Fixed linting issues
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@@ -1,7 +1,4 @@
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import {
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CacheSpawnedGoldenShimmer,
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CacheGoldenShimmersByID,
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} from '../../Cache/VariablesAndData';
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import { CacheSpawnedGoldenShimmer, CacheGoldenShimmersByID } from '../../Cache/VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import CreateGCTimer from '../../Disp/GoldenCookieTimers/GoldenCookieTimers';
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import Flash from '../../Disp/Notifications/Flash';
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@@ -69,11 +66,8 @@ export default function CheckGoldenCookie() {
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} else if (CMOptions.GCTimer === 1 && LastGoldenCookieState) {
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Object.keys(GCTimers).forEach((i) => {
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GCTimers[i].style.opacity = CacheGoldenShimmersByID[i].l.style.opacity;
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GCTimers[i].style.transform =
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CacheGoldenShimmersByID[i].l.style.transform;
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GCTimers[i].textContent = Math.ceil(
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CacheGoldenShimmersByID[i].life / Game.fps,
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);
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GCTimers[i].style.transform = CacheGoldenShimmersByID[i].l.style.transform;
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GCTimers[i].textContent = Math.ceil(CacheGoldenShimmersByID[i].life / Game.fps);
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});
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}
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}
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@@ -9,10 +9,7 @@ import { LastMagicBarFull } from '../VariablesAndData';
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* It is called by CM.Main.Loop
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*/
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export default function CheckMagicMeter() {
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if (
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Game.Objects['Wizard tower'].minigameLoaded &&
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CMOptions.GrimoireBar === 1
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) {
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if (Game.Objects['Wizard tower'].minigameLoaded && CMOptions.GrimoireBar === 1) {
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const { minigame } = Game.Objects['Wizard tower'];
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if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
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else if (!LastMagicBarFull) {
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@@ -9,20 +9,11 @@ import { LastTickerFortuneState } from '../VariablesAndData';
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* It is called by CM.Main.Loop
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*/
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export default function CheckTickerFortune() {
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if (
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LastTickerFortuneState !==
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(Game.TickerEffect && Game.TickerEffect.type === 'fortune')
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) {
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LastTickerFortuneState =
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Game.TickerEffect && Game.TickerEffect.type === 'fortune';
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if (LastTickerFortuneState !== (Game.TickerEffect && Game.TickerEffect.type === 'fortune')) {
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LastTickerFortuneState = Game.TickerEffect && Game.TickerEffect.type === 'fortune';
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if (LastTickerFortuneState) {
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Flash(3, 'FortuneFlash', false);
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PlaySound(
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CMOptions.FortuneSoundURL,
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'FortuneSound',
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'FortuneVolume',
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false,
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);
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PlaySound(CMOptions.FortuneSoundURL, 'FortuneSound', 'FortuneVolume', false);
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CreateNotification(
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'FortuneNotification',
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'Fortune Cookie found',
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@@ -16,36 +16,17 @@ export default function CheckWrinklerCount() {
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});
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if (CurrentWrinklers > LastWrinklerCount) {
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LastWrinklerCount = CurrentWrinklers;
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxFlash
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) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxFlash) {
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Flash(3, 'WrinklerMaxFlash', false);
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} else {
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Flash(3, 'WrinklerFlash', false);
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}
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxSound
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) {
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PlaySound(
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CMOptions.WrinklerMaxSoundURL,
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'WrinklerMaxSound',
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'WrinklerMaxVolume',
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false,
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);
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxSound) {
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PlaySound(CMOptions.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume', false);
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} else {
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PlaySound(
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CMOptions.WrinklerSoundURL,
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'WrinklerSound',
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'WrinklerVolume',
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false,
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);
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PlaySound(CMOptions.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume', false);
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}
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if (
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CurrentWrinklers === Game.getWrinklersMax() &&
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CMOptions.WrinklerMaxNotification
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) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxNotification) {
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CreateNotification(
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'WrinklerMaxNotification',
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'Maximum Wrinklers Reached',
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