Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -57,28 +57,19 @@ export function UpdateTimerBar() {
let numberOfTimers = 0;
// Regulates visibility of Golden Cookie timer
if (
Game.shimmerTypes.golden.spawned === 0 &&
!Game.Has('Golden switch [off]')
) {
if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
l('CMTimerBarGC').style.display = '';
l('CMTimerBarGCMinBar').style.width = `${Math.round(
(Math.max(
0,
Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time,
) *
(Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarGCMinBar').textContent = Math.ceil(
(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) /
Game.fps,
(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps,
);
else l('CMTimerBarGCMinBar').textContent = '';
if (
Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime
) {
if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
} else {
@@ -102,37 +93,27 @@ export function UpdateTimerBar() {
);
else l('CMTimerBarGCBar').textContent = '';
l('CMTimerBarGCTime').textContent = Math.ceil(
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) /
Game.fps,
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
);
numberOfTimers += 1;
} else l('CMTimerBarGC').style.display = 'none';
// Regulates visibility of Reindeer timer
if (
Game.season === 'christmas' &&
Game.shimmerTypes.reindeer.spawned === 0
) {
if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) {
l('CMTimerBarRen').style.display = '';
l('CMTimerBarRenMinBar').style.width = `${Math.round(
(Math.max(
0,
Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time,
) *
(Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenMinBar').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.minTime -
Game.shimmerTypes.reindeer.time) /
Game.fps,
(Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps,
);
else l('CMTimerBarRenMinBar').textContent = '';
l('CMTimerBarRenBar').style.width = `${Math.round(
(Math.min(
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) *
maxWidthTwoBar) /
@@ -141,16 +122,13 @@ export function UpdateTimerBar() {
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.time,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) / Game.fps,
);
else l('CMTimerBarRenBar').textContent = '';
l('CMTimerBarRenTime').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) /
Game.fps,
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
);
numberOfTimers += 1;
} else {
@@ -180,13 +158,10 @@ export function UpdateTimerBar() {
else timer.lastChild.children[1].textContent = '';
timer.lastChild.children[1].style.width = `${Math.round(
(Game.buffs[i].time *
(maxWidthOneBar -
Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
(maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
Game.buffs[i].maxTime,
)}px`;
timer.lastChild.children[2].textContent = Math.ceil(
Game.buffs[i].time / Game.fps,
);
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers += 1;
BuffTimerBars[Game.buffs[i].name] = timer;
}