
|
||||||
|
|
||||||
if (i == 'Elder Pledge') {
|
if (i == 'Elder Pledge') {
|
||||||
CM.Sim.pledges++;
|
CM.Sim.pledges++;
|
||||||
@@ -2308,8 +2337,6 @@ CM.Sim.ResetBonus = function() {
|
|||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
|
|
||||||
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
|
|||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
33
src/Disp.js
33
src/Disp.js
@@ -390,6 +390,10 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateBotTimerBarDisplay = function() {
|
CM.Disp.UpdateBotTimerBarDisplay = function() {
|
||||||
|
if (Game.OnAscend) {
|
||||||
|
l('game').style.bottom = '0px';
|
||||||
|
}
|
||||||
|
else {
|
||||||
if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
|
if (CM.Config.BotBar == 1 && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 1) {
|
||||||
CM.Disp.BotBar.style.bottom = '48px';
|
CM.Disp.BotBar.style.bottom = '48px';
|
||||||
l('game').style.bottom = '104px';
|
l('game').style.bottom = '104px';
|
||||||
@@ -404,6 +408,7 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
|
|||||||
else { // No bars
|
else { // No bars
|
||||||
l('game').style.bottom = '0px';
|
l('game').style.bottom = '0px';
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||||
l('sectionLeft').style.top = '48px';
|
l('sectionLeft').style.top = '48px';
|
||||||
@@ -521,8 +526,8 @@ CM.Disp.UpdateUpgrades = function() {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.style.width = '17px';
|
div.style.width = '12px';
|
||||||
div.style.height = '17px';
|
div.style.height = '12px';
|
||||||
div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
|
div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
|
||||||
l('upgrade' + i).appendChild(div);
|
l('upgrade' + i).appendChild(div);
|
||||||
}
|
}
|
||||||
@@ -936,22 +941,17 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(header('Heavenly Chips', 'HC'));
|
stats.appendChild(header('Heavenly Chips', 'HC'));
|
||||||
if (CM.Config.StatsPref.HC) {
|
if (CM.Config.StatsPref.HC) {
|
||||||
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||||
var neededCook = CM.Sim.CookNeedPrest(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||||
|
|
||||||
var hcMaxFrag = document.createDocumentFragment();
|
var hcMaxFrag = document.createDocumentFragment();
|
||||||
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
|
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
|
||||||
var hcMaxSmall = document.createElement('small');
|
|
||||||
hcMaxSmall.textContent = ' (' + Beautify((possibleHC * 2)) + '%)';
|
|
||||||
hcMaxFrag.appendChild(hcMaxSmall);
|
|
||||||
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
|
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
|
||||||
var hcCurFrag = document.createDocumentFragment();
|
var hcCurFrag = document.createDocumentFragment();
|
||||||
hcCurFrag.appendChild(document.createTextNode(Beautify(Game.prestige['Heavenly chips'])));
|
hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned)));
|
||||||
var hcCurSmall = document.createElement('small');
|
|
||||||
hcCurSmall.textContent = ' (' + Beautify((Game.prestige['Heavenly chips'] * 2)) + '%)';
|
|
||||||
hcCurFrag.appendChild(hcCurSmall);
|
|
||||||
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
||||||
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
||||||
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||||
|
// Unneeded?
|
||||||
var resetTitleFrag = document.createDocumentFragment();
|
var resetTitleFrag = document.createDocumentFragment();
|
||||||
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
|
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
|
||||||
var resetTitleSpan = document.createElement('span');
|
var resetTitleSpan = document.createElement('span');
|
||||||
@@ -978,7 +978,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||||
resetFrag.appendChild(resetSmall);
|
resetFrag.appendChild(resetSmall);
|
||||||
}
|
}
|
||||||
stats.appendChild(listing(resetTitleFrag, resetFrag));
|
//stats.appendChild(listing(resetTitleFrag, resetFrag));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
@@ -988,7 +988,9 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
for (var i in Game.wrinklers) {
|
for (var i in Game.wrinklers) {
|
||||||
sucked += Game.wrinklers[i].sucked;
|
sucked += Game.wrinklers[i].sucked;
|
||||||
}
|
}
|
||||||
sucked *= 1.1;
|
var toSuck = 1.1;
|
||||||
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
stats.appendChild(listing('Rewards of Popping', document.createTextNode(Beautify(sucked))));
|
stats.appendChild(listing('Rewards of Popping', document.createTextNode(Beautify(sucked))));
|
||||||
}
|
}
|
||||||
@@ -1103,7 +1105,7 @@ CM.Disp.AddMenu = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.RefreshMenu = function() {
|
CM.Disp.RefreshMenu = function() {
|
||||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 3) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateTooltipLocation = function() {
|
CM.Disp.UpdateTooltipLocation = function() {
|
||||||
@@ -1424,7 +1426,9 @@ CM.Disp.CheckWrinklerTooltip = function() {
|
|||||||
CM.Disp.UpdateWrinklerTooltip = function() {
|
CM.Disp.UpdateWrinklerTooltip = function() {
|
||||||
if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
|
if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
|
||||||
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
||||||
sucked *= 1.1;
|
var toSuck = 1.1;
|
||||||
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||||
}
|
}
|
||||||
@@ -1460,6 +1464,7 @@ CM.Disp.colorRed = 'red';
|
|||||||
CM.Disp.colorPurple = 'magenta';
|
CM.Disp.colorPurple = 'magenta';
|
||||||
CM.Disp.colorGray = '#b3b3b3';
|
CM.Disp.colorGray = '#b3b3b3';
|
||||||
CM.Disp.lastGoldenCookieState = 'none';
|
CM.Disp.lastGoldenCookieState = 'none';
|
||||||
|
CM.Disp.lastAscendState = -1;
|
||||||
|
|
||||||
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
||||||
|
|||||||
@@ -63,6 +63,11 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
CM.Disp.UpdateBotTimerBarDisplay();
|
||||||
|
}
|
||||||
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
CM.Cache.RemakeBCI();
|
CM.Cache.RemakeBCI();
|
||||||
@@ -97,6 +102,7 @@ CM.Loop = function() {
|
|||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
CM.Init = function() {
|
||||||
var proceed = true;
|
var proceed = true;
|
||||||
@@ -117,6 +123,7 @@ CM.Init = function() {
|
|||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
|
|
||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
|
||||||
|
|||||||
53
src/Sim.js
53
src/Sim.js
@@ -30,14 +30,8 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
CM.Sim.CookNeedPrest = function(prestige) {
|
|
||||||
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.CopyData = function() {
|
CM.Sim.CopyData = function() {
|
||||||
// Other variables
|
// Other variables
|
||||||
CM.Sim.heavenlyCookies = Game.heavenlyCookies;
|
|
||||||
CM.Sim.prestige = Game.prestige['Heavenly chips'];
|
|
||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
@@ -50,7 +44,9 @@ CM.Sim.CopyData = function() {
|
|||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
|
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
|
||||||
you.name = me.name; // Needed for above eval!
