Implement blocking of Bulk buying #143
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@@ -4181,6 +4181,17 @@ CM.ReplaceNative = function() {
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Game.CalculateGains();
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Game.CalculateGains();
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};
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};
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/**
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* This optiond adds a check to the purchase of a building to allow BulkBuyBlock to work.
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* If the options is 1 (on) bulkPrice is under cookies you can't buy the building.
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*/
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CM.Backup.ClickProduct = Game.ClickProduct;
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Game.ClickProduct = function(what) {
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if (!CM.Options.BulkBuyBlock || Game.ObjectsById[what].bulkPrice < Game.cookies) {
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CM.Backup.ClickProduct(what);
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}
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};
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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/**
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/**
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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11
src/Main.js
11
src/Main.js
@@ -48,6 +48,17 @@ CM.ReplaceNative = function() {
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Game.CalculateGains();
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Game.CalculateGains();
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};
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};
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/**
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* This optiond adds a check to the purchase of a building to allow BulkBuyBlock to work.
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* If the options is 1 (on) bulkPrice is under cookies you can't buy the building.
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*/
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CM.Backup.ClickProduct = Game.ClickProduct;
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Game.ClickProduct = function(what) {
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if (!CM.Options.BulkBuyBlock || Game.ObjectsById[what].bulkPrice < Game.cookies) {
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CM.Backup.ClickProduct(what);
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}
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};
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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CM.Backup.DescribeDragonAura = Game.DescribeDragonAura;
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/**
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/**
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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