Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -7,19 +7,14 @@ import SimHas from './SimHas';
export default function SimGetTieredCpsMult(me) {
let mult = 1;
Object.keys(me.tieredUpgrades).forEach((i) => {
if (
!Game.Tiers[me.tieredUpgrades[i].tier].special &&
SimHas(me.tieredUpgrades[i].name)
)
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name))
mult *= 2;
});
Object.keys(me.synergies).forEach((i) => {
if (SimHas(me.synergies[i].name)) {
const syn = me.synergies[i];
if (syn.buildingTie1.name === me.name)
mult *= 1 + 0.05 * syn.buildingTie2.amount;
else if (syn.buildingTie2.name === me.name)
mult *= 1 + 0.001 * syn.buildingTie1.amount;
if (syn.buildingTie1.name === me.name) mult *= 1 + 0.05 * syn.buildingTie2.amount;
else if (syn.buildingTie2.name === me.name) mult *= 1 + 0.001 * syn.buildingTie1.amount;
}
});
if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;