Fixed linting issues
This commit is contained in:
@@ -7,19 +7,14 @@ import SimHas from './SimHas';
|
||||
export default function SimGetTieredCpsMult(me) {
|
||||
let mult = 1;
|
||||
Object.keys(me.tieredUpgrades).forEach((i) => {
|
||||
if (
|
||||
!Game.Tiers[me.tieredUpgrades[i].tier].special &&
|
||||
SimHas(me.tieredUpgrades[i].name)
|
||||
)
|
||||
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name))
|
||||
mult *= 2;
|
||||
});
|
||||
Object.keys(me.synergies).forEach((i) => {
|
||||
if (SimHas(me.synergies[i].name)) {
|
||||
const syn = me.synergies[i];
|
||||
if (syn.buildingTie1.name === me.name)
|
||||
mult *= 1 + 0.05 * syn.buildingTie2.amount;
|
||||
else if (syn.buildingTie2.name === me.name)
|
||||
mult *= 1 + 0.001 * syn.buildingTie1.amount;
|
||||
if (syn.buildingTie1.name === me.name) mult *= 1 + 0.05 * syn.buildingTie2.amount;
|
||||
else if (syn.buildingTie2.name === me.name) mult *= 1 + 0.001 * syn.buildingTie1.amount;
|
||||
}
|
||||
});
|
||||
if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;
|
||||
|
||||
Reference in New Issue
Block a user