Fixed linting issues
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@@ -9,10 +9,7 @@ import { LastMagicBarFull } from '../VariablesAndData';
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* It is called by CM.Main.Loop
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*/
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export default function CheckMagicMeter() {
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if (
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Game.Objects['Wizard tower'].minigameLoaded &&
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CMOptions.GrimoireBar === 1
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) {
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if (Game.Objects['Wizard tower'].minigameLoaded && CMOptions.GrimoireBar === 1) {
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const { minigame } = Game.Objects['Wizard tower'];
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if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
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else if (!LastMagicBarFull) {
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