Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -14,21 +14,14 @@ import ReplaceTooltipGrimoire from './TooltipGrimoire';
* This function fixes replaces the .draw function of the Grimoire
*/
function ReplaceNativeGrimoireDraw() {
if (
!HasReplaceNativeGrimoireDraw &&
Game.Objects['Wizard tower'].minigameLoaded
) {
if (!HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
const { minigame } = Game.Objects['Wizard tower'];
BackupGrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function () {
BackupGrimoireDraw();
if (CMOptions.GrimoireBar === 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ` (${FormatTime(
CalculateGrimoireRefillTime(
minigame.magic,
minigame.magicM,
minigame.magicM,
),
CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM),
)})`;
}
};
@@ -40,10 +33,7 @@ function ReplaceNativeGrimoireDraw() {
* This function fixes replaces the .launch function of the Grimoire
*/
function ReplaceNativeGrimoireLaunch() {
if (
!HasReplaceNativeGrimoireLaunch &&
Game.Objects['Wizard tower'].minigameLoaded
) {
if (!HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
const { minigame } = Game.Objects['Wizard tower'];
BackupGrimoireLaunch = minigame.launch; // eslint-disable-line no-unused-vars
BackupGrimoireLaunchMod = new Function( // eslint-disable-line no-new-func