|
// Below is needed for above eval!
|
||||||
|
you.baseCps = me.baseCps;
|
||||||
|
you.name = me.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
@@ -203,8 +199,8 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
|
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
@@ -256,6 +252,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
|
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
|
||||||
if (me.amount >= 200) CM.Sim.Win('Homegrown');
|
if (me.amount >= 200) CM.Sim.Win('Homegrown');
|
||||||
}
|
}
|
||||||
|
else if (i == 'Mine') {
|
||||||
|
if (me.amount >= 1) CM.Sim.Win('You know the drill');
|
||||||
|
if (me.amount >= 50) CM.Sim.Win('Excavation site');
|
||||||
|
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
|
||||||
|
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
|
||||||
|
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
|
||||||
|
}
|
||||||
else if (i == 'Factory') {
|
else if (i == 'Factory') {
|
||||||
if (me.amount >= 1) CM.Sim.Win('Production chain');
|
if (me.amount >= 1) CM.Sim.Win('Production chain');
|
||||||
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
|
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
|
||||||
@@ -263,12 +266,26 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
|
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
|
||||||
if (me.amount >= 200) CM.Sim.Win('Technocracy');
|
if (me.amount >= 200) CM.Sim.Win('Technocracy');
|
||||||
}
|
}
|
||||||
else if (i == 'Mine') {
|
else if (i == 'Bank') {
|
||||||
if (me.amount >= 1) CM.Sim.Win('You know the drill');
|
if (me.amount >= 1) CM.Sim.Win('Pretty penny');
|
||||||
if (me.amount >= 50) CM.Sim.Win('Excavation site');
|
if (me.amount >= 50) CM.Sim.Win('Fit the bill');
|
||||||
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
|
if (me.amount >= 100) CM.Sim.Win('A loan in the dark');
|
||||||
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
|
if (me.amount >= 150) CM.Sim.Win('Need for greed');
|
||||||
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
|
if (me.amount >= 200) CM.Sim.Win('It\'s the economy, stupid');
|
||||||
|
}
|
||||||
|
else if (i == 'Temple') {
|
||||||
|
if (me.amount >= 1) CM.Sim.Win('Your time to shrine');
|
||||||
|
if (me.amount >= 50) CM.Sim.Win('Shady sect');
|
||||||
|
if (me.amount >= 100) CM.Sim.Win('New-age cult');
|
||||||
|
if (me.amount >= 150) CM.Sim.Win('Organized religion');
|
||||||
|
if (me.amount >= 200) CM.Sim.Win('Fanaticism');
|
||||||
|
}
|
||||||
|
else if (i == 'Wizard tower') {
|
||||||
|
if (me.amount >= 1) CM.Sim.Win('Bewitched');
|
||||||
|
if (me.amount >= 50) CM.Sim.Win('The sorcerer\'s apprentice');
|
||||||
|
if (me.amount >= 100) CM.Sim.Win('Charms and enchantments');
|
||||||
|
if (me.amount >= 150) CM.Sim.Win('Curses and maledictions');
|
||||||
|
if (me.amount >= 200) CM.Sim.Win('Magic kingdom');
|
||||||
}
|
}
|
||||||
else if (i == 'Shipment') {
|
else if (i == 'Shipment') {
|
||||||
if (me.amount >= 1) CM.Sim.Win('Expedition');
|
if (me.amount >= 1) CM.Sim.Win('Expedition');
|
||||||
@@ -331,11 +348,11 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
CM.Sim.BuyUpgrades = function() {
|
CM.Sim.BuyUpgrades = function() {
|
||||||
CM.Cache.Upgrades = [];
|
CM.Cache.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
|
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige') {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = CM.Sim.Upgrades[i];
|
||||||
me.bought = 1;
|
me.bought = 1;
|
||||||
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
|
if (Game.Upgrades[i].pool == '' || Game.Upgrades[i].pool == 'cookie') CM.Sim.UpgradesOwned++;
|
||||||
|
|
||||||
if (i == 'Elder Pledge') {
|
if (i == 'Elder Pledge') {
|
||||||
CM.Sim.pledges++;
|
CM.Sim.pledges++;
|
||||||
@@ -381,8 +398,6 @@ CM.Sim.ResetBonus = function() {
|
|||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
|
|
||||||
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|||||||
Reference in New Issue
Block a user