Complete overhaul of code structure and relevant files (#639)

This commit is contained in:
Daniël van Noord
2021-03-14 00:41:14 +01:00
committed by GitHub
parent bb34bce9a5
commit 1bffb58782
163 changed files with 7369 additions and 10882 deletions

View File

@@ -0,0 +1,32 @@
import { SimObjects } from '../VariablesAndData';
import SimHas from './SimHas';
/**
* This functions creates functions similarly to Game.GetTieredCpsMult but checks Sim Data instead of Game Data
*/
export default function SimGetTieredCpsMult(me) {
let mult = 1;
for (const i in me.tieredUpgrades) {
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name)) mult *= 2;
}
for (const i in me.synergies) {
if (SimHas(me.synergies[i].name)) {
const syn = me.synergies[i];
if (syn.buildingTie1.name === me.name) mult *= (1 + 0.05 * syn.buildingTie2.amount);
else if (syn.buildingTie2.name === me.name) mult *= (1 + 0.001 * syn.buildingTie1.amount);
}
}
if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;
if (me.grandma && SimHas(me.grandma.name)) mult *= (1 + SimObjects.Grandma.amount * 0.01 * (1 / (me.id - 1)));
if (typeof me.tieredUpgrades.misfortune === 'object') {
if (me.vanilla === 1 && SimHas(me.tieredUpgrades.misfortune.name)) {
switch (Game.elderWrath) {
default: mult *= 1; break;
case 1: mult *= 1.02; break;
case 2: mult *= 1.04; break;
case 3: mult *= 1.06; break;
}
}
}
return mult;
}