Complete overhaul of code structure and relevant files (#639)
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40
src/Cache/Stats/MissingUpgrades.js
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40
src/Cache/Stats/MissingUpgrades.js
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/* eslint-disable no-unused-vars */
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import { crateMissing } from '../../Disp/MenuSections/CreateMissingUpgrades';
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import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgradesPrestige } from '../VariablesAndData';
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/**
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* This functions caches variables related to missing upgrades
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* It is called by CM.Main.Loop() and CM.Cache.InitCache()
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* @global {string} CM.Cache.MissingUpgrades String containig the HTML to create the "crates" for missing normal upgrades
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* @global {string} CM.Cache.MissingUpgradesCookies String containig the HTML to create the "crates" for missing cookie upgrades
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* @global {string} CM.Cache.MissingUpgradesPrestige String containig the HTML to create the "crates" for missing prestige upgrades
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*/
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export default function CacheAllMissingUpgrades() {
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CacheMissingUpgrades = '';
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CacheMissingUpgradesCookies = '';
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CacheMissingUpgradesPrestige = '';
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const list = [];
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// sort the upgrades
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for (const i of Object.keys(Game.Upgrades)) {
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list.push(Game.Upgrades[i]);
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}
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const sortMap = function (a, b) {
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if (a.order > b.order) return 1;
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if (a.order < b.order) return -1;
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return 0;
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};
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list.sort(sortMap);
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for (const i of Object.keys(list)) {
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const me = list[i];
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if (me.bought === 0) {
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let str = '';
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str += crateMissing(me);
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if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
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else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
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else if (me.pool !== 'toggle' && me.pool !== 'unused' && me.pool !== 'debug') CacheMissingUpgrades += str;
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}
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}
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}
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