Fixed linting issues
This commit is contained in:
@@ -1,8 +1,4 @@
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import {
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CacheObjects1,
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CacheObjects10,
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CacheObjects100,
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} from '../../Cache/VariablesAndData';
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import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import BuildingSell from '../../Sim/SimulationEvents/SellBuilding';
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import Beautify from '../BeautifyAndFormatting/Beautify';
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@@ -31,8 +27,7 @@ export default function UpdateBuildings() {
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if (Game.buyMode === 1) {
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if (CMOptions.BuildColour === 1) {
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Object.keys(target).forEach((i) => {
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l(`productPrice${Game.Objects[i].id}`).style.color =
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CMOptions[`Colour${target[i].color}`];
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l(`productPrice${Game.Objects[i].id}`).style.color = CMOptions[`Colour${target[i].color}`];
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});
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} else {
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Object.keys(Game.Objects).forEach((i) => {
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@@ -70,14 +65,16 @@ export default function UpdateBuildings() {
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return o;
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});
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arr.sort((a, b) => ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0);
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: 0,
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);
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} else if (CMOptions.SortBuildings === 2) {
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arr = Object.keys(target).map((k) => {
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const o = target[k];
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@@ -86,14 +83,16 @@ export default function UpdateBuildings() {
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return o;
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});
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arr.sort((a, b) => ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > // eslint-disable-line no-nested-ternary
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ColoursOrdering.indexOf(b.color)
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0);
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: 0,
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);
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}
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for (let x = 0; x < arr.length; x++) {
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@@ -38,24 +38,12 @@ function CreateUpgradeBarLegend() {
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return div;
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};
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legend.appendChild(
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legendLine(ColourBlue, 'Better than the best PP of a building option'),
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);
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legend.appendChild(
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legendLine(ColourGreen, 'Same as the best PP building option'),
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);
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legend.appendChild(
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legendLine(ColourYellow, 'Within the top 10 of PP for buildings'),
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);
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legend.appendChild(
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legendLine(ColourOrange, 'Within the top 20 of PP for buildings'),
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);
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legend.appendChild(
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legendLine(ColourRed, 'Within the top 30 of PP for buildings'),
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);
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legend.appendChild(
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legendLine(ColourPurple, 'Outside of the top 30 of PP for buildings'),
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);
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legend.appendChild(legendLine(ColourBlue, 'Better than the best PP of a building option'));
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legend.appendChild(legendLine(ColourGreen, 'Same as the best PP building option'));
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legend.appendChild(legendLine(ColourYellow, 'Within the top 10 of PP for buildings'));
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legend.appendChild(legendLine(ColourOrange, 'Within the top 20 of PP for buildings'));
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legend.appendChild(legendLine(ColourRed, 'Within the top 30 of PP for buildings'));
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legend.appendChild(legendLine(ColourPurple, 'Outside of the top 30 of PP for buildings'));
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legend.appendChild(legendLine(ColourGray, 'Negative or infinity PP'));
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return legend;
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}
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@@ -99,8 +87,5 @@ export default function CreateUpgradeBar() {
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UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', ColourPurple));
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UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', ColourGray));
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l('upgrades').parentNode.insertBefore(
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UpgradeBar,
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l('upgrades').parentNode.childNodes[3],
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);
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l('upgrades').parentNode.insertBefore(UpgradeBar, l('upgrades').parentNode.childNodes[3]);
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}
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@@ -33,11 +33,8 @@ export default function UpdateUpgrades() {
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const me = Game.UpgradesInStore[i];
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let addedColour = false;
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for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j += 1) {
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if (
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l(`upgrade${i}`).childNodes[j].className.indexOf(ColourBackPre) !== -1
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) {
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l(`upgrade${i}`).childNodes[j].className =
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ColourBackPre + CacheUpgrades[me.name].color;
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if (l(`upgrade${i}`).childNodes[j].className.indexOf(ColourBackPre) !== -1) {
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l(`upgrade${i}`).childNodes[j].className = ColourBackPre + CacheUpgrades[me.name].color;
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addedColour = true;
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break;
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}
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@@ -79,13 +76,15 @@ export default function UpdateUpgrades() {
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}
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if (CMOptions.SortUpgrades) {
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arr.sort((a, b) => ColoursOrdering.indexOf(a.color) > ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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arr.sort((a, b) =>
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ColoursOrdering.indexOf(a.color) > ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? 1
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: ColoursOrdering.indexOf(a.color) < ColoursOrdering.indexOf(b.color) // eslint-disable-line no-nested-ternary
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? -1
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: a.pp < b.pp
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? -1
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: 0);
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: 0,
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);
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} else {
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arr.sort((a, b) => a.price - b.price);
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}
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@@ -94,7 +93,6 @@ export default function UpdateUpgrades() {
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return arr2.findIndex((e) => e.name === upgrade.name);
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};
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for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
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l(`upgrade${x}`).style.order =
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nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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l(`upgrade${x}`).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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}
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}
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