Fixed linting issues
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@@ -1,9 +1,5 @@
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import UpdateTooltips from './UpdateTooltips';
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import {
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SimpleTooltipElements,
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TooltipName,
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TooltipType,
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} from '../VariablesAndData';
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import { SimpleTooltipElements, TooltipName, TooltipType } from '../VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
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import GetTimeColour from '../BeautifyAndFormatting/GetTimeColour';
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@@ -93,32 +89,20 @@ export function CreateTooltip(type, name) {
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} else if (type === 'u') {
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// Upgrades
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if (!Game.UpgradesInStore[name]) return '';
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l('tooltip').innerHTML = Game.crateTooltip(
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Game.UpgradesInStore[name],
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'store',
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);
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l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
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} else if (type === 's') l('tooltip').innerHTML = Game.lumpTooltip();
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// Sugar Lumps
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else if (type === 'g')
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l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(
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name,
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)();
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l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
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// Grimoire
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else if (type === 'p')
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l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(
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name[0],
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name[1],
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)();
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l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(name[0], name[1])();
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// Harvest all button in garden
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else if (type === 'ha')
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l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)();
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else if (type === 'ha') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)();
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else if (type === 'wb') l('tooltip').innerHTML = '';
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else if (type === 'pag')
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l('tooltip').innerHTML = Game.Objects.Temple.minigame.godTooltip(name)();
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else if (type === 'pag') l('tooltip').innerHTML = Game.Objects.Temple.minigame.godTooltip(name)();
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else if (type === 'pas')
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l('tooltip').innerHTML = Game.Objects.Temple.minigame.slotTooltip(
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name[0],
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)();
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l('tooltip').innerHTML = Game.Objects.Temple.minigame.slotTooltip(name[0])();
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// Adds area for extra tooltip-sections
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if (
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