Complete overhaul of code structure and relevant files (#639)
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138
src/Sim/SimulationEvents/BuyUpgrades.js
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138
src/Sim/SimulationEvents/BuyUpgrades.js
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/* eslint-disable no-unused-vars */
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import SimAuraMult from '../ReplacedGameFunctions/SimAuraMult';
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import SimEff from '../ReplacedGameFunctions/SimEff';
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import SimHas from '../ReplacedGameFunctions/SimHas';
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import SimHasGod from '../ReplacedGameFunctions/SimHasGod';
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import CopyData from '../SimulationData/CopyData';
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import SimWin from '../SimulationData/SimWin';
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import {
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SimAchievementsOwned, SimCookiesPs, SimObjects, SimPledges, SimUpgrades, SimUpgradesOwned,
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} from '../VariablesAndData';
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/**
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* This function calculates the cookies per click
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* It is called by CM.Sim.BuyUpgradesBonusIncome() when an upgrades has no bonus-income (and is thus a clicking-upgrade)
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* @returns {number} out The clicking power
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*/
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function MouseCps() {
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let add = 0;
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if (SimHas('Thousand fingers')) add += 0.1;
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if (SimHas('Million fingers')) add *= 5;
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if (SimHas('Billion fingers')) add *= 10;
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if (SimHas('Trillion fingers')) add *= 20;
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if (SimHas('Quadrillion fingers')) add *= 20;
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if (SimHas('Quintillion fingers')) add *= 20;
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if (SimHas('Sextillion fingers')) add *= 20;
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if (SimHas('Septillion fingers')) add *= 20;
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if (SimHas('Octillion fingers')) add *= 20;
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if (SimHas('Nonillion fingers')) add *= 20;
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let num = 0;
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for (const i of Object.keys(SimObjects)) { num += SimObjects[i].amount; }
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num -= SimObjects.Cursor.amount;
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add *= num;
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// Can use SimCookiesPs as function is always called after CM.Sim.CalculateGains()
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if (SimHas('Plastic mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Iron mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Titanium mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Adamantium mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Unobtainium mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Eludium mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Wishalloy mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Fantasteel mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Nevercrack mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Armythril mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Technobsidian mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Plasmarble mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Miraculite mouse')) add += SimCookiesPs * 0.01;
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if (SimHas('Fortune #104')) add += SimCookiesPs * 0.01;
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let mult = 1;
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if (SimHas('Santa\'s helpers')) mult *= 1.1;
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if (SimHas('Cookie egg')) mult *= 1.1;
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if (SimHas('Halo gloves')) mult *= 1.1;
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if (SimHas('Dragon claw')) mult *= 1.03;
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if (SimHas('Aura gloves')) {
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mult *= 1 + 0.05 * Math.min(Game.Objects.Cursor.level, SimHas('Luminous gloves') ? 20 : 10);
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}
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mult *= SimEff('click');
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if (SimObjects.Temple.minigameLoaded) {
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if (SimHasGod) {
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const godLvl = SimHasGod('labor');
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if (godLvl === 1) mult *= 1.15;
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else if (godLvl === 2) mult *= 1.1;
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else if (godLvl === 3) mult *= 1.05;
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}
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}
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for (const i of Object.keys(Game.buffs)) {
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if (typeof Game.buffs[i].multClick !== 'undefined') mult *= Game.buffs[i].multClick;
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}
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// if (CM.Sim.auraMult('Dragon Cursor')) mult*=1.05;
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mult *= 1 + SimAuraMult('Dragon Cursor') * 0.05;
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// No need to make this function a CM function
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let out = mult * Game.ComputeCps(1, SimHas('Reinforced index finger') + SimHas('Carpal tunnel prevention cream') + SimHas('Ambidextrous'), add);
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out = Game.runModHookOnValue('cookiesPerClick', out);
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if (Game.hasBuff('Cursed finger')) out = Game.buffs['Cursed finger'].power;
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return out;
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}
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/**
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* This function calculates the bonus income of buying a building
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* It is called by CM.Cache.CacheBuildingIncome()
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* @param {string} building The name of the upgrade to be bought
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* @returns {[{number, number}]} The bonus income of the upgrade and the difference in MouseCPS
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*/
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export default function BuyUpgradesBonusIncome(upgrade) {
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if (Game.Upgrades[upgrade].pool === 'toggle' || (Game.Upgrades[upgrade].bought === 0 && Game.Upgrades[upgrade].unlocked && Game.Upgrades[upgrade].pool !== 'prestige')) {
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CopyData();
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if (SimUpgrades[upgrade].name === 'Shimmering veil [on]') {
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SimUpgrades['Shimmering veil [off]'].bought = 0;
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} else if (SimUpgrades[upgrade].name === 'Golden switch [on]') {
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SimUpgrades['Golden switch [off]'].bought = 0;
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} else {
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SimUpgrades[upgrade].bought = (SimUpgrades[upgrade].bought + 1) % 2;
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}
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const me = SimUpgrades[upgrade];
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if (Game.CountsAsUpgradeOwned(Game.Upgrades[upgrade].pool)) SimUpgradesOwned++;
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if (upgrade === 'Elder Pledge') {
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SimPledges++;
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if (SimPledges > 0) SimWin('Elder nap');
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if (SimPledges >= 5) SimWin('Elder slumber');
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} else if (upgrade === 'Elder Covenant') {
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SimWin('Elder calm');
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} else if (upgrade === 'Prism heart biscuits') {
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SimWin('Lovely cookies');
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} else if (upgrade === 'Heavenly key') {
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SimWin('Wholesome');
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}
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const lastAchievementsOwned = SimAchievementsOwned;
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CalculateGains();
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CheckOtherAchiev();
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if (lastAchievementsOwned !== SimAchievementsOwned) {
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CalculateGains();
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}
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const diffMouseCPS = MouseCps() - Game.computedMouseCps;
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if (diffMouseCPS) {
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return [SimCookiesPs - Game.cookiesPs, diffMouseCPS];
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}
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return [SimCookiesPs - Game.cookiesPs];
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}
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return [];
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}
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