Merge branch 'DeathOfBalance-beta' into beta

This commit is contained in:
Aktanusa
2016-06-28 20:58:06 -04:00

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@@ -2756,27 +2756,27 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
var eggMult = 0; var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult++; if (CM.Sim.Has('Chicken egg')) eggMult*=1.01;
if (CM.Sim.Has('Duck egg')) eggMult++; if (CM.Sim.Has('Duck egg')) eggMult*=1.01;
if (CM.Sim.Has('Turkey egg')) eggMult++; if (CM.Sim.Has('Turkey egg')) eggMult*=1.01;
if (CM.Sim.Has('Quail egg')) eggMult++; if (CM.Sim.Has('Quail egg')) eggMult*=1.01;
if (CM.Sim.Has('Robin egg')) eggMult++; if (CM.Sim.Has('Robin egg')) eggMult*=1.01;
if (CM.Sim.Has('Ostrich egg')) eggMult++; if (CM.Sim.Has('Ostrich egg')) eggMult*=1.01;
if (CM.Sim.Has('Cassowary egg')) eggMult++; if (CM.Sim.Has('Cassowary egg')) eggMult*=1.01;
if (CM.Sim.Has('Salmon roe')) eggMult++; if (CM.Sim.Has('Salmon roe')) eggMult*=1.01;
if (CM.Sim.Has('Frogspawn')) eggMult++; if (CM.Sim.Has('Frogspawn')) eggMult*=1.01;
if (CM.Sim.Has('Shark egg')) eggMult++; if (CM.Sim.Has('Shark egg')) eggMult*=1.01;
if (CM.Sim.Has('Turtle egg')) eggMult++; if (CM.Sim.Has('Turtle egg')) eggMult*=1.01;
if (CM.Sim.Has('Ant larva')) eggMult++; if (CM.Sim.Has('Ant larva')) eggMult*=1.01;
if (CM.Sim.Has('Century egg')) { if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100); day = Math.min(day,100);
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10; CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult += CM.Cache.CentEgg; eggMult *= CM.Cache.CentEgg;
} }
mult *= (1 + 0.01 * eggMult); mult *= eggMult;
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2; if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;