Complete overhaul of code structure and relevant files (#639)
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src/Disp/HelperFunctions/CalculateGrimoireRefillTime.js
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15
src/Disp/HelperFunctions/CalculateGrimoireRefillTime.js
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/**
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* This function calculates the time it takes to reach a certain magic level
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* @param {number} currentMagic The current magic level
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* @param {number} maxMagic The user's max magic level
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* @param {number} targetMagic The target magic level
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* @returns {number} count / Game.fps The time it takes to reach targetMagic
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*/
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export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) {
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let count = 0;
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while (currentMagic < targetMagic) {
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currentMagic += Math.max(0.002, (currentMagic / Math.max(maxMagic, 100)) ** 0.5) * 0.002;
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count++;
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}
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return count / Game.fps;
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}
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