Calculations of lucky levels (#1179)
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104
src/Disp/HelperFunctions/CalculateLuckyLevels.js
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104
src/Disp/HelperFunctions/CalculateLuckyLevels.js
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const SPECIAL_DIGIT = 7;
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/**
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* Count the number of 7s in any number
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* @param {number} number The number to count sevens for
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* @returns {number} The number of 7s in the provided number
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*/
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export function CountSevens(number) {
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return String(number).split(String(SPECIAL_DIGIT)).length - 1;
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}
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/**
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* Calculate the delta for the next number where the given digit is a 7
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* @param {number} number The starting number to calculate the delta for
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* @param {number} digitPlace 1 for ones place, 10 for tens place, 100 for hundreds place, etc
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* @returns {number} The calculated delta
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*/
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export function CalculateSevenDelta(number, digitPlace) {
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const target = SPECIAL_DIGIT * digitPlace;
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const modulus = digitPlace * 10;
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let delta = target - (number % modulus) + (number % digitPlace);
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if (delta < 0) delta += modulus;
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return delta;
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}
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/**
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* This function calculates each of the next "lucky" prestige levels
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* @param {number} currentLevel The user's prestige level, including levels earned since the last ascension
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* @returns {{number}, {number}, {number}} luckyDigit, luckyNumber, luckyPayout The next eligible level for each upgrade
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*/
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export default function CalculateLuckyLevels(currentLevel) {
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const result = {};
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let sevenCount = CountSevens(currentLevel);
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const numberOfDigits = String(currentLevel).length;
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if (sevenCount >= 1) {
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result.luckyDigit = currentLevel;
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if (sevenCount >= 2) {
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result.luckyNumber = currentLevel;
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if (sevenCount >= 4) {
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result.luckyPayout = currentLevel;
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return result;
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}
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}
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}
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// Consider only top 15 digits if it is big number
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let localLevel;
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if (numberOfDigits >= 16) {
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localLevel = Math.ceil(currentLevel / 10 ** (numberOfDigits - 15));
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} else {
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localLevel = currentLevel;
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}
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sevenCount = CountSevens(localLevel);
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if (result.luckyDigit === undefined) {
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if (sevenCount < 1) {
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const delta = CalculateSevenDelta(localLevel, 1);
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localLevel += delta;
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sevenCount = CountSevens(localLevel);
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}
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result.luckyDigit = localLevel;
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if (numberOfDigits >= 16) {
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result.luckyDigit *= 10 ** Number(numberOfDigits - 15);
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}
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}
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if (result.luckyNumber === undefined) {
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while (sevenCount < 2) {
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let delta = CalculateSevenDelta(localLevel, 1);
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if (delta === 0) delta = CalculateSevenDelta(localLevel, 10);
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localLevel += delta;
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sevenCount = CountSevens(localLevel);
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}
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result.luckyNumber = localLevel;
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if (numberOfDigits >= 16) {
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result.luckyNumber *= 10 ** Number(numberOfDigits - 15);
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}
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}
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let digitPlace = 1;
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while (sevenCount < 4) {
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const delta = CalculateSevenDelta(localLevel, digitPlace);
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if (delta === 0) {
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digitPlace *= 10;
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} else {
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localLevel += delta;
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sevenCount = CountSevens(localLevel);
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}
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}
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result.luckyPayout = localLevel;
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if (numberOfDigits >= 16) {
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result.luckyPayout *= 10 ** Number(numberOfDigits - 15);
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}
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return result;
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}
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