Fixed linting issues
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@@ -33,11 +33,8 @@ export default function UpdateUpgrades() {
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const me = Game.UpgradesInStore[i];
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let addedColour = false;
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for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j += 1) {
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if (
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l(`upgrade${i}`).childNodes[j].className.indexOf(ColourBackPre) !== -1
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) {
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l(`upgrade${i}`).childNodes[j].className =
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ColourBackPre + CacheUpgrades[me.name].color;
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if (l(`upgrade${i}`).childNodes[j].className.indexOf(ColourBackPre) !== -1) {
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l(`upgrade${i}`).childNodes[j].className = ColourBackPre + CacheUpgrades[me.name].color;
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addedColour = true;
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break;
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}
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@@ -79,13 +76,15 @@ export default function UpdateUpgrades() {
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}
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if (CMOptions.SortUpgrades) {
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arr.sort((a, b) => ColoursOrdering.indexOf(a.color) > ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0);
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: 0,
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);
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} else {
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arr.sort((a, b) => a.price - b.price);
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}
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@@ -94,7 +93,6 @@ export default function UpdateUpgrades() {
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return arr2.findIndex((e) => e.name === upgrade.name);
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};
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for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
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l(`upgrade${x}`).style.order =
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nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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l(`upgrade${x}`).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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}
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}
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