Complete overhaul of code structure and relevant files (#639)

This commit is contained in:
Daniël van Noord
2021-03-14 00:41:14 +01:00
committed by GitHub
parent bb34bce9a5
commit 1bffb58782
163 changed files with 7369 additions and 10882 deletions

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/* eslint-disable no-unused-vars */
import CacheDragonAuras from '../../Cache/Dragon/CacheDragonAuras';
import { CacheDragonAura, CacheDragonAura2 } from '../../Cache/VariablesAndData';
import { CreateBotBarBuildingColumn } from '../../Disp/InfoBars/CreateDOMElements';
import InitAchievement from '../InitializeData/InitAchievement';
import InitialBuildingData from '../InitializeData/InitialBuildingData';
import InitUpgrade from '../InitializeData/InitUpgrade';
import {
SimAchievements, SimAchievementsOwned, SimDragonAura, SimDragonAura2, SimHeavenlyPower, SimObjects, SimPledges, SimPrestige, SimUpgrades, SimUpgradesOwned,
} from '../VariablesAndData';
/**
* This function copies all relevant data and therefore sets a new iteration of the "sim data"
* It is called at the start of any function that simulates certain behaviour or actions
*/
export default function CopyData() {
// Other variables
SimUpgradesOwned = Game.UpgradesOwned;
SimPledges = Game.pledges;
SimAchievementsOwned = Game.AchievementsOwned;
SimHeavenlyPower = Game.heavenlyPower;
SimPrestige = Game.prestige;
// Buildings
for (const i of Object.keys(Game.Objects)) {
const me = Game.Objects[i];
let you = SimObjects[i];
if (you === undefined) { // New building!
SimObjects[i] = InitialBuildingData(i);
you = SimObjects[i];
CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
}
you.amount = me.amount;
you.level = me.level;
you.totalCookies = me.totalCookies;
you.basePrice = me.basePrice;
you.free = me.free;
if (me.minigameLoaded) {
you.minigameLoaded = me.minigameLoaded;
you.minigame = me.minigame;
}
SimObjects[i] = you;
}
// Upgrades
for (const i of Object.keys(Game.Upgrades)) {
const me = Game.Upgrades[i];
let you = SimUpgrades[i];
if (you === undefined) {
SimUpgrades[i] = InitUpgrade(i);
you = SimUpgrades[i];
}
you.bought = me.bought;
SimUpgrades[i] = you;
}
// Achievements
for (const i of Object.keys(Game.Achievements)) {
const me = Game.Achievements[i];
let you = SimAchievements[i];
if (you === undefined) {
SimAchievements[i] = InitAchievement(i);
you = SimAchievements[i];
}
you.won = me.won;
SimAchievements[i] = you;
}
// Auras
CacheDragonAuras();
SimDragonAura = CacheDragonAura;
SimDragonAura2 = CacheDragonAura2;
}