Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -22,10 +22,7 @@ function CacheColour(target, amount) {
return;
}
// eslint-disable-next-line no-param-reassign
target[i].color = ColourOfPP(
target[i],
Game.Objects[i].getSumPrice(amount),
);
target[i].color = ColourOfPP(target[i], Game.Objects[i].getSumPrice(amount));
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (target[i].pp === CachePPArray[j][0]) target[i].color = ColourGray; // eslint-disable-line no-param-reassign
@@ -38,12 +35,10 @@ function CachePP(target, amount) {
const price = Game.Objects[i].getSumPrice(amount);
if (Game.cookiesPs) {
target[i].pp = // eslint-disable-line no-param-reassign
Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) /
Game.cookiesPs +
Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs +
price / target[i].bonus;
} else target[i].pp = price / target[i].bonus; // eslint-disable-line no-param-reassign
if (!(CMOptions.PPRigidelMode && amount === 1))
CachePPArray.push([target[i].pp, amount]);
if (!(CMOptions.PPRigidelMode && amount === 1)) CachePPArray.push([target[i].pp, amount]);
});
}