Complete overhaul of code structure and relevant files (#639)
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src/Sim/ReplacedGameFunctions/SimGetTieredCpsMult.js
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32
src/Sim/ReplacedGameFunctions/SimGetTieredCpsMult.js
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import { SimObjects } from '../VariablesAndData';
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import SimHas from './SimHas';
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/**
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* This functions creates functions similarly to Game.GetTieredCpsMult but checks Sim Data instead of Game Data
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*/
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export default function SimGetTieredCpsMult(me) {
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let mult = 1;
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for (const i in me.tieredUpgrades) {
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if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name)) mult *= 2;
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}
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for (const i in me.synergies) {
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if (SimHas(me.synergies[i].name)) {
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const syn = me.synergies[i];
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if (syn.buildingTie1.name === me.name) mult *= (1 + 0.05 * syn.buildingTie2.amount);
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else if (syn.buildingTie2.name === me.name) mult *= (1 + 0.001 * syn.buildingTie1.amount);
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}
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}
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if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;
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if (me.grandma && SimHas(me.grandma.name)) mult *= (1 + SimObjects.Grandma.amount * 0.01 * (1 / (me.id - 1)));
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if (typeof me.tieredUpgrades.misfortune === 'object') {
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if (me.vanilla === 1 && SimHas(me.tieredUpgrades.misfortune.name)) {
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switch (Game.elderWrath) {
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default: mult *= 1; break;
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case 1: mult *= 1.02; break;
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case 2: mult *= 1.04; break;
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case 3: mult *= 1.06; break;
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}
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}
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}
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return mult;
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}
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