Fixed rare but bad tooltip bug and fixed some toggle upgrades graphical glitches
This commit is contained in:
@@ -64,6 +64,7 @@ CM.Cache.RemakeBuildingsBCI = function() {
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CM.Cache.RemakeUpgradeBCI = function() {
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CM.Cache.RemakeUpgradeBCI = function() {
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for (var i in CM.Cache.Upgrades) {
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for (var i in CM.Cache.Upgrades) {
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CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
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var color = '';
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var color = '';
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if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
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else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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@@ -881,10 +882,15 @@ CM.Disp.UpdateUpgrades = function() {
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for (var i in Game.UpgradesInStore) {
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for (var i in Game.UpgradesInStore) {
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var me = Game.UpgradesInStore[i];
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var me = Game.UpgradesInStore[i];
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if (l('upgrade' + i).childNodes.length > 0) {
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var addedColor = false;
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l('upgrade' + i).childNodes[0].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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for (var j = 0; j < l('upgrade' + i).childNodes.length; j++) {
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if (l('upgrade' + i).childNodes[j].className.indexOf(CM.Disp.colorBackPre) != -1) {
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l('upgrade' + i).childNodes[j].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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addedColor = true;
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break;
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}
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}
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else {
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}
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if (!addedColor) {
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.style.width = '10px';
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div.style.width = '10px';
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div.style.height = '10px';
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div.style.height = '10px';
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@@ -1683,6 +1689,7 @@ CM.Disp.Tooltip = function(type, name) {
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}
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}
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}
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}
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else { // Upgrades
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else { // Upgrades
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if (!Game.UpgradesInStore[name]) return '';
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l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
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l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
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}
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}
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@@ -44,6 +44,7 @@ CM.Cache.RemakeBuildingsBCI = function() {
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CM.Cache.RemakeUpgradeBCI = function() {
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CM.Cache.RemakeUpgradeBCI = function() {
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for (var i in CM.Cache.Upgrades) {
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for (var i in CM.Cache.Upgrades) {
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CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
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var color = '';
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var color = '';
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if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
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else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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12
src/Disp.js
12
src/Disp.js
@@ -543,10 +543,15 @@ CM.Disp.UpdateUpgrades = function() {
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for (var i in Game.UpgradesInStore) {
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for (var i in Game.UpgradesInStore) {
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var me = Game.UpgradesInStore[i];
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var me = Game.UpgradesInStore[i];
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if (l('upgrade' + i).childNodes.length > 0) {
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var addedColor = false;
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l('upgrade' + i).childNodes[0].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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for (var j = 0; j < l('upgrade' + i).childNodes.length; j++) {
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if (l('upgrade' + i).childNodes[j].className.indexOf(CM.Disp.colorBackPre) != -1) {
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l('upgrade' + i).childNodes[j].className = CM.Disp.colorBackPre + CM.Cache.Upgrades[me.name].color;
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addedColor = true;
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break;
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}
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}
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else {
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}
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if (!addedColor) {
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.style.width = '10px';
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div.style.width = '10px';
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div.style.height = '10px';
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div.style.height = '10px';
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@@ -1345,6 +1350,7 @@ CM.Disp.Tooltip = function(type, name) {
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}
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}
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}
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}
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else { // Upgrades
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else { // Upgrades
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if (!Game.UpgradesInStore[name]) return '';
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l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
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l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
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}
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}
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