Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -5,11 +5,7 @@
* @param {number} targetMagic The target magic level
* @returns {number} count / Game.fps The time it takes to reach targetMagic
*/
export default function CalculateGrimoireRefillTime(
currentMagic,
maxMagic,
targetMagic,
) {
export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) {
let magic = currentMagic;
let count = 0;
while (magic < targetMagic) {

View File

@@ -18,16 +18,10 @@ export default function GetCPS() {
return Game.cookiesPs * (1 - Game.cpsSucked);
}
if (CMOptions.CalcWrink === 1) {
return (
Game.cookiesPs *
(CacheCurrWrinklerCPSMult + (1 - CacheCurrWrinklerCount * 0.05))
);
return Game.cookiesPs * (CacheCurrWrinklerCPSMult + (1 - CacheCurrWrinklerCount * 0.05));
}
if (CacheWrinklersFattest[1] !== null)
if (
CMOptions.CalcWrink === 2 &&
Game.wrinklers[CacheWrinklersFattest[1]].type === 1
) {
if (CMOptions.CalcWrink === 2 && Game.wrinklers[CacheWrinklersFattest[1]].type === 1) {
return (
Game.cookiesPs *
((CacheCurrWrinklerCPSMult * 3) / CacheCurrWrinklerCount +
@@ -36,7 +30,6 @@ export default function GetCPS() {
}
return (
Game.cookiesPs *
(CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount +
(1 - CacheCurrWrinklerCount * 0.05))
(CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount + (1 - CacheCurrWrinklerCount * 0.05))
);
}

View File

@@ -1,7 +1,4 @@
import {
CacheWrinklersFattest,
CacheWrinklersTotal,
} from '../../Cache/VariablesAndData';
import { CacheWrinklersFattest, CacheWrinklersTotal } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
/**

View File

@@ -5,11 +5,8 @@
*/
export default function UpdateBackground() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height =
Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width =
Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height =
Game.LeftBackground.canvas.parentNode.offsetHeight;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width = Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height = Game.LeftBackground.canvas.parentNode.offsetHeight;
Game.DrawBackground();
}