Fixed linting issues
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@@ -15,12 +15,9 @@ export default function CreateSectionHideButtons() {
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l('vaultUpgrades').style.display = 'none';
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} else {
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l('upgrades').style.display = 'flex';
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if (l('toggleUpgrades').children.length !== 0)
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l('toggleUpgrades').style.display = 'block';
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if (l('techUpgrades').children.length !== 0)
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l('techUpgrades').style.display = 'block';
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if (l('vaultUpgrades').children.length !== 0)
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l('vaultUpgrades').style.display = 'block';
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if (l('toggleUpgrades').children.length !== 0) l('toggleUpgrades').style.display = 'block';
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if (l('techUpgrades').children.length !== 0) l('techUpgrades').style.display = 'block';
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if (l('vaultUpgrades').children.length !== 0) l('vaultUpgrades').style.display = 'block';
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}
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};
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a.textContent = 'Hide/Show Upgrades';
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@@ -28,8 +25,7 @@ export default function CreateSectionHideButtons() {
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const b = document.createElement('a');
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b.className = 'option';
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b.onclick = function () {
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if (l('products').style.display === 'grid')
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l('products').style.display = 'none';
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if (l('products').style.display === 'grid') l('products').style.display = 'none';
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else l('products').style.display = 'grid';
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};
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b.textContent = 'Hide/Show Buildings';
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@@ -18,11 +18,7 @@ export default function CreateWrinklerButtons() {
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};
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popAllA.onmouseover = function () {
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Game.tooltip.dynamic = 1;
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Game.tooltip.draw(
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this,
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() => CreateTooltip('wb', 'PopAll'),
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'this',
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);
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Game.tooltip.draw(this, () => CreateTooltip('wb', 'PopAll'), 'this');
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Game.tooltip.wobble();
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};
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l('sectionLeftExtra').children[0].append(popAllA);
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@@ -31,19 +27,14 @@ export default function CreateWrinklerButtons() {
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popFattestA.textContent = 'Pop Single Fattest';
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popFattestA.className = 'option';
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popFattestA.onclick = function () {
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if (CacheWrinklersFattest[1] !== null)
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Game.wrinklers[CacheWrinklersFattest[1]].hp = 0;
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if (CacheWrinklersFattest[1] !== null) Game.wrinklers[CacheWrinklersFattest[1]].hp = 0;
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};
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popFattestA.onmouseout = function () {
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Game.tooltip.shouldHide = 1;
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};
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popFattestA.onmouseover = function () {
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Game.tooltip.dynamic = 1;
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Game.tooltip.draw(
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this,
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() => CreateTooltip('wb', 'PopFattest'),
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'this',
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);
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Game.tooltip.draw(this, () => CreateTooltip('wb', 'PopFattest'), 'this');
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Game.tooltip.wobble();
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};
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l('sectionLeftExtra').children[0].append(popFattestA);
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