Hotfix 1
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@@ -1,5 +1,6 @@
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import SimHas from '../ReplacedGameFunctions/SimHas';
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import SimHasGod from '../ReplacedGameFunctions/SimHasGod';
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import { SimObjects } from '../VariablesAndData';
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/**
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* This function constructs an object with the static properties of an upgrade
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@@ -12,6 +13,15 @@ export default function InitUpgrade(upgradeName) {
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// Some upgrades have a function for .power (notably the valentine cookies)
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you.power = me.power;
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if (typeof (me.power) === 'function') {
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if (me.name === 'Sugar crystal cookies') {
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me.power = function () {
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let n = 5;
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for (const i in SimObjects) {
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if (SimObjects[i].level >= 10) n += 1;
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}
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return n;
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};
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}
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me.power = function () {
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let pow = 2;
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if (SimHas('Starlove')) pow = 3;
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@@ -1,4 +1,8 @@
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import SimAuraMult from '../ReplacedGameFunctions/SimAuraMult';
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import SimEff from '../ReplacedGameFunctions/SimEff';
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import SimGetTieredCpsMult from '../ReplacedGameFunctions/SimGetTieredCpsMult';
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import SimHas from '../ReplacedGameFunctions/SimHas';
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import { SimObjects } from '../VariablesAndData';
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/**
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* This function constructs an object with the static properties of a building,
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@@ -10,15 +14,73 @@ import SimGetTieredCpsMult from '../ReplacedGameFunctions/SimGetTieredCpsMult';
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export default function InitialBuildingData(buildingName) {
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const me = Game.Objects[buildingName];
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const you = {};
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you.cps = function (it) {
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let mult = 1;
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mult *= SimGetTieredCpsMult(it);
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mult *= Game.magicCpS(it.name);
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if (typeof it.baseCps === 'function') {
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return it.baseCps(it) * mult;
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}
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return it.baseCPS * mult;
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};
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if (me.name === 'Cursor') {
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you.cps = function (it) {
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let add = 0;
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if (SimHas('Thousand fingers')) add += 0.1;
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if (SimHas('Million fingers')) add *= 5;
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if (SimHas('Billion fingers')) add *= 10;
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if (SimHas('Trillion fingers')) add *= 20;
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if (SimHas('Quadrillion fingers')) add *= 20;
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if (SimHas('Quintillion fingers')) add *= 20;
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if (SimHas('Sextillion fingers')) add *= 20;
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if (SimHas('Septillion fingers')) add *= 20;
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if (SimHas('Octillion fingers')) add *= 20;
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if (SimHas('Nonillion fingers')) add *= 20;
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let mult = 1;
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let num = 0;
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for (const i in SimObjects) { if (SimObjects[i].name !== 'Cursor') num += SimObjects[i].amount; }
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add *= num;
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mult *= SimGetTieredCpsMult(it);
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mult *= Game.magicCpS('Cursor');
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mult *= SimEff('cursorCps');
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return Game.ComputeCps(0.1, SimHas('Reinforced index finger') + SimHas('Carpal tunnel prevention cream') + SimHas('Ambidextrous'), add) * mult;
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};
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} else if (me.name === 'Grandma') {
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you.cps = function (it) {
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let mult = 1;
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for (const i in Game.GrandmaSynergies) {
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if (SimHas(Game.GrandmaSynergies[i])) mult *= 2;
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}
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if (SimHas('Bingo center/Research facility')) mult *= 4;
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if (SimHas('Ritual rolling pins')) mult *= 2;
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if (SimHas('Naughty list')) mult *= 2;
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if (SimHas('Elderwort biscuits')) mult *= 1.02;
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mult *= SimEff('grandmaCps');
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if (SimHas('Cat ladies')) {
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for (let i = 0; i < Game.UpgradesByPool.kitten.length; i++) {
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if (SimHas(Game.UpgradesByPool.kitten[i].name)) mult *= 1.29;
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}
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}
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mult *= SimGetTieredCpsMult(it);
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let add = 0;
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if (SimHas('One mind')) add += SimObjects.Grandma.amount * 0.02;
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if (SimHas('Communal brainsweep')) add += SimObjects.Grandma.amount * 0.02;
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if (SimHas('Elder Pact')) add += SimObjects.Portal.amount * 0.05;
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let num = 0;
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for (const i in SimObjects) { if (SimObjects[i].name !== 'Grandma') num += SimObjects[i].amount; }
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// if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
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mult *= 1 + SimAuraMult('Elder Battalion') * 0.01 * num;
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mult *= Game.magicCpS(me.name);
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return (me.baseCps + add) * mult;
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};
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} else {
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you.cps = function (it) {
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let mult = 1;
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mult *= SimGetTieredCpsMult(it);
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mult *= Game.magicCpS(it.name);
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return it.baseCPS * mult;
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};
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}
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// Below is needed for above eval, specifically for the GetTieredCpsMult function
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you.baseCps = me.baseCps;
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you.name = me.name;
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