Fixed linting issues
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@@ -15,15 +15,12 @@ export default function CacheHeavenlyChipsPS() {
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// Only calculate every new second
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if ((Game.T / Game.fps) % 1 === 0) {
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const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
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const ascendNowToOwn = Math.floor(
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Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned),
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);
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const ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
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const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
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// Add recent gains to AvgQueue's
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const timeDiff = currDate - CacheLastHeavenlyCheck;
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const heavenlyChipsDiffAvg =
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Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
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const heavenlyChipsDiffAvg = Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
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for (let i = 0; i < timeDiff; i++) {
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HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
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}
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