Fixed linting issues
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@@ -16,36 +16,17 @@ export default function CheckWrinklerCount() {
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});
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if (CurrentWrinklers > LastWrinklerCount) {
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LastWrinklerCount = CurrentWrinklers;
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxFlash
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) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxFlash) {
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Flash(3, 'WrinklerMaxFlash', false);
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} else {
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Flash(3, 'WrinklerFlash', false);
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}
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxSound
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) {
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PlaySound(
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CMOptions.WrinklerMaxSoundURL,
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'WrinklerMaxSound',
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'WrinklerMaxVolume',
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false,
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);
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxSound) {
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PlaySound(CMOptions.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume', false);
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} else {
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PlaySound(
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CMOptions.WrinklerSoundURL,
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'WrinklerSound',
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'WrinklerVolume',
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false,
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);
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PlaySound(CMOptions.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume', false);
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}
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxNotification
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) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxNotification) {
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CreateNotification(
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'WrinklerMaxNotification',
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'Maximum Wrinklers Reached',
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