Complete overhaul of code structure and relevant files (#639)
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src/Sim/SimulationEvents/BuyBuildingBonusIncome.js
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50
src/Sim/SimulationEvents/BuyBuildingBonusIncome.js
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import CopyData from '../SimulationData/CopyData';
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import SimWin from '../SimulationData/SimWin';
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import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndData';
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/**
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* This function calculates the bonus income of buying a building
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* It is called by CM.Cache.CacheBuildingIncome()
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* @param {string} building The name of the building to be bought
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* @param {number} amount The amount to be bought
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* @returns {number} The bonus income of the building
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*/
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export default function BuyBuildingsBonusIncome(building, amount) {
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CopyData();
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SimObjects[building].amount += amount;
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const me = SimObjects[building];
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if (building === 'Cursor') {
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if (me.amount >= 1) SimWin('Click');
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if (me.amount >= 2) SimWin('Double-click');
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if (me.amount >= 50) SimWin('Mouse wheel');
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if (me.amount >= 100) SimWin('Of Mice and Men');
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if (me.amount >= 200) SimWin('The Digital');
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if (me.amount >= 300) SimWin('Extreme polydactyly');
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if (me.amount >= 400) SimWin('Dr. T');
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if (me.amount >= 500) SimWin('Thumbs, phalanges, metacarpals');
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if (me.amount >= 600) SimWin('With her finger and her thumb');
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if (me.amount >= 700) SimWin('Gotta hand it to you');
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if (me.amount >= 800) SimWin('The devil\'s workshop');
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} else {
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for (const j in Game.Objects[me.name].tieredAchievs) {
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if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock) {
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SimWin(Game.Objects[me.name].tieredAchievs[j].name);
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}
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}
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}
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const lastAchievementsOwned = SimAchievementsOwned;
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CalculateGains();
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CheckOtherAchiev();
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if (lastAchievementsOwned !== SimAchievementsOwned) {
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CalculateGains();
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}
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return SimCookiesPs - Game.cookiesPs;
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}
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