Fixed linting issues
This commit is contained in:
@@ -63,13 +63,7 @@ function MouseCps() {
|
||||
if (SimHas('Dragon claw')) mult *= 1.03;
|
||||
|
||||
if (SimHas('Aura gloves')) {
|
||||
mult *=
|
||||
1 +
|
||||
0.05 *
|
||||
Math.min(
|
||||
Game.Objects.Cursor.level,
|
||||
SimHas('Luminous gloves') ? 20 : 10,
|
||||
);
|
||||
mult *= 1 + 0.05 * Math.min(Game.Objects.Cursor.level, SimHas('Luminous gloves') ? 20 : 10);
|
||||
}
|
||||
|
||||
mult *= SimEff('click');
|
||||
@@ -83,8 +77,7 @@ function MouseCps() {
|
||||
}
|
||||
|
||||
Object.keys(Game.buffs).forEach((i) => {
|
||||
if (typeof Game.buffs[i].multClick !== 'undefined')
|
||||
mult *= Game.buffs[i].multClick;
|
||||
if (typeof Game.buffs[i].multClick !== 'undefined') mult *= Game.buffs[i].multClick;
|
||||
});
|
||||
|
||||
// if (CM.Sim.auraMult('Dragon Cursor')) mult*=1.05;
|
||||
@@ -129,8 +122,7 @@ export default function BuyUpgradesBonusIncome(upgrade) {
|
||||
} else {
|
||||
SimUpgrades[upgrade].bought = (SimUpgrades[upgrade].bought + 1) % 2;
|
||||
}
|
||||
if (Game.CountsAsUpgradeOwned(Game.Upgrades[upgrade].pool))
|
||||
SimUpgradesOwned += 1; // eslint-disable-line no-unused-vars
|
||||
if (Game.CountsAsUpgradeOwned(Game.Upgrades[upgrade].pool)) SimUpgradesOwned += 1; // eslint-disable-line no-unused-vars
|
||||
|
||||
if (upgrade === 'Elder Pledge') {
|
||||
SimPledges += 1;
|
||||
|
||||
Reference in New Issue
Block a user