Incorporate effect of garden on Lucky and Chain payouts (#187)
Incorporate effect of garden on Lucky and Chain payouts (#187)
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@@ -215,28 +215,30 @@ CM.Cache.RemakePP = function() {
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}
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CM.Cache.RemakeLucky = function() {
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
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var GCmult = CM.Sim.eff('goldenCookieGain')
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
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var cpsBuffMult = CM.Sim.getCPSBuffMult();
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if (cpsBuffMult > 0) {
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CM.Cache.Lucky /= cpsBuffMult;
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} else {
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CM.Cache.Lucky = 0;
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}
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CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyReward = GCmult * (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.LuckyRewardFrenzy = GCmult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.Conjure = CM.Cache.Lucky * 2;
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CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
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}
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CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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var GCmult = CM.Sim.eff('goldenCookieGain')
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var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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while (nextMoni < maxPayout) {
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chain++;
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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}
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return moni;
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}
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@@ -3749,6 +3751,8 @@ CM.Sim.CalculateGains = function() {
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// Include minigame effects
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var effs={};
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for (var i in CM.Cache.Objects) {
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// TODO Store minigames and effects in Cache
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// Include possibility of new/modded building and new/modded minigames
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if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
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var myEffs = CM.Sim.Objects[i].minigame.effs;
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for (var ii in myEffs) {
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@@ -3834,7 +3838,7 @@ CM.Sim.CalculateGains = function() {
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else if (godLvl == 2) milkMult *= 1.05;
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else if (godLvl == 3) milkMult *= 1.03;
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}
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// TODO Store minigame buffs?
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milkMult *= CM.Sim.eff('milk');
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var catMult = 1;
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16
src/Cache.js
16
src/Cache.js
@@ -195,28 +195,30 @@ CM.Cache.RemakePP = function() {
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}
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CM.Cache.RemakeLucky = function() {
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
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var GCmult = CM.Sim.eff('goldenCookieGain')
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
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var cpsBuffMult = CM.Sim.getCPSBuffMult();
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if (cpsBuffMult > 0) {
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CM.Cache.Lucky /= cpsBuffMult;
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} else {
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CM.Cache.Lucky = 0;
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}
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CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyReward = GCmult * (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.LuckyRewardFrenzy = GCmult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.Conjure = CM.Cache.Lucky * 2;
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CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
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}
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CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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var GCmult = CM.Sim.eff('goldenCookieGain')
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var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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while (nextMoni < maxPayout) {
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chain++;
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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}
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return moni;
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}
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