Fix sounds playing during mod initialization #558
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@@ -12,6 +12,7 @@
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* It starts the further initialization of CookieMonster and registers hooks
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*/
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CM.init = function() {
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CM.Footer.isInitzializing = true
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var proceed = true;
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if (Game.version != CM.VersionMajor) {
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proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
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@@ -20,7 +21,7 @@ CM.init = function() {
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CM.DelayInit();
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Game.registerHook('draw', CM.Disp.Draw);
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Game.registerHook('logic', CM.Loop);
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CM.Footer.isInitzializing = false
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}
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};
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