Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -2,11 +2,7 @@ import CalculateGains from '../Calculations/CalculateGains';
import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
import CopyData from '../SimulationData/CopyData';
import SimWin from '../SimulationData/SimWin';
import {
SimAchievementsOwned,
SimCookiesPs,
SimObjects,
} from '../VariablesAndData';
import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndData';
/**
* This function calculates the bonus income of buying a building
@@ -34,10 +30,7 @@ export default function BuyBuildingsBonusIncome(building, amount) {
if (me.amount >= 800) SimWin("The devil's workshop");
} else {
Object.keys(Game.Objects[me.name].tieredAchievs).forEach((j) => {
if (
me.amount >=
Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock
) {
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock) {
SimWin(Game.Objects[me.name].tieredAchievs[j].name);
}
});