Fixed linting issues

This commit is contained in:
Daniël van Noord
2021-05-01 22:43:02 +02:00
parent 1d12977984
commit 1c8bd79640
94 changed files with 8692 additions and 1316 deletions

View File

@@ -3,10 +3,7 @@
import Beautify from '../../Disp/BeautifyAndFormatting/Beautify';
import CopyData from '../../Sim/SimulationData/CopyData';
import { SimDoSims, SimObjects } from '../../Sim/VariablesAndData';
import {
CacheCostDragonUpgrade,
CacheLastDragonLevel,
} from '../VariablesAndData';
import { CacheCostDragonUpgrade, CacheLastDragonLevel } from '../VariablesAndData';
/**
* This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip
@@ -17,9 +14,7 @@ export default function CacheDragonCost() {
Game.dragonLevel < 25 &&
Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')
) {
let target = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/Objects\[(.*)\]/)[1];
let target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1];
const amount = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/sacrifice\((.*?)\)/)[1];
@@ -34,10 +29,7 @@ export default function CacheDragonCost() {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(
0,
SimObjects[target].amount - 1 - SimObjects[target].free,
);
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
@@ -58,10 +50,7 @@ export default function CacheDragonCost() {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(
0,
SimObjects[target].amount - 1 - SimObjects[target].free,
);
Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;