Merge pull request #491 from Aktanusa/fix/hasGod

Fixed hasGod #490
This commit is contained in:
DanielNoord
2021-01-23 23:00:21 +01:00
committed by GitHub
2 changed files with 24 additions and 16 deletions

View File

@@ -4602,6 +4602,9 @@ CM.Sim.auraMult = function(what) {
} }
CM.Sim.hasGod=function(what) { CM.Sim.hasGod=function(what) {
if (!CM.Sim.Objects.Temple.minigameLoaded) {
return false
}
var possibleGods = CM.Sim.Objects.Temple.minigame.gods var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what]; var god=possibleGods[what];
for (var i=0;i<3;i++) for (var i=0;i<3;i++)
@@ -5372,7 +5375,7 @@ CM.Sim.mouseCps = function() {
} }
mult *= CM.Sim.eff('click'); mult *= CM.Sim.eff('click');
if (CM.Sim.Objects.Temple.minigameLoaded) {
if (CM.Sim.hasGod) if (CM.Sim.hasGod)
{ {
var godLvl = CM.Sim.hasGod('labor'); var godLvl = CM.Sim.hasGod('labor');
@@ -5380,6 +5383,7 @@ CM.Sim.mouseCps = function() {
else if (godLvl == 2) mult *= 1.1; else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05; else if (godLvl == 3) mult *= 1.05;
} }
}
for (var i in Game.buffs) for (var i in Game.buffs)
{ {

View File

@@ -103,6 +103,9 @@ CM.Sim.auraMult = function(what) {
} }
CM.Sim.hasGod=function(what) { CM.Sim.hasGod=function(what) {
if (!CM.Sim.Objects.Temple.minigameLoaded) {
return false
}
var possibleGods = CM.Sim.Objects.Temple.minigame.gods var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what]; var god=possibleGods[what];
for (var i=0;i<3;i++) for (var i=0;i<3;i++)
@@ -873,7 +876,7 @@ CM.Sim.mouseCps = function() {
} }
mult *= CM.Sim.eff('click'); mult *= CM.Sim.eff('click');
if (CM.Sim.Objects.Temple.minigameLoaded) {
if (CM.Sim.hasGod) if (CM.Sim.hasGod)
{ {
var godLvl = CM.Sim.hasGod('labor'); var godLvl = CM.Sim.hasGod('labor');
@@ -881,6 +884,7 @@ CM.Sim.mouseCps = function() {
else if (godLvl == 2) mult *= 1.1; else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05; else if (godLvl == 3) mult *= 1.05;
} }
}
for (var i in Game.buffs) for (var i in Game.buffs)
{ {