Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -7,8 +7,7 @@ function CrateTooltipLockedAchievements(me) {
tags.push('Locked', 0);
let neuromancy = 0;
if (Game.Has('Neuromancy') || (Game.sesame && me.pool === 'debug'))
neuromancy = 1;
if (Game.Has('Neuromancy') || (Game.sesame && me.pool === 'debug')) neuromancy = 1;
if (neuromancy && me.won === 0) tags.push('Click to win!', '#00c462');
else if (neuromancy && me.won > 0) tags.push('Click to lose!', '#00c462');
@@ -21,9 +20,9 @@ function CrateTooltipLockedAchievements(me) {
let tagsStr = '';
for (let i = 0; i < tags.length; i += 2) {
if (i % 2 === 0)
tagsStr += ` <div class="tag" style="color:${
tags[i + 1] === 0 ? '#fff' : tags[i + 1]
};">[${tags[i]}]</div>`;
tagsStr += ` <div class="tag" style="color:${tags[i + 1] === 0 ? '#fff' : tags[i + 1]};">[${
tags[i]
}]</div>`;
}
tagsStr = tagsStr.substring(1);
@@ -35,9 +34,9 @@ function CrateTooltipLockedAchievements(me) {
${tagsStr}<div class="line"></div><div class="description">${desc}</div></div>
${
Game.sesame
? `<div style="font-size:9px;">Id : ${me.id} | Order : ${Math.floor(
me.order,
)}${me.tier ? ` | Tier : ${me.tier}` : ''}</div>`
? `<div style="font-size:9px;">Id : ${me.id} | Order : ${Math.floor(me.order)}${
me.tier ? ` | Tier : ${me.tier}` : ''
}</div>`
: ''
}`;
}
@@ -58,9 +57,7 @@ export default function AddMissingAchievements() {
const id = achievsCrate.onclick.toString().split(/\[(.*)\]/gi)[1];
const { icon } = Game.AchievementsById[id];
// eslint-disable-next-line no-param-reassign
achievsCrate.style.backgroundPosition = `${-icon[0] * 48}px ${
-icon[1] * 48
}px`;
achievsCrate.style.backgroundPosition = `${-icon[0] * 48}px ${-icon[1] * 48}px`;
// eslint-disable-next-line no-param-reassign
achievsCrate.onmouseover = function () {
if (!Game.mouseDown) {
@@ -68,10 +65,9 @@ export default function AddMissingAchievements() {
Game.tooltip.dynamic = 1;
Game.tooltip.draw(
this,
() => (function () {
return CrateTooltipLockedAchievements(
Game.AchievementsById[id],
);
() =>
(function () {
return CrateTooltipLockedAchievements(Game.AchievementsById[id]);
})(),
'top',
);