Created (empty) tooltip for garden plots
This commit is contained in:
@@ -2416,9 +2416,10 @@ CM.Disp.Tooltip = function(type, name) {
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}
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else if (type === 's') l('tooltip').innerHTML = Game.lumpTooltip(); // Sugar Lumps
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else if (type === 'g') l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); // Grimoire
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else if (type == 'p') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(name[0], name[1])(); // Garden plots
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// Adds area for extra tooltip-sections
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if ((type == 'b' && Game.buyMode == 1) || type == 'u' || type == 's' || type == 'g') {
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if ((type == 'b' && Game.buyMode == 1) || type == 'u' || type == 's' || type == 'g' || type == 'p') {
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var area = document.createElement('div');
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area.id = 'CMTooltipArea';
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l('tooltip').appendChild(area);
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@@ -2583,6 +2584,9 @@ CM.Disp.UpdateTooltip = function() {
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else if (CM.Disp.tooltipType === 'g') {
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CM.Disp.UpdateTooltipGrimoire();
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}
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else if (CM.Disp.tooltipType === 'p') {
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CM.Disp.UpdateTooltipGardenPlots();
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}
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CM.Disp.UpdateTooltipWarnings();
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}
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else if (l('CMTooltipArea') == null) { // Remove warnings if its a basic tooltip
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@@ -2779,6 +2783,15 @@ CM.Disp.UpdateTooltipGrimoire = function() {
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}
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}
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/**
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* This function adds extra info to the Garden plots tooltips
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* It is called when Garden plots tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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* It adds to the additional information to l('CMTooltipArea')
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*/
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CM.Disp.UpdateTooltipGardenPlots = function() {
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var minigame = Game.Objects['Farm'].minigame;
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}
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/**
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* This function updates the warnings section of the building and upgrade tooltips
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* It is called by CM.Disp.UpdateTooltip()
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@@ -4335,18 +4348,16 @@ CM.Main.ReplaceTooltipLump = function() {
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};
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/**
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* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to '?'
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* This function replaces the original .onmouseover functions of all garden plants so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'p'
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* It is called by CM.Main.ReplaceTooltips()
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*/
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CM.Main.ReplaceTooltipGarden = function() {
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if (Game.Objects['Farm'].minigameLoaded) {
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CM.Main.TooltipGardenBackup = [];
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for (var i in Game.Objects['Farm'].minigame.plot) {
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for (var j in i) {
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//console.log(j, i)
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}
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}
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Array.from(l('gardenPlot').children).forEach((child, index) => {
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var coords = child.id.slice(-3,);
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child.onmouseover = function() {Game.tooltip.dynamic=1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip('p', [`${coords[0]}`,`${coords[2]}`]);}, 'this'); Game.tooltip.wobble();};
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});
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}
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};
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15
src/Disp.js
15
src/Disp.js
@@ -1233,9 +1233,10 @@ CM.Disp.Tooltip = function(type, name) {
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}
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else if (type === 's') l('tooltip').innerHTML = Game.lumpTooltip(); // Sugar Lumps
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else if (type === 'g') l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); // Grimoire
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else if (type == 'p') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(name[0], name[1])(); // Garden plots
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// Adds area for extra tooltip-sections
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if ((type == 'b' && Game.buyMode == 1) || type == 'u' || type == 's' || type == 'g') {
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if ((type == 'b' && Game.buyMode == 1) || type == 'u' || type == 's' || type == 'g' || type == 'p') {
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var area = document.createElement('div');
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area.id = 'CMTooltipArea';
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l('tooltip').appendChild(area);
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@@ -1400,6 +1401,9 @@ CM.Disp.UpdateTooltip = function() {
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else if (CM.Disp.tooltipType === 'g') {
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CM.Disp.UpdateTooltipGrimoire();
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}
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else if (CM.Disp.tooltipType === 'p') {
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CM.Disp.UpdateTooltipGardenPlots();
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}
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CM.Disp.UpdateTooltipWarnings();
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}
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else if (l('CMTooltipArea') == null) { // Remove warnings if its a basic tooltip
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@@ -1596,6 +1600,15 @@ CM.Disp.UpdateTooltipGrimoire = function() {
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}
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}
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/**
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* This function adds extra info to the Garden plots tooltips
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* It is called when Garden plots tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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* It adds to the additional information to l('CMTooltipArea')
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*/
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CM.Disp.UpdateTooltipGardenPlots = function() {
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var minigame = Game.Objects['Farm'].minigame;
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}
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/**
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* This function updates the warnings section of the building and upgrade tooltips
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* It is called by CM.Disp.UpdateTooltip()
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14
src/Main.js
14
src/Main.js
@@ -323,18 +323,16 @@ CM.Main.ReplaceTooltipLump = function() {
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};
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/**
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* This function replaces the original .onmouseover functions of sugar lumps so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to '?'
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* This function replaces the original .onmouseover functions of all garden plants so that it calls CM.Disp.Tooltip()
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* CM.Disp.Tooltip() sets the tooltip type to 'p'
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* It is called by CM.Main.ReplaceTooltips()
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*/
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CM.Main.ReplaceTooltipGarden = function() {
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if (Game.Objects['Farm'].minigameLoaded) {
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CM.Main.TooltipGardenBackup = [];
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for (var i in Game.Objects['Farm'].minigame.plot) {
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for (var j in i) {
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//console.log(j, i)
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}
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}
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Array.from(l('gardenPlot').children).forEach((child, index) => {
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var coords = child.id.slice(-3,);
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child.onmouseover = function() {Game.tooltip.dynamic=1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip('p', [`${coords[0]}`,`${coords[2]}`]);}, 'this'); Game.tooltip.wobble();};
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});
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}
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};
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