Fixed linting issues
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@@ -5,11 +5,7 @@
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* @param {number} targetMagic The target magic level
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* @returns {number} count / Game.fps The time it takes to reach targetMagic
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*/
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export default function CalculateGrimoireRefillTime(
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currentMagic,
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maxMagic,
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targetMagic,
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) {
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export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) {
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let magic = currentMagic;
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let count = 0;
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while (magic < targetMagic) {
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