Complete overhaul of code structure and relevant files (#639)

This commit is contained in:
Daniël van Noord
2021-03-14 00:41:14 +01:00
committed by GitHub
parent bb34bce9a5
commit 1bffb58782
163 changed files with 7369 additions and 10882 deletions

View File

@@ -0,0 +1,20 @@
import { CMOptions } from '../../Config/VariablesAndData';
import { isInitializing } from '../../InitSaveLoad/Variables';
/**
* This function plays a sound depending on configs. It is called by all functions
* that check game-events and which have settings for sound (e.g., Golden Cookies appearing, Magic meter being full)
* @param {variable} url A variable that gives the url for the sound (e.g., CM.Options.GCSoundURL)
* @param {string} sndConfig The setting in CM.Options that is checked before creating the sound
* @param {string} volConfig The setting in CM.Options that is checked to determine volume
*/
export default function PlaySound(url, sndConfig, volConfig) {
// The arguments check makes the sound not play upon initialization of the mod
if (CMOptions[sndConfig] === 1 && isInitializing === false) {
// eslint-disable-next-line new-cap
const sound = new realAudio(url);
if (CMOptions.GeneralSound) sound.volume = (CMOptions[volConfig] / 100) * (Game.volume / 100);
else sound.volume = (CMOptions[volConfig] / 100);
sound.play();
}
}