Small optimization when creating temp array for sorting buildings

This commit is contained in:
Tom
2021-05-08 04:45:08 -04:00
parent 41c28c21df
commit 0f2bd0a10e
3 changed files with 12 additions and 10 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@@ -69,17 +69,19 @@ export default function UpdateBuildings() {
if (Game.buyMode === 1 && CMOptions.SortBuildings) {
let arr;
if (CMOptions.SortBuildings === 1) {
arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
arr = Object.keys(CacheObjects1).map(k => {
const o = {};
o.name = k;
o.id = Game.Objects[k].id;
o.pp = CacheObjects1[k].pp;
o.color = CacheObjects1[k].color;
return o;
});
} else if (CMOptions.SortBuildings === 2) {
arr = Object.keys(target).map((k) => {
const o = target[k];
arr = Object.keys(target).map(k => {
const o = {};
o.name = k;
o.id = Game.Objects[k].id;
o.pp = target[k].pp;
o.color = target[k].color;
return o;
});
}
@@ -93,8 +95,8 @@ export default function UpdateBuildings() {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
}
} else {
const arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
const arr = Object.keys(CacheObjects1).map(k => {
const o = {};
o.name = k;
o.id = Game.Objects[k].id;
return o;