Fixed linting issues
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@@ -2,11 +2,7 @@ import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import CopyData from '../SimulationData/CopyData';
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import SimWin from '../SimulationData/SimWin';
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import {
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SimAchievementsOwned,
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SimCookiesPs,
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SimObjects,
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} from '../VariablesAndData';
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import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndData';
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/**
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* This function calculates the bonus income of buying a building
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@@ -34,10 +30,7 @@ export default function BuyBuildingsBonusIncome(building, amount) {
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if (me.amount >= 800) SimWin("The devil's workshop");
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} else {
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Object.keys(Game.Objects[me.name].tieredAchievs).forEach((j) => {
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if (
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me.amount >=
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Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock
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) {
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if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock) {
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SimWin(Game.Objects[me.name].tieredAchievs[j].name);
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}
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});
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