Complete overhaul of code structure and relevant files (#639)
This commit is contained in:
17
src/Config/Toggles/ToggleBotBar.js
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17
src/Config/Toggles/ToggleBotBar.js
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import { UpdateBotBar } from '../../Disp/InfoBars/BottomBar';
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import { UpdateBotTimerBarPosition } from '../SpecificToggles';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggle the bottom bar
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* It is called by CM.Disp.UpdateAscendState() and a change in CMOptions.BotBar
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*/
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export default function ToggleBotBar() {
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if (CMOptions.BotBar === 1) {
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l('CMBotBar').style.display = '';
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UpdateBotBar();
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} else {
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l('CMBotBar').style.display = 'none';
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}
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UpdateBotTimerBarPosition();
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}
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12
src/Config/Toggles/ToggleDetailedTime.js
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src/Config/Toggles/ToggleDetailedTime.js
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import { CMSayTime } from '../../Disp/VariablesAndData';
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import { BackupFunctions } from '../../Main/VariablesAndData';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function changes some of the time-displays in the game to be more detailed
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* It is called by a change in CM.Options.DetailedTime
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*/
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export default function ToggleDetailedTime() {
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if (CMOptions.DetailedTime === 1) Game.sayTime = CMSayTime;
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else Game.sayTime = BackupFunctions.sayTime;
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}
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19
src/Config/Toggles/ToggleGCTimer.js
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src/Config/Toggles/ToggleGCTimer.js
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import { CacheGoldenShimmersByID } from '../../Cache/VariablesAndData';
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import { GCTimers } from '../../Disp/VariablesAndData';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles GC Timers are visible
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* It is called by a change in CM.Options.GCTimer
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*/
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export default function ToggleGCTimer() {
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if (CMOptions.GCTimer === 1) {
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for (const i of Object.keys(GCTimers)) {
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GCTimers[i].style.display = 'block';
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GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;
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GCTimers[i].style.top = CacheGoldenShimmersByID[i].l.style.top;
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}
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} else {
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for (const i of Object.keys(GCTimers)) GCTimers[i].style.display = 'none';
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}
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}
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20
src/Config/Toggles/ToggleToolWarnPos.js
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src/Config/Toggles/ToggleToolWarnPos.js
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles the position of the warnings created by CM.Disp.TooltipCreateWarningSection()
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* It is called by a change in CM.Options.ToolWarnPos
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* and upon creation of the warning tooltip by CM.Disp.UpdateTooltipWarnings()
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*/
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export default function ToggleToolWarnPos() {
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if (l('CMDispTooltipWarningParent') !== null) {
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if (CMOptions.ToolWarnPos === 0) {
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l('CMDispTooltipWarningParent').style.top = 'auto';
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l('CMDispTooltipWarningParent').style.margin = '4px -4px';
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l('CMDispTooltipWarningParent').style.padding = '3px 4px';
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} else {
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l('CMDispTooltipWarningParent').style.right = 'auto';
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l('CMDispTooltipWarningParent').style.margin = '4px';
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l('CMDispTooltipWarningParent').style.padding = '4px 3px';
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}
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}
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}
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22
src/Config/Toggles/ToggleUpgradeBarAndColor.js
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src/Config/Toggles/ToggleUpgradeBarAndColor.js
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import UpdateUpgrades from '../../Disp/BuildingsUpgrades/Upgrades';
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import { CMOptions } from '../VariablesAndData';
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/**
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* Section: Functions related to the Upgrade Bar
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/**
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* This function toggles the upgrade bar and the colours of upgrades
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* It is called by a change in CM.Options.UpBarColor
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*/
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export default function ToggleUpgradeBarAndColor() {
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if (CMOptions.UpBarColor === 1) { // Colours and bar on
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l('CMUpgradeBar').style.display = '';
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UpdateUpgrades();
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} else if (CMOptions.UpBarColor === 2) { // Colours on and bar off
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l('CMUpgradeBar').style.display = 'none';
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UpdateUpgrades();
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} else { // Colours and bar off
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l('CMUpgradeBar').style.display = 'none';
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Game.RebuildUpgrades();
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}
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}
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14
src/Config/Toggles/ToggleUpgradeBarFixedPos.js
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src/Config/Toggles/ToggleUpgradeBarFixedPos.js
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles the position of the upgrade bar from fixed or non-fixed mode
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* It is called by a change in CM.Options.UpgradeBarFixedPos
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*/
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export default function ToggleUpgradeBarFixedPos() {
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if (CMOptions.UpgradeBarFixedPos === 1) { // Fix to top of screen when scrolling
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l('CMUpgradeBar').style.position = 'sticky';
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l('CMUpgradeBar').style.top = '0px';
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} else {
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l('CMUpgradeBar').style.position = ''; // Possible to scroll offscreen
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}
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}
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15
src/Config/Toggles/ToggleWrinklerButtons.js
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src/Config/Toggles/ToggleWrinklerButtons.js
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
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* It is called by changes in CM.Options.WrinklerButtons
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*/
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export default function ToggleWrinklerButtons() {
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if (CMOptions.WrinklerButtons) {
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l('PopAllNormalWrinklerButton').style.display = '';
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l('PopFattestWrinklerButton').style.display = '';
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} else {
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l('PopAllNormalWrinklerButton').style.display = 'none';
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l('PopFattestWrinklerButton').style.display = 'none';
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}
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}
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