Fixed linting issues
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@@ -22,10 +22,7 @@ function CacheColour(target, amount) {
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return;
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}
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// eslint-disable-next-line no-param-reassign
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target[i].color = ColourOfPP(
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target[i],
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Game.Objects[i].getSumPrice(amount),
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);
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target[i].color = ColourOfPP(target[i], Game.Objects[i].getSumPrice(amount));
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// Colour based on excluding certain top-buildings
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for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
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if (target[i].pp === CachePPArray[j][0]) target[i].color = ColourGray; // eslint-disable-line no-param-reassign
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@@ -38,12 +35,10 @@ function CachePP(target, amount) {
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const price = Game.Objects[i].getSumPrice(amount);
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if (Game.cookiesPs) {
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target[i].pp = // eslint-disable-line no-param-reassign
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Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) /
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Game.cookiesPs +
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Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs +
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price / target[i].bonus;
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} else target[i].pp = price / target[i].bonus; // eslint-disable-line no-param-reassign
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if (!(CMOptions.PPRigidelMode && amount === 1))
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CachePPArray.push([target[i].pp, amount]);
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if (!(CMOptions.PPRigidelMode && amount === 1)) CachePPArray.push([target[i].pp, amount]);
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});
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}
